Universal Devious Dungeon 2 (by Ravenous Games)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Apr 8, 2015.

  1. Rawk GWJ

    Rawk GWJ Well-Known Member

    Feb 9, 2014
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    I loved the first one. I can't wait to fire this baby up.
     
  2. ramzarules

    ramzarules Well-Known Member

    Sep 13, 2014
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    picked this up immediately! Liked the first one, and now with 3 character classes and random levels at only 99 cents? Insane! :)
     
  3. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    As always, Ravenous has given us a great game. Took everything I loved from the first DD and evolved it. Having the three classes really adds to the game and adds so much replayablity.

    Anyone have a favorite character yet?
     
  4. iamseamonster

    iamseamonster Well-Known Member

    Mar 8, 2010
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    Playing as a rogue and liking it a lot so far. Bought the coin doubler but not sure if its working... Lots of enemies giving out 1 coin, i'd think the minimum would be 2 with the doubler? Anyone else having this problem?
     
  5. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    Yeah....after initial play with all three, been using the rogue. I like the double jump for these games. Haven't bought the doubler. Bought a coin pack just to support these guys as this is a great game.
     
  6. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    How do I use the potion I bought? Trying to figure this out haha or is it passive?
     
  7. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    I'm loving the game, but why no customizable controls?! Other Ravenous games do that perfectly.

    It wouldn't be that big a deal but on iPad it's a pain.
     
  8. iamseamonster

    iamseamonster Well-Known Member

    Mar 8, 2010
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    Potions are permanent and passive upgrades.
     
  9. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    #29 Qwertz555, Apr 9, 2015
    Last edited: Apr 9, 2015
    I bought so many games, but i had to test it out a bit...and omg, the game got me on my wrong foot. Absolutely no walk in the park... lovely!
    Random levels, three classes, loot, upgrades and some of the tightest and responsive controls on touchscreen ever, again!
    Who wouldn't call for MFI support, right? It's a real shame people walk away (i admit, sometimes for a good reason) from this great invention called touchscreen.

    (Yeah, flame me for that. Of course, each to his own, as long as you still support these great Devs even without this useless stuff :eek: ohoh, now nail me to the cross)

    PS: seems no need for it, but doubler is bought.

    Edit: the coins won't double up, at least not while playing, and it still says "buy the doubler" instead of showing me a "bought/own" or something like that.

    @DEVS, are you watching us?
     
  10. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Yeah its a shame when that happens. They're mobile games, MFI support is a 'nice to have' but it hasnt really taken off yet (probably will IF Apple TV gets the app store).

    But yeah this games dirt cheap, tons of stuff to do, love it.
     
  11. MasonHurst

    MasonHurst Well-Known Member

    Jan 9, 2013
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    Well it would be nice if they allowed you to place the controls where you want on this "innovative touchscreen " like so many other games allow.

    There just MIGHT be a difference in comfort between iPhone and iPad screen size. And yeah...who would want the option of a real controller on a platforming game? lol
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Yeah.. Well, problem is that i have so many games i still havent touched, that my one-purchase-per-week rule has been helping a lot with, that im being really picky with games i buy. If not for Implosion, i would have bought this already.

    Im still actually thinking of buying one more game, since i can still buy up to 3 more games for not being able to buy anything for over 4 weeks before. And this might just be it.
     
  13. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Exactly! Most of their other games do this... I'm not sure why they stopped? It's really weird.
     
  14. orangecan

    orangecan Well-Known Member

    Aug 9, 2011
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    It's annoying me..... Loved the first one and mostly love this one but on the iPad the controls just don't quite feel right to me and that's purely down to their location.
     
  15. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
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    What does this mean exactly? That each run is randomized? Is the whole level randomly generated or only the placement of enemies?
     
  16. touchy85

    touchy85 Well-Known Member

    Jan 21, 2015
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    whole level is randomly generated, except the bossfights
     
  17. Rawk GWJ

    Rawk GWJ Well-Known Member

    Feb 9, 2014
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    Just like the first one.
     
  18. cowtruck123

    cowtruck123 Well-Known Member

    Oct 13, 2012
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    Same exact problem. Plus when I tried restoring it to see if that would fix it I went from 2,500 coins to -3 coins #
     
  19. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
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    Thanks for the response :)
     
  20. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Totally agree.
     

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