Derelict is a squad-based real-time strategy game, requiring a sophisticated mobile defence strategy for objective success. The objective of the game is to get your soldiers from one side of the derelict space-ship to the other, moving from one airlock to the next. There you rest, refuel, reload and prepare to meet your opponents in the next level. Storm the ship, recover the command center, return power to the ship! Kill anything that gets in your way! You must reclaim the derelict! _______________________________________________________________________ https://derelict-game.com Derelict_ SlideDB: http://www.slidedb.com/games/derelict-ios Derelict_ Twitter: https://twitter.com/Team_Derelict Derelict_ Facebook: https://www.facebook.com/DerelictGame/ Derelict_ Youtube: https://m.youtube.com/channel/UCH0kJhIFZGasoK6rGvlIn4A
Sounds interesting, will quite likely give it a shot. Somewhere down the lane of Space Hulk, I presume?
Wow, this looks awesome, especially the gritty sci-fi aesthetic. Quick design question- Won't the narrow corridors make it so the gameplay is just move to a room, defend the entrances, move to next room, rinse and repeat? I feel like some more environmental variation will be needed. Although this is an early build so there's always room for changes
Theres a lot of stuff to cover, so where to begin? First off, thank you everyone for your views, comments and support! While possible to fight through the bugs, defend the front and wait for gaps in their swarm to appear, it is very difficult to pull off. There are just too many bugs attacking from where the soldiers want to go. That, plus limited ammo and the need to open doors and use terminals, make it near impossible to just barrel through. however, if you were to upgrade some soldiers and give them shotguns, it would give your team a strong "move forward and hold" position. So the player would be able to push into rooms, and hold until the more defensive riflemen would arrive, since shotguns, like all gear, has their advantages as well as disadvantages. This strategy should work for a while, but the bugs are smart and won't just run into the line of fire. I won't ruin the surprise of what the ai is capable of or what will happen during gameplay. But its more than move to room, kill, repeat. But we are aware of what the game could be like, I just like to think we've moved past the predictable, and are now in uncharted gameplay territory. I would like to say that our game is akin to Left4Dead and the second Alien movie with a dash of desktop tower defence and an item system like The Last of Us. Our ecology of the bugs and most everything else, tries to stay in the realm of possibilities, while trying to break new ground as well. Please ask any questions you may have! We want to make this game awesome, and we need the input of those who want to play it ;D
Just saw your response, thanks! It definitely sounds like there will be a good amount of variation now, and I especially like the Aliens comparison Will there be unit classes? And what are all the weapon types? Btw, awesome new trailer! The visuals kinda give me a Syndicate vibe
The release date is 2014, what month? we are not sure. There will not be unit classes, you essentially will build your own dream team of soldiers for each level the player will be given a currency they can spend on the soldiers. one "Loadout" will be as powerful as another "Loadout" of equal credits. so captain with pistol vs recruit with rifle, etc currently there are 4 ranks, and 4 guns (currently), as well as the option to start with a turret. Upgrading the rank, for example, will increase things like critical chances, accuracy, reload time, etc. so a captain fights much harder than a recruit. But it also depends on what gun the soldier is carrying. All stats are affected as well as the gun behaving in the way its meant to (as in shotguns work like shotguns) We are also having boosters, a single slot for added skills to the soldier its given to. such as terminal hacking speed, running speed, reload up, crit up. As always there are no IAPs, so the player must choose wisely where the credits go, since you cannot increase the number by throwing money at it. more questions please!
Big gameplay update soon. And with it, a new video there will also be a demo where you can play the game online It will consist of one level from the actual game, and will play very similarly to how it would be played on iPad
Das a fine *** space ship, me gusta. Btw it's great to know that small dev teams are doing more to bring compelling and deeper gameplay to the iOS than all the big companies with their god awful endless runners and such, you guys put those big guys to shame.