Universal Desert Golfing (by Blinkbat Games)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Aug 7, 2014.

  1. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    you're just over 2000 and AndyC83 is under. Legends, both.
     
  2. Admirilian

    Admirilian Member

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    Just picked this up. So satisfying.
     
  3. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    I'm going back in to get under 2,000 for the first 1,000 holes.
     
  4. Sportsmadmike

    Sportsmadmike Member

    Jun 10, 2017
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    Just downloaded this one. Have to see what's it's like...
     
  5. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    if you're as sports mad as your user name suggests, Mike, then you'll absolutely love it.
     
  6. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    I'm only on hole 1650-something and I'm already stressing about some of the insane holes people post about on the DG subreddit, and other various places #
     
  7. Guise

    Guise Well-Known Member

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    Nice! I managed 1903 and decided to give it one more try to improve. Not sure how far I'll get after that; I'll at least play until the colors start changing again.

    #DG4Life
     
  8. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Any luck? I managed 1825 (3 fewer than AndyC!) and of course forgot to take a pic. I think that's as low as I'll ever manage. Now I can devote some time and attention to other games--looking in your direction, 868-Hack expansion.

    Anyway, #DG4Life!
     
  9. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    ha - got distracted, Guise. Back on it - as well 868-Hack. It's a cracker!
     
  10. Guise

    Guise Well-Known Member

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    Nice!
     
  11. Andy C83

    Andy C83 Well-Known Member

    Oct 20, 2010
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    Over the Rainbow
    Haha, nice one! Been waiting for another reason to start playing again (not that reason has anything to do with it) and now I have 2!
     
  12. Andy C83

    Andy C83 Well-Known Member

    Oct 20, 2010
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    Over the Rainbow
    #192 Andy C83, Nov 22, 2017
    Last edited: Nov 22, 2017
    This being the other. ;)

    [​IMG]
     
  13. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Awesome! Really happy about the impossible holes update, as well. I'm at around Hole 3800 after restarting from Hole 15-thousand something that I think was impossible. Nice to know that Desert Golfing will truly be for life.

    #DG4Life
     
  14. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Update is live!
     
  15. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    Four things I love, in no particular order:-

    TouchArcade
    Guise
    AndyC83
    Desert Golfing

    \o/
     
  16. bobish

    bobish Well-Known Member

    Jun 8, 2013
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    Impossible holes? I thought some people actually got to the end of this game. So wouldn't that mean every hole could be completed?
     
  17. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Right back at you, slam!

    The game is procedurally generated, I think. After Hole 2000, people get different holes in a different order than other players. Some holes turned out to be impossible. So the people that got to Hole 66-thousand-something, where the game seemed to definitively end, were fortunate in the holes they came across.
     
  18. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    The controls seem a little off to me since the update. I'm golfing on a 6+ running iOS 10.3.3. There now seems to be a subtle but definite lag to the controls from where/when I touch the screen and when the controls register, making the arrow kick in. In other words, the controls no longer feel 1:1, as if there's a dead zone at work. This makes it harder to judge a shot's power by "feel" and is further complicated by the arrow's new visual lack of balance. Before, the solid white arrow that shows a shot's path could be extended a fairly long way and was balanced by the dotted ghost line behind it. Now, the white arrow only extends so far and the dotted line is extended further. This makes it harder to judge a shot's power visually.

    There's a chance this change occurred while making the game compatible with all devices (iPhone X, iPads) and that I'm just too used to the old controls. However, I tried the game on my iPad Mini 1 and the lag doesn't occur there. So I'm thinking maybe it's an issue with just Phone +, whether the 6+ specifically or all + models. Can anyone confirm this or has anyone noticed the lag at all, whether on a regular-sized iPhone or + models? I swear I'm not imagining it. Thanks in advance.

    #DG4Life
     
  19. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Disregard the above. Received a reply from awesome developer explaining the control changes. He will probably tweak them for new update, at least the arrows and dotted lines if not the new dead zone. Golf on.
     
  20. Guise

    Guise Well-Known Member

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    #200 Guise, Jan 12, 2018
    Last edited: Jan 12, 2018
    Must-read for Desert Golfing enthusiasts like myself, though be aware that it removes the mystery/uncertainty around the game's ending:
    https://waypoint.vice.com/en_us/article/a3nnv4/one-players-21000-hole-quest-to-beat-the-seemingly-endless-desert-golf

    For those who don't follow the link, here's the gist:
    whatever hole you were on when the "no more impossible holes" update hit in November, you will now have 10000 more holes to golf before hitting the definitive ending point of the game. So if you were on Hole 2100, the game will end around Hole 12100.

    I'm ambivalent about this. On the one hand, after restarting from Hole 15000-something before the update hit, I've had less drive to obsessively golf in the desert. I'm at around Hole 6000 now, having been around 4000 when the update hit, and know I probably never would have made it to Hole 60000-something. So I like the new circumstances. On the other, the mystery and sense of apprehension about hitting another impossible hole are gone. But this version seems altogether more reasonable and I think was a good compromise for the game designer to make. It also preserves the never-repeatable and truly improbable achievement of the guy (@AldenLudwick) who reached the end state at Hole 65000-something without encountering an impossible hole. And so I say,

    #DG4Life
     
    Andy C83 likes this.

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