iPad Dev's, What's up?

Discussion in 'iPhone and iPad Games' started by 1337brian, Nov 5, 2008.

  1. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    This post is a question to devolopers. I have to ask why is everyone in a rush to get games onto the app store. Charging for games that aren't nearly complete, just to get it out there it seems. I was under the impression that Apple gives you the ability to transfer an app up to 100 people. Am I right? If so why aren't devs using this method to beta test before launching an app or game into the appstore.
     
  2. Wegmans

    Wegmans Well-Known Member

    Oct 31, 2008
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    Certainly they should post their ideas here, let us beta test for them, and we will in turn provide feedback. I could definitely see this as beneficial because in the end they will have a higher quality game, and be able to charge more for it.

    You bring up a great point!
     
  3. Paul@Tag

    Paul@Tag Well-Known Member

    Oct 4, 2008
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    Ok so who would like to Beta test our new games?

    Got a couple coming through this month. PM me with your iPhone/iPod Touch ID and your email address and we'll sort something out.

    Obviously you'd be bound by our confidentiality agreement but you'd get to see the games early and be a key part in making them better!

    Cheers
    Paul
     
  4. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    Sounds Great! How do I get my Iphone ID?
     
  5. moopf

    moopf Well-Known Member

    Sep 16, 2008
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    First of all, you need to get it out of your head that it's all devs that do this, because it certainly isn't :) However, there was a big rush by a lot of devs to get offerings into the app store (and still is, to a certain extent) in order to get on the gravy train that many saw the app store as - the next great digital gold rush. So, there's a lot of stuff been released that wasn't ready.

    On top of that, there are devs with ideas that just aren't that great, that don't have the ability to polish what they offer, don't understand user interfaces or don't get aesthetics etc. There's not much you can do about that as a consumer, that occurs everywhere.

    As for beta testing yes, there is ad-hoc distribution which is what I've used and many devs use for beta testing. That doesn't solve the whole issue though as you need to find some good beta testers and, depending on how you want to play it, get NDAs signed etc. That wasn't easy until the app store actually launched - don't forget that before that time only relatively few devs actually had the software on their iPhones that could run the third party apps. Ad-hoc is also a right royal pain in the backside, but that's just something you have to deal with as a dev as it's the only way of getting things out to testers. I suspect many indie devs probably don't go down this route and stick with testing by family and friends.

    Over all that, however, I'd say that the vast majority of the problems are caused by devs who have very limited previous programming experience, no programming experience, or no experience of bringing an application to market. Or they're just lazy ;)
     
  6. nickels

    nickels Well-Known Member

    Oct 15, 2008
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    Is your iPhone ID the serial number? If so just hook it up to iTunes and click on it and look at the summary tab.
     
  7. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    I know it's not everyone. But a lot of them... You know what they say, A few bad apples etc.
     
  8. Knight

    Knight Well-Known Member

    Oct 2, 2008
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    Getting a game to full completion is a long and tedious process, as well as the issue of being first in the market or at least being one of the first.

    When I started working on my TD game, there was none in the AppStore. There are currently (to my knowledge) 3 other TD games. It feels a bit crazy knowing that there are other similar games out there already selling while mine is still being developed. I really don't want to release mine until it is fully complete, and I hope once I do complete it, that when people play it they understand the amount of work that went into it. I am taking a huge risk here, and every day that passes I feel like I am loosing ground. But I keep at it, and instead of rushing it, I been trying to focus more on quality now than ever before. If you can't be first to market, you gotta be better than your competitors. This is the strategy I am taking.

    I hope people understand that, but I doubt the majority would care. They will see the screenshots and the movies, and judge the game based on that at first. But I hope the risk I am taking by focusing on quality wins out in the end.

    We shall see.
     
