Ok, so unless you are new to the App Store, you are well aware that prices on apps fall a few days/weeks after they are released. Most users have wizened up to this game and will refuse to purchase desired apps until a 1st or 2nd price drop. I have noticed the incubation time between when a release hits the store and when the price first slashes has shortened immensely. Developers need to realize this is the reason sales don't flood in in the first 24 hours (unless your app sucks to begin with). Many have actually realized this and release their apps with appropriate prices initially, but I am sick of seeing 4.99 releases drop to 2.99 in less than 24 hours after release. Do these guys think we're stupid? I'm sure there are plenty of new idevice owners getting burned by this still, but honestly quit with the games. There is no reason to inflate prices at release. ...if anyone gets the reference, this situation reminds me of the hula-hoop release montage in the Cohen Bros. film the Hudsucker Proxy. watch: http://www.youtube.com/watch?v=Ng3XHPdexNM but really guys, all you are doing is penny pinching new users who are not familiar with App Store shenanigans.