Alright so thanks for the feed back on the original ideas for genres, and then narrowing it down, and while it was close between a TD and a TBS. I've figured that a TD is probably "easier" to make for now. So, first question that I never really got an answer to, is in terms of order, do people like to click the UI, then click a cell to build a tower? or click the cell then show a menu to build a tower from? the first generally means a persistent UI that has tower types on screen, second means it's only visible if you touch a cell Any other comments on other things would be fine too, but I'm just taking this one step at a time
Just make sure when you submit it, it comes with an endless mode and a local leaderboard. And for your question, I prefer click and drag but that's just me. Got a theme for it yet? Path-based/open area maps would be cool too.
Haha, I was thinking roman battles would be cool and such. Waaaaay back in the day of swords and shields lol. Noone's tried it yet but it's just an idea
given those choices, i like the first option...click on a tower type, and then click on the terrain where i want to place...the tower isn't actually built until i lift my finger...this leaves me free to drag the tower to fine tune placement ...but we need a way to decide "oops, i didn't want that tower" and to not have it be built so we aren't forced to build a tower and can change our mind mid build
I,ve played almost every td game on iPhone, things i like: Fieldrunners style character, or very well developed characters Destroyable scenario like The Creeps Fieldrunners free path style Upgrading weapons, as always. Special level weapons, like The Creeps And from my part: Upgrading and customizing the base Weapon fusioning, to make better weapons from 2 different ones. Big bosses And that`s all i can imagine atm lol
Hehe, ya I'm well aware there's a lot of competition. I hope none of the current TD developers feel like I'm trying to show them up or anything And so for the building controls, I figure, in toolbar, 1. tap tower I want, tap place I want, [tap on place again to confirm OR tap on different cell will cancel]? 2. or tap on tower, tap place I want, [tap on place again to confirm OR tap and drag to new place OR tap on different cell will cancel]? And yes after the "tap place I want" (love my english?) I'll show the range of the tower so the player can see how it'll be, and other things
lol, never thought flowcharting would be something i'd want to use... I like #1, less steps, but I think to confirm building we could press on the tower icon: -click on desired tower's icon -then click and press on map where you want to place tower (tower range is displayed) then you have 2 choices: 1. click on tower icon and tower is then built 2. click anywhere else on map and tower is not built
Don't forget the money interest feature Trap also nice And if you want something unique. How about a tower that can walk!
The theme, whatever it is, has to be a complete joke. Something that is as crazy as envirobear 2010. Maybe see animals are evolving and coming out of the water, and you need to keep adam and eve safe? whatever it is, it has to be INSANE with no serious theme.
I agree with the above. The more stupid and envirobear like it is, with the most crass graphics and animation you can muster, the more popular it will be, I'm quite sure. I liked the hippie/ bear idea earlier.
Okay thanks for the response, will go with the toolbar present first then build Is there any UI features that people like/want? I know for sure, pause, play/fast forward, build while paused, grid display, anything else?
Well now that I'm onto UI stuff I've got a couple issues/questions. First off this is going to be a landscape view, and selectable towers to build will be "persistent" on screen for you to choose from, as seemed to be the mini consensus of what people wanted? How do you think the layout should be? do you prefer your score/gold to be on the top or bottom? What about the menu/toolbar - for like pause, play, grid, menu? How much info do you like to see about the creeps of that level? as well as what about tower info? do people care about a description of the tower? or just stats?
-i would put score, gold , current wave/total waves, and a pause/menu access button on the top of the screen where we're less likely to accidentally hit it, all FF button here as well to preven accidental hits -i'm pretty happy with a miniature pic of the next incoming creep...with game experience players will see the pic and know what to expect -if you simply press and hold a tower icon, it would be cool if a some helpful info would pop up, like tower name, tower type, what enemy types it's good against, ...and when you release the button, the pop up goes away -if you click on an already built tower, i'd like sell and upgrade icons to appear on either side, have sell price shown and list current power/upgraded power stats and cost to upgrade...upgrade icon should be grayed out/non-clickable if we have insufficient funds
Woot! Some kinda special power with time traveling... Kinda like prince of persia where you can stop it for a little to build or you can rewind if you mess it up. Also, make it an RPG kinda like defender chronicles, but with diff. weapons and classes. Or something like that... Maybe... Maybe... Good ideas so far though!