  9. jlake02

    jlake02 Well-Known Member

    Oct 17, 2008
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    Paul, I Beta test apps and do preview videos all the time. Got 5 in today. If you'd like some serious beta help, message me here on the site. :)
     
  10. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    The ad hoc process is a real pain. I have only gotten one person to be a tester for me so far. So between him and the one device I have thats all the testing I can do before I push to the app store. I would say the biggest problem is the ad hoc process. Although there are probably a lot of devs out there with dollar signs in thier eyes just looking for quick turnaround.
     
  11. nickels

    nickels Well-Known Member

    Oct 15, 2008
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    As an average user, can someone give a quick rundown of the development process?

    More specifically:
    Do you run iPhone emulator code (I guess this is the SDK) on a macintosh to test the app or do you write the code then somehow move it to your iphone for testing?

    Just curious, sorry if it is a stupid question.
     
  12. moopf

    moopf Well-Known Member

    Sep 16, 2008
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    Yes, there's a simulator you use during development (looks like an iPhone, acts like an iPhone and you can simulate multi-touch etc.) and you can also send builds directly to your device as the simulator isn't perfect so full testing has to happen on the devices (or devices.)
     
  13. break5

    break5 Well-Known Member

    Aug 7, 2008
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    send him your id

    also, to Paul, is that your identifier or your serial number?
     
  14. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    Can you tell me what involves the ad-hoc process? I just don't think it's fair for the consumer in the end. I feel like I am paying money to beta half of the apps I own...
     
  15. jlake02

    jlake02 Well-Known Member

    Oct 17, 2008
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    Adhoc apps are free from the dev for beta testing and/or review purposes.
     
  16. moopf

    moopf Well-Known Member

    Sep 16, 2008
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    Basically you have to get the device ID for the tester's device, add that to the ad-hoc certificate you have setup in the developer center, re-generate the certificate, re-install it into XCode and re-build. Unfortunately XCode can be really flaky when changing build profiles and so trial and error is a cert :) The real pain is that each time you add a beta tester you have to go through this entire process again.

    But I agree it's a necessary evil that developers should go through in order to get their apps properly beta tested, however much of a pain it is (and it is - did I say this already ;) )
     
  17. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    So if I understand correctly, once you have say 10 beta testers setup, you never need to set them up again? Is this approval for ad-hoc, per program, or is it per copy for each beta tester??? I just hate shelling out $2-5 just to get promises of updates and having to request features that should have been there from the start. If a good way to beta apps was implemented I think that the entire app store would improve greatly. I would gladly beta test for a devoloper, but not if I have to pay money to do so...
    On another note I do appreciate devolopers taking suggestions and fixing problems with thier apps (we just need a way to do this before an app actually launches)
     
  18. moopf

    moopf Well-Known Member

    Sep 16, 2008
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    That's correct but you can only have up to 100 devices on the certificate. It is a certificate per developer. It's laborious to do but the biggest problems arise when actually building and finding that for some reason XCode either didn't use the updated certificate or just threw a wobbler :)

    But I couldn't agree with you more, consumers shouldn't be paying for what are in effect tech demos or beta tests. I've said before that it makes it harder for the developers who do go through the proper processes before release because consumers just end up getting hacked off.
     
  19. Paul@Tag

    Paul@Tag Well-Known Member

    Oct 4, 2008
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    Good to see such a great response!

    Ok to answer some questions... to get your iPhone/iPod Touch ID simply open iTunes on your PC/Mac with your device connected and click on the device name on the left hand column (as you would if you were about to sync). Then click on the "Serial Number" text to the right of the device image, this will then change to "Identifier" - a long string. This is what we need to provision you an ad-hoc build.

    The process is then very easy. For the chosen few we'll provide you with log in details for our FTP server from where you can download the app. Simply click and drag the .app file and the ad-hoc provisioning file into your applications folder on iTunes. Once there just sync your device to download it... simple!

    We'll provide any help if required through out this process. All we need is for around 20 people to play the game for an hour (or longer) and fill out a simple form.

    If anyone else is interested do let me know!

    Cheers
     
  20. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    Would that also mean free access to the released game? I come from Windows Mobile where things worked differently, so just trying to clear up the process. :)
     

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