I'm super pumped for this. Pixel People took over my life for a while and I can't wait to see what's next!
I'd beta for this one, but I'm not doing Testflight any more, at least until it seemingly gets integrated with iOS in iOS 8. That being said, I am definitely excited for this to come out, and I am watching this space!
Ooo it's Friday and the end of the week here in the UK, I wonder if we will hear anything today. Takes time to accept invites and be given permissions to download. But would be amazing to have it for the weekend!
Yup, sorry about that but the application period for the closed-beta test is now over. Here's some more teaser art for you though!
Same here just got the two emails and accepted. Just waiting for permission to download now. Sadly I'm in work tonight but I'll be playing in my breaks and then all weekend!
So far it seems pretty fun, and like I could sink a lot of time into it. One question though, when you click on an individual player and it shows 6 dice rolls, are those the specific rolls that player can roll? Or are they something else entirely? I was kind of confused about what they meant.
They are specific to the player! E.g. If Player Card shows 1,2,2,3,4,4. That dice has exactly those sides and can only roll those displayed numbers.
Downloading now. As he said there it's part of the tactic in choosing players depending on what rolls they can achieve. I'm also just wondering if we will keep any players/saved data or if all will be rest after beta
Unlikely, we're still testing a lot of stuff out. We'll have to see how that goes. Hope you like what we've done so far though!
So just my first impressions, so far I'm enjoying the game at the start it felt more freemium than the previous game because it has one currency and then another from retiring players. Although I haven't used the currency from retiring players yet so unsure how it effects the game but so far the game seems very fair and I'm getting enough currency. Card packs seem to come at a reasonable rate through my games so far, I was a little let down it's just 1 card in each but it does make sense. Although I'm unsure of the rarity colours? So far I just have green (starter) and blue (common) and as the FAQ doesn't work I'm unsure of the rarity order. Also it's rewarding to be given one after winning a game. Also I very much dislike this through pass ability where all the team needs is possession and they just skip forward, could just be because it's my first loss on game 5 though. But it seems unfair as it says in the tips to have a good goalie to counter but I only have the 1 even after buying a few packs. I'm confused by fame where it says 1 point awarded for each goal in excess of your previous high score, my high score is 0 so I get 1 point per goal but what will cause my high score to rise? Sounds like a bad thing. Finally I have 1 screenshot of a spelling error.
Sorry to double post, now understand the fame as I just replayed a game and it's the previous high score from that level. Also I want to say again I do think through pass is very unfair all they need is possession and get to the goalie. After midfield it rolls them to defence once at defence I get to roll ect but even if I win they still have possession so skip to the keeper anyway? Why go through all the effort of rolling defence adding tokens ect if they will just auto skip forward even if you win?
Completed season one and like like achievements section having rewards for achievements and also the daily goals with rewards is a nice reason to play a few games more also. Love that you get a star player for completing the season. I have tried vs player a few times and just wanted to note that there are no limits to language used in names. One persons was all swear words with no spaces, also the same person had multiple star players unsure if that's possible yet?
Yep, thereis no restriction on how many stars you can place. As for the name thing, definitely noted! It's one of the things we'd like to work on.
Another problem I'm getting is with dummy pass, two of my chsrachters have it and one of which is a 9 speed and the other fairly high which makes the skill and therefore the charachter pretty useless as it triggers before the enemy has taken a single turn so it does nothing. To fix this you could make it persistent so once used during that round when the enemy wants to use an ability on you they can only chose the person you marked with dummy pass. Or work something around on how the turns/speed work. Wanted to add a happy side note, I'm still enjoying the game and keep playing even though I don't want to sink too much time into the game if data will be reset. I like that the adverts are purely optional and the reward is pretty good too. Although on the subject of rewards some seem lacking on generosity, some seem fair but others like rolling over 30 points on a dice only give 10 cash when watching an ad gives 20. Some small achievements 10 is fair but some seem bigger/ harder to get so should reward accordingly.