By the way, will there be some easter eggs? Such a game if a treasure chest for a bunch of cool easter eggs)
There are crates with assorted power ups and some traps.. but I like the idea of a surprise or two .. I’ll take that on board for sure
Okay, finally got there! Test builds are out. So sorry for the stuff ups with the invites etc and thank you all for your patience. I'm just one guy - doing game dev and family stuff can be a bit of a juggle some days! Now, please keep in mind that this is a work in progress - there is very limited audio in this build, I'm doing music and sound effects at the moment so that'll come in the next release. If you could please provide feedback at this link please: https://goo.gl/forms/IQAafTzPymzfYZZ12 Many thanks Tom
no problem Tom, thanks to you for let me test your game... btw, it's very good, fast, excelent for on-the-go matches, and very addictive, maybe the only thing that you should change is the tap to equip for the more intuitive drag system. i've also answered to the feedback questions.
Yes I think you’re right about the drag to equip.. I just wanted to see what everyone thought before I coded it in. Thank you for your comments and interest!
Darn! I just missed the cut off I s'pose =/ I'm a 40k and starcraft freak, and love mobile card games like Card Crawl etc. Would love to help in beta wave 2 if you end up having need of such. Will follow thread. Thanks for making such a game! Sid
Sorry about that but had enough folks to test in this round. I’ll definitely be doing another round of testing soon and I’ll announce it here. Cheers!
I've got the much requested 'drag to equip' functionality working now - here's a short video to show how it works! Will upload the new build in the coming days - still trying to iron out a couple of the bugs that have been reported so far. Once again, many thanks to everyone who's helped out so far.
Really wish there was a permanent bonus added for doing certain achievements or leveling up . For instance playing so much and unlocking +1 health so you start with 6 , 7, 8 health instead of 5 after a while so you can progress further . Also unlocking a permanent shield bonus to start out with +1 shield , then +2, ect
Hey thanks for your comments. I’ve got a new build I’m going to release over the weekend ( fingers crossed ) - I’ve ironed out some of the bugs and spent some time on the game balance so that should make a difference. Currently working on adding achievements too. I like your idea on permanent upgrades but am still on the fence due to the ‘rogue-like’ nature of the game... but maybe we should give it a try ?
There are many rogue games with light rpg elements. Down well is a great example . Almost all rogue deck building games as well . It keeps the ppl coming back for more
Hi All, I've just sent out a new build - ver 2.4. As before please keep your eyes out for anything funky, weird etc - Im trying to catch as many bugs as I can! New features in this build include: - Drag card to equip - Ive removed the tapping so now just drag the card to where you want it - Missions - basically achievements - 25 so far but plan to add more - Some new sounds - still heaps to add though! Removed the social sharing function as there wasn't much interest in the feature. Enjoy, Tom
Something has to change. The game is way to fast. I think if u make it to the next sector it should at least power your cells some. I can die without ever facing an enemy. The luck of even getting power cells isn’t good enough. I love the concept and the game is looking pretty awesome but the power cell thing is making the game way to quick. Unless u add some sort of like rpg elements In which you can permanently boost the amount of power cells and health which IMO is the very best thing that could happen to this game. Light rpg elements