iPhone Dereliction: Real Time Squad based RTT

Discussion in 'Upcoming iOS Games' started by Team Derelict, May 16, 2017.

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  1. Team Derelict

    Team Derelict Well-Known Member

    #41 Team Derelict, Aug 9, 2017
    Last edited: Aug 9, 2017
    Sorry everyone! I got a little tied up and haven't been on the forums!
     
  2. Team Derelict

    Team Derelict Well-Known Member

    Hi everyone

    Its super that I got so many messages about testing!!

    I just wanted to apologize if I haven't gotten to your message yet, Im trying to get everyone added

    thank you for your patience

    In the meantime be sure to check out our IndieDB page
    http://www.indiedb.com/games/dereliction

    Theres a few new videos and images, I look forward to seeing you all trying and beating levels too!!
     
  3. Team Derelict

    Team Derelict Well-Known Member

    Something BIG to announce soon!
     
  4. Team Derelict

    Team Derelict Well-Known Member

    Thank you TouchArcade for writing about us!
    http://toucharcade.com/2017/08/07/dereliction-beta-testing/

    With the massive amount of emails we are receiving, We are setting up a large list for Beta testers:

    Enter your email here
    https://goo.gl/forms/sXVRc1zKp4UrFXSw1

    We are working on the PC demo, and we hope to have it available to everyone soon.

    In the meanwhile, here is some gameplay videos:


    https://www.youtube.com/watch?v=ceCCyDcDlaM

    As always please check out our IndieDB and Twitter:
    http://www.indiedb.com/games/dereliction
    https://twitter.com/Team_Derelict
     
  5. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    Hello Everyone!

    Dereliction needs your help! We are currently reaching out to the community in order to find players who would like to test on one of several platforms.
    We plan on releasing the beta throughout all of September.

    We will be closing the registration by 08/19/2017 at 12:00AM CT, so donÂ’t miss your chance to take part in the beta

    Sign up here:
    https://goo.gl/forms/AKsTKqi73e7yPZ9W2


    Dereliction Key Features

    *over 250 enemy Dross onscreen at once
    *Tonnes of awesome weapons, each with its own style
    *Powerful, wicked Ai system driving the Dross
    *Each play of a level will be different, requiring quick decisions
    *Fast paced, real time gameplay. With the power to slow down time.
    *Many different levels to explore
    *Advanced tactics for the hardcore
    *Simple to learn, brutal to master. It will keep players on the edge of their seats.


    Dereliction IndieDB:
    http://www.indiedb.com/games/dereliction

    Dereliction Twitter:
    https://twitter.com/Team_Derelict

    Dereliction Youtube:
    https://m.youtube.com/channel/UCH0kJhIFZGasoK6rGvlIn4A


    Storm the ship, recover the command center, return power to the ship!
    Kill anything that gets in your way! You must reclaim the derelict!
     
  6. Team Derelict

    Team Derelict Well-Known Member

  7. Team Derelict

    Team Derelict Well-Known Member

    Still working hard


    More soon
     
  8. Gamevice_Joshua

    Sep 19, 2017
    9
    0
    0
    This game looks awesome! Do you have any plans to make it controller compatible for iOS?
     
  9. Team Derelict

    Team Derelict Well-Known Member

    Honestly there is no need to, its built for ios

    If anything we need the touch controls for the PC and consoles
     
  10. raravan

    raravan Well-Known Member

    May 18, 2014
    829
    38
    28
    universal or iPad only?
     
  11. Team Derelict

    Team Derelict Well-Known Member

    We are currently making it work on the iPhones, but its really hard to play. Or rather, hard to see.

    We may have it be ipad only if this keeps up. But ill let you know
     
  12. Team Derelict

    Team Derelict Well-Known Member



    Theres a new Video on youtube, check it out!
     
  13. Team Derelict

    Team Derelict Well-Known Member

  14. Team Derelict

    Team Derelict Well-Known Member

    Pretty happy with how things are going!

    Currently working on balancing, menus, and animations

    Look for them in future videos!

    The Assault Rifle is now used more for moving and shooting, and its stats reflect that. The LMG is really good for taking a corridor that is full of bugs. And the Minigun Mx134 Is unstoppable at holding position. With sub roles of short term holding for the rifle, running and gunning for LMG, and a slow powerful march of death by the minigun, all the guns are now suited for many different playtypes.

    Now, the intimidation modifiers are in place. While im not going into detail about how it works, I will say how it can be used.

    Lets say you have a large swarm of Dross. Ones who are skirting around your soldiers not quite committed to a fight. But they are in the way and ready to attack as soon as they see weakness. (This happens a lot) Well, Rushing them with the Double Barrel may once have been an easy way to a quick death, but not anymore. Now since it makes such a BANG, the bugs will flee from it (based on math and number modifiers) and funnel towards other targets. This works rather well if for example, That target is slow, and has the Inferno Flamethrower. This will cook all the bugs that were once in the way.

    Next thing is working on Herding. Ill get into that later. Its something to do with the late game ARC Rifle tho. And Grenades.

    I am struggling actually with the plasma Rifle as its getting a low usage rate. It works too similarly to the Assault Rifle. There are a few ideas im thinking of. Ways that I can fix it and make it not only unique but fun to pick and play.

    What I want is to show how BADASS the WARDOGS are. They are the supreme, the best fighting team money can buy. They are not afraid of the Dross, nor are they surprised how bloody this battle has become. They need to be introduced in every level with rocking music. On the Battlefield, even in the claustrophobic corridors of the RASARA, they COMMAND and bend the battle to their will. And YOU command them.

    So im working on that.

    Thinking about it, theres a lot going on in my head about how things will be. I need to make this a reality, soon. We just need to keep at it
     

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