There is games with very fine 3D graphic like Star Defense, NFS, Real Racing, Mass Effect, etc. I prefer 2D games because they have mostly better graphics but that's my personnal opinion.
I've always been an avid fan of 2D games.. even 2D games that are supposed to look 3D. nothing in the game is 3D, yet it gives that crisp clear 3D effect. With 3D vectoring you get jagged lines from the polygons but 2D you can smooth things out. I'm even a huge fan of The Quest graphics. It's a 3D world with 2D characters. You get the best of both. I'm actually very happy they didn't opt for 3D character becuase there's the styling and detail you get with 2D that 3D just can't pull off (at least on this hardware).
Have you as a matter of fact played all these games? Assasins Creed is a great game and we must always remember that iPhone is still a mobile platform unlike a console that can support HD material similar to XBOX 360 and PlayStation 3
OP you're wrong. I still play goldeneye on my n64. Jaggies don't take away from great gameplay. Many games only work if theyre 3D. FPS need to be 3D. So I sure hope they don't stop 3D.
To support the OP I will add that if u do do 3D do it well and do it in a game genre that needs 3D gameplay.
lol, i know it's just your opinion, but i totally disagree, some of the best games on the iphone are 3d, so i dont get what your point is, real racing is a excellent handheld racer and stands up against PSP or DS racers, star defense is my personal favorite tower defense and thats 3d, plus i recently bought doom resurrection and i thoroughly enjoy playing it. so i cant see why they cant be room for both 2d and 3d? the iphone has some excellent games in both dimensions.
The DS has buttons and therefore controls better. One of my points was that 3D games don't control as well. The 3GS may be able to match the 3D quality of DS games (which don't look particularly special anyway) but will never have the easiness of control.
Hmm ... what do you people mean by 3D games? This topic should be elaborated. 3D shooters are one thing. Zen Bound for instance is another thing. How would that look in 2D? Did it suck in 3D? NO! There are a lot of types of 3D, you know Jagged lines are due to the lack of anti-aliasing support. Which however can be worked around if you are a hardcore OpenGL developer.
please answer my question. List all the 3d games you own so we can see the ones you are talking about. So far you mentioned only games you yourself said are good. mention the bad ones
Controls are a matter of preference. I, for one. much prefer accelerometer control for racing and flying games than D-pads or thumb sticks (which is why I think that Real Racing is one of the best racing games on any platform). And in a game like Doom Resurrection, I really like the fact that I can simply touch items on the screen to acquire them (rather than have to walk over them, or point at them with a reticule), not to mention the spot-on accelerometer aiming. And by the way, the graphic capacity of a 3GS doesn't just match a DS -- it blows it out of the water.
please, you can have crappy 2d graphics and animations just as much as you can have a crappy 3d engine. if you take the best looking 3d game on the iphone, you'll see that it looks great, which means the POTENTIAL is there. which means that any 3d game that looks like crap, only looks like that because the devs didnt know how to make the most of the iphone horsepower, just werent that talented, or got lazy thinking that the fact that the game is 3d will be enough. the iphone is not a ps3 for sure, but some of the GAMEPLAY elements of a 3d world can never be emulated by a 2d game. and thats the bottom line... if 3d helps your gameplay, then use it. if it doesnt, stick with 2d.
Let's replace all teh mentions of "iPhone" with "Nintendo DS" and/or "PSP". And, btw, this is a test, as only rabid Sony fanboys think PSP graphics are even last gen home console quality (and, yes, that includes Dreamcast). It most certainly is not. This is how it would look: Doesn't look like such a great argument now, does it? The larger devs, like EA, Sega, Gameloft, etc. have the advantage over the rest of the much smaller devs in that regard...just as they do on any other platform. The poor quality of graphics in the games you are thinking of are not indicative of the poor quality of graphics that the platform is capable of, but, rather, of the devs themselves. Accelerometer controls are best in that regard depending on genre of game. But even then some people don't "get it". And all too often some developers themselves don't properly optimize the controls in such situations. But, again, that isn't indicative of the poor quality of the platform but of the developers, and in some cases of the gamers themselves (FYI to those of you out there you fall into that group: only slight movements are needed. I grow tired of watching people move the device like spazzes and then having to teach them how to play it properly). The device is capable of rendering 3D polys that are high quality for a mobile platform, they sell due to something of a "wow" factor for some, and for some devs it's a challenge situation. I'd rather have BOTH. Then again I seem to state that same goddamned thing in every topic such as this (and that includes the endless needless debates between the nostalgia brigade and the "I only want new stuff" corps. We can have BOTH. Seriously.). I mean...why deny myself the opportunity to play stuff like DOOM Resurrection or Real Racing or Nanosaur or Terminator Salvation or Prey? If I sat there complaining about how games using 3D polys on these smaller devices don't look as good as the home consoles or PC I'd have never known the joy of those games nor games on portable game systems like DS (Moon, Metroid Prime Hunters, GTA Chinatown Wars) or PSP (Monster Hunter, God of War Chains of Olympus, Resistance Retribution).
And the iTouch/Phone has an accelerometer and multi touch screen, and therefore controls a lot of games better than DS or PSP, IMHO. Someone mentioned racers. I'll add RTS, flight games, "marble madness" style games, etc. Accelerometer says "hi". Um...you do understand that in terms of hardware alone 3Gs should actually be able to wallop PSP, right?
Source: http://www.hardcoreware.net/graphics-specs-compare-iphone-3gs-to-psp-to-ds/ Hardware Comparison iPhone 3GS CPU: 866MHz underclocked to 600MHz RAM: 256MB PSP CPU: 2x 333MHz RAM: 64MB (32MB for old model) DSi CPU: 133MHz RAM: 16MB GPU Comparison iPhone: 7 Million Triangles(Polygons) per Second with fill rate 250 Million Pixels per Second PSP: 33 Million Triangles(Polygons) per Second with fill rate 664 Million Pixels per Second DSi: 120,000 Triangles(Polygons) per Second with fill rate 30 Million Pixels per Second. Conclusion: As you can see, iPhone 3GS is way better than DS in terms of the graphic. And don't pull that control is better out, this topic is strictly for 3D graphic only
"The DS has buttons and therefore controls better. One of my points was that 3D games don't control as well. The 3GS may be able to match the 3D quality of DS games (which don't look particularly special anyway) but will never have the easiness of control." How painfully conventional of you! If hardware and game developers were as unimaginative as you, we'd all still be playing "Gorf". Look it up.