This thread is dev log for our new released game: PxBeats Screenshot: iTunes: https://itunes.apple.com/app/pxbeats/id1067246389 Youtube Preview: A perfect mix of RPG and music games The most rhythmical RPG game and the most adventurous music game Marvellous heroes rivalling evil lords Attacking and defensing at the rhythm beat Fabulous experience of hitting, striking, and beating * Multifarious power-ups Unique and well-defined feature for each power-up Overwhelming force by using power-ups Real-time power-ups upgrading * Appealing chiptune music Ultimate auditory feast Rich, clear, powerful chiptune music Unchained melodies coming from your fingertips Ears will be burning with the spectacular sounds and high quality music * Nostalgic pixel art style Elaborately crafted visual effects Exciting and real gaming experience like breaking a siege in the dark dungeon Bringing back childhood memories of pixel games * Multiple game modes SURVIVE Mode: Hit notes quickly to play a flawless music BATTLE Mode: Utilize power-ups to beat evil lords Any feedback is welcome.
Change traditional BGM mode to "play music by performing notes in realtime" Change traditional BGM mode to "play music by performing notes in realtime", we are using 3 or 4 tracks in next update: 1. track 1:main melody 2. track 2:assist melody 3. track 3:rhythm drums How to implement: By using JSON file to store the sequences of notes, and timing of each note: 1. instrument: used for which instrument to perform this track 2. volume: used for volume of this track 3. note: sequence of the performing notes, and value after "." is used for how long(timing) this note will be performed