iPhone [DEV BLOG] - Rogue Marine

Discussion in 'Upcoming iOS Games' started by @rungogames, Nov 2, 2018.

  1. Legion180

    Legion180 Well-Known Member

    Jul 23, 2015
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    By the way, will there be some easter eggs? Such a game if a treasure chest for a bunch of cool easter eggs)
     
  2. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    There are crates with assorted power ups and some traps.. but I like the idea of a surprise or two .. I’ll take that on board for sure :)
     
  3. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    i've got the email for the testflight, but unfortunately it has been revoked.
     
  4. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Okay, finally got there! Test builds are out.

    So sorry for the stuff ups with the invites etc and thank you all for your patience. I'm just one guy - doing game dev and family stuff can be a bit of a juggle some days!

    Now, please keep in mind that this is a work in progress - there is very limited audio in this build, I'm doing music and sound effects at the moment so that'll come in the next release.

    If you could please provide feedback at this link please:

    https://goo.gl/forms/IQAafTzPymzfYZZ12

    Many thanks

    Tom
     
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  5. Cooper04

    Cooper04 Well-Known Member

    May 31, 2018
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    Texas
    Made it to level 13. It’s really fun! I haven’t encountered any glitches so far.
     
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  6. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    That’s pretty good for a first run!
     
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  7. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    no problem Tom, thanks to you for let me test your game... btw, it's very good, fast, excelent for on-the-go matches, and very addictive, maybe the only thing that you should change is the tap to equip for the more intuitive drag system.
    i've also answered to the feedback questions.
     
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  8. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Yes I think you’re right about the drag to equip.. I just wanted to see what everyone thought before I coded it in.

    Thank you for your comments and interest!
     
    Gwarmaxx likes this.
  9. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Darn! I just missed the cut off I s'pose =/
    I'm a 40k and starcraft freak, and love mobile card games like Card Crawl etc. Would love to help in beta wave 2 if you end up having need of such. Will follow thread. Thanks for making such a game!
    Sid
     
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  10. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Sorry about that but had enough folks to test in this round. I’ll definitely be doing another round of testing soon and I’ll announce it here.

    Cheers!
     
    Tychaeus likes this.
  11. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    I've got the much requested 'drag to equip' functionality working now - here's a short video to show how it works!

    Will upload the new build in the coming days - still trying to iron out a couple of the bugs that have been reported so far.

    Once again, many thanks to everyone who's helped out so far.

     
    AltsKev likes this.
  12. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Really wish there was a permanent bonus added for doing certain achievements or leveling up .
    For instance playing so much and unlocking +1 health so you start with 6 , 7, 8 health instead of 5 after a while so you can progress further .
    Also unlocking a permanent shield bonus to start out with +1 shield , then +2, ect
     
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  13. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Hey thanks for your comments. I’ve got a new build I’m going to release over the weekend ( fingers crossed ) - I’ve ironed out some of the bugs and spent some time on the game balance so that should make a difference.

    Currently working on adding achievements too.

    I like your idea on permanent upgrades but am still on the fence due to the ‘rogue-like’ nature of the game... but maybe we should give it a try ?
     
  14. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    There are many rogue games with light rpg elements.
    Down well is a great example . Almost all rogue deck building games as well .

    It keeps the ppl coming back for more
     
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  15. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Downwell is a great game - obvious influence in the palette here :)
     
  16. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    I hope you give it a try.
    I think a lot of ppl would be happy.
     
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  17. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Sweet, that works for me
     
  18. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    Hi All,

    I've just sent out a new build - ver 2.4.

    As before please keep your eyes out for anything funky, weird etc - Im trying to catch as many bugs as I can!

    New features in this build include:
    - Drag card to equip - Ive removed the tapping so now just drag the card to where you want it
    - Missions - basically achievements - 25 so far but plan to add more
    - Some new sounds - still heaps to add though!

    Removed the social sharing function as there wasn't much interest in the feature.

    Enjoy,

    Tom
     
  19. @rungogames

    @rungogames Active Member

    Dec 4, 2014
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    I've got a new build release - DM me if you want to give it a try.
     
  20. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Something has to change.
    The game is way to fast.
    I think if u make it to the next sector it should at least power your cells some.
    I can die without ever facing an enemy.
    The luck of even getting power cells isn’t good enough.
    I love the concept and the game is looking pretty awesome but the power cell thing is making the game way to quick.

    Unless u add some sort of like rpg elements In which you can permanently boost the amount of power cells and health which IMO is the very best thing that could happen to this game.

    Light rpg elements
     

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