Found the bug and I believe it's fixed. Will be in the next patch. The next patch should be submitted to Apple by Wednesday. I made some other changes so I need to do some more testing to make sure yhw patch doesnt break anything else.
Hey guys, Quick update on the next patch. I'm afraid it wont be submitted until tomorrow or Friday. I upgraded the underlying game engine and that has completely redone the lighting, shadows and graphics. On the plus side, it actually looks really good. Metallic surfaces are much more reflective and the performance hit for dynamic shadows is much smaller. However, it requires a lot of work to update all the levels for the new lighting settings and so forth. I also made several other changes that I want to test to make sure I don't introduce any new bugs with those updates.
Uploaded the patch to iTunes. Should be submitted today once the iTunes processing is done. Hopefully, Apple won't take too long to review / approve it. Here's the change log: New Content: Divine favour can now be granted for free during battle when the player kills a large number of enemies and / or enemy leaders in a single turn. Enhancement: Lighting redone throughout the game to look more realistic, show greater details and show better reflections on metallic surfaces. Enhancement: Significantly reduced performance penalty of dynamic shadows. Enhancement: GUI improvements to make more screens fade in and out. Enhancement: Removed global fog for performance reasons. Game Balance: Several characters' abilities have been updated for balance / variety. Game Balance: Improved hit chance of ghouls. Bug Fix: Fixed GUI scaling issues on the iPhone SE that caused "Return to Camp" button to be off-screen on patrol levels. Bug Fix: Character and enemy stat sheets will now always display buffs / debuffs in play. Bug Fix: Flying creatures now end their death animations on the ground rather than slightly above it. Bug Fix: Several minor bug fixes.
Looks like a very nice patch. Great to see you are still finding time to support the game. Much appreciated! #
Hi guys, The update is out. As a huge favour, I would really appreciate it if you could all go in and update your reviews. It really hurts sales for higher priced premium games when an update rolls out and earlier reviews are archived and not visible to potential buyers.
Yuppa, thank you for the update! The notes have got me excited, I can't wait to check it out when I have some time tomorrow. =oD I did renew my review in the AppStore... hope it shows up soon. =o) Thanks again!
Items description There are items with no stats improvement properties as shown in attached image. What is the use of equipping this items? Or my IPhone SE is missing some details?
updated my review... it this the last patch in terms on upgrade and content? I want to start another new game
Yep, should be. The only updates might be extra levels I add at the end of the current story but those wouldn't impact going through a new play through as those would just be tacked on at the end. Still not sure when I'll get around to doing that though ... will probably be a while.
That looks fine ... I don't think anything is cut off. There are some items that are just there for resale value. Also, sometimes you can find a very low quality / bad condition version of an item that has no real stat bonuses. It's all part of the random item generator used to create the thousands of possible magic items.