ok, seems like with the Priest, I was able to beat 2 more levels... now I have Elfs and Dwarfs. Guess I'll keep grinding with the Priest in the general dungeons. (not the ones on the other map)
Complete noob question. Gone through the tutorial and choose to get a wizard. But I find no way to beat the Level 5 Goat boss. So, should I better escape the dungeon with gold (and XP?) first? Should I wait to upgrade all my "classes" before attempting boss? Or is there a strategy to battle bosses? TIA.
Right handed mode. First, I love this game. Played way back when before the new interface and paid for the beta and have been playing off and on through the web site and now Steam ever since. I have been looking forward to the iPad version since the first day I played and I'm thrilled to have it now and it is largely everything I'd hoped for... with one little issue (2 if you count the upside down screen they say they are working on). Is there a right handed mode or am I just missing it? I am right handed, I put my finger down on the enemy I'm attacking but in order to get the important (to me) information of what the attack will do I have to contort my hand out of the way. Is there a way to move the information to the left side of the screen where it wouldn't be completely blocked by a right hander? If not could the devs maybe look into that? Is it just me? I know I don't always play games the "right" way and maybe no one else needs to constantly check for a Barely Win or Death notification. Seriously I haven't heard anyone else so much as mention this so maybe I'm just playing wrong. I know I can click near the enemy like a button after selection, but I just find the radial menu so much quicker when running a dungeon. Let me know if others have a work around for this.
I think I have stated that I have gone through the tutorial. Nevermind. I go to the Wiki and get what I ask for and cleared all the dungeons of my city. Moving on...
After alternating this and sproggi I must say this game gave me much more satisfaction when you complete a dungeon... In sproggi you can clear with any characters.. It more like a typical rougelike rpg.. But the challenges in this game is way up a few tiers.. You actually need some brains to play it.. Many a times I end up unable to solve the puzzle because of some silly things I did.. I actually appreciate this as it gives me another reason to restart and try to complete.. And Oh boy when you compete it successfully u feel like u are Einstein.
Sounds like a really nice title for me. But I have too much games to play atm. So I think that I wait for a sale on this before I jump in the action
Yeah, while the game can be both redundant & frustrating at times, the satisfaction you get from a very close victory reminds me much of "Lords of Waterdeep". In both games, really one resource more or less can be the difference between victory & defeat. Both games force you to plan your resources very cleverly. There is nothing more painful than knowing that the boss is one hit from death, but you can only strike second and you're out of level-up popcorn, health, mana, potions & blackspace...
Sorry if that was only level 5 boss I could think of. Will try not to ask stupid questions in the future
[thread=262723][/thread] [thread=262612][/thread] [thread=262789][/thread] [thread=259458][/thread] [thread=262755][/thread] [thread=262657][/thread][thread=262645][/thread][thread=262617][/thread] Desktop Dungeons is one of the nominees for Touch Arcade Forums' Game Of The Week May 28th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo
That's the difference.. Why would I want to make the game imbalance by cranking up the difficulty.. It just make the minions harder to kill.. It won't make u feel smarter beating them.. Unlike this game...
The difficulty isn't imbalanced, it's merely more in line with the kind of difficulty rogue-likes are known for. Savage difficulty adds enemy behavior and changes floor layouts, it does not give enemies more hp or damage. So it does in fact make you feel smarter for beating them.
Just beat the daily dungeon for the first time! Its a good job warlord is one of my favoured classes, although I got wrecked as another favourite yesterday. I especially enjoyed being forced to play the class in a completly unusual way, due to the race combo. Looking forward to more daily dungeons!
New update here but unfortunately it still doesn't fix that the app closes entirely if I shut my Smart Cover on my iPad mini 2 with latest IOS. Is no one else experiencing this? It's so frustrating.
Ah, I dunno, if it was related to my previous question, then I guess better let the by-gone be by-gone and that is exactly what "nevermind" means.