Universal Demon's Rise (by Wave Light Games)

Discussion in 'iPhone and iPad Games' started by WaveLightGames, Aug 20, 2015.

  1. WaveLightGames

    WaveLightGames Well-Known Member
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    Regarding the game's difficulty in the new patch, while I enjoy it ... I think I'll add a "casual" difficulty setting in the next update. That way, players that just want a more relaxing experience can enjoy it too. I'll add an "Extreme" difficulty as well just for those that have very high level characters and still want a challenge for them.
     
  2. WaveLightGames

    WaveLightGames Well-Known Member
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    While working on the OS X port, I've made a couple of quick changes. I added both "Casual" and "Extreme" difficulties to the existing Easy / Normal / Hard difficulty options. That'll be in the next patch once I finish the OS X port. The next patch will also have better bloom effects with lens flare and some other cool settings.
     
  3. WaveLightGames

    WaveLightGames Well-Known Member
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    Also, I fixed the bug where the attack summary wasn't showing the correct % chance to hit.
     
  4. WaveLightGames

    WaveLightGames Well-Known Member
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    Hey guys, just a heads up that Shaurn Musgrave from Touch Arcade will be doing a play through of the new Demon's Rise version 2.0 on his Mobcrush starting this Friday. I believe it streams on Thursday 11pm EST though I'm not 100% sure. I'm going to be on that session too so can answer any questions and such around all the new changes.
     
  5. Nullzone

    Nullzone 👮 Spam Police 🚓

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    Nice, congratulations on getting more coverage! Too bad that's like 5am for me, way too early to be awake :p
     
  6. WaveLightGames

    WaveLightGames Well-Known Member
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    No worries .. you can always check out the Mobcrush archive. I'm hoping Shaun will cover it for several sessions like he has for some other RPG's. Seeing another player play first hand is incredibly useful information.

    Work continues on the Mac OS X version. Here's a screen shot that shows the persistent corpses feature as well as the better shadows, simplified UI (which excludes some touchscreen buttons that aren't required on a mouse / keyboard setup) and colour tone mapping and bloom / lens flare / lens dirt effects.

    [​IMG]Screen Shot 2016-02-03 at 8.14.07 AM by Rajpreet Dhillon, on Flickr

    A modified version of these upgrades will be in the next 2.1 patch. Persistent corpses and blood effects will be there and a reduced version of the bloom / lens flare / lens dirt effect will replace the current bloom effect. However, quality of shadows and UI will remain the same.
     
  7. WaveLightGames

    WaveLightGames Well-Known Member
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    By the way, guys ... PLEASE take 5 minutes to update your rating of the game. The game currently doesn't have enough ratings for version 2.0 to display an average rating. It really helps out. :)
     
  8. inuse78

    inuse78 Well-Known Member

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    Hi. Just picking up the game again. Can you please add a way to move save games between devices? my old save is on my old ipad and I can't get it over to my new phone.

    Can you allow file sharing on Itunes?

    PS will also rate the game again now
     
  9. WaveLightGames

    WaveLightGames Well-Known Member
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    Thanks ... appreciate it.

    I'll look into it. I do want to incorporate iCloud saves but as I don't know what's involved, I can't commit. However, I will definitely look into it and see what the solution might be.

    Regarding your old saves, I actually redid many of the levels with the new gameplay features like totems that grant stat benefits. Therefore, it would probably a lot more fun to start a new party rather than continue the old one.
     
  10. inuse78

    inuse78 Well-Known Member

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    I don't know but file sharing seems to an easier option than cloud
     
  11. WaveLightGames

    WaveLightGames Well-Known Member
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    Not really sure about either option. I'll look into both and see what can be done.
     
  12. inuse78

    inuse78 Well-Known Member

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    Something else I've noticed since being back and the removal of attacks on items...the difference to a character that gets granted an extra attack on levelling is stupidly better than anything else.

    I have three of the same class in my party and one got an extra attack at level 2 and 4 and the others none. The damage output is terrible in those that didn't. And +3ap doesn't make up for it.
     
  13. inuse78

    inuse78 Well-Known Member

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    I don't think the +attacks should be random on levelling.
     
  14. WaveLightGames

    WaveLightGames Well-Known Member
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    Yeah, that's a known issue to some extent. I suppose I could make extra attacks something you get every 3 or 4 levels gained up to a max of 4 or something? Not a tough change ... if all are in favour, I'll have that in the next patch.
     
  15. Psac42

    Psac42 Well-Known Member

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    I have to try the new version. :) I haven't had time yet. I didn't know the +attacks were taken out of items. That will definitely change some strategies. I had a duelist with low damage but a crazy number of attacks. That will definitely change things. I agree +attacks should be built into the classes at specific levels. It doesn't have to be the same for all classes. That could be part of the balancing.
     
  16. inuse78

    inuse78 Well-Known Member

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    #1016 inuse78, Feb 5, 2016
    Last edited: Feb 5, 2016
    Has anyone mentioned that abilities don't scale?
    My green arrow damage over time is brilliant at levels 1-2 but becomes a bit redundant after that?

    Would that over power too much? Guess it depends on how much it went up by each level?

    Edit: sorry. It must sound like I'm complaining. I'm not. Still enjoying coming back to playing and just voicing some thoughts as I level up again
     
  17. WaveLightGames

    WaveLightGames Well-Known Member
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    Actually, I'm in full agreement with you. I tried to have abilities that scale by level in the last patch but I couldn't get the code to work out for some reason so I put it on the back burner. I'm going to tack another crack at it for the next patch. I'm thinking of just having the life / action point damage and heal spells scale by level. The ones that give % buffs of certain stats are probably okay at a fixed level.
     
  18. WaveLightGames

    WaveLightGames Well-Known Member
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    Hey gents ... in case you missed it, Shaun did a live stream of Demon's Rise yesterday. I must have got the timing wrong as when I dialled in at 11PM EST, it wasn't on. Anyway, here's the link:

    http://www.mobcrush.com/TouchArcade/v/56b420d7631fbb1413bef682

    It has the usual stuff happen in the first and second levels but Shaun gets absolutely slaughtered on the third level. Squeezed into a bottleneck due to the narrow corridor and locked gate and then pounded by the new AI abilities like grenades and poison bolts. Absolutely horrific and I couldn't help laugh maniacally when I watched the stream. A tad mean of me ... but I guess that's my evil game developer / dungeon master mindset coming out. :D

    Also, Shaun found a bug that had squeezed in with the new update. The "flee" or "restart" buttons don't work when your party is killed. I retested on my game dev rig and confirmed the cause. Will fix that for version 2.1.
     
  19. inuse78

    inuse78 Well-Known Member

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    Question and suggestion:

    How does the new feature to swap a character out work? Does it re-roll another class at the same level, random stat increases etc?

    Also, there isn't a way to cancel once you've started this. I thought I'd have a look at how it works, you have to select a character to remove, once you've click on the character you lose your money and you're asked which new class you want.

    I was just looking and lost a range I wanted to keep.

    Ps it would be nice to see the details of the character you're swapping out. I can't tell my rangers apart.

    Pps is it possible to change a character name once you started?
     
  20. WaveLightGames

    WaveLightGames Well-Known Member
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    No, it's pretty simple. It switches out the base character of the one you selected with a new character class. The new character class has the same level, equipment and stat bonuses (from level gains) that the old character had. Therefore, you could switch immediately back to your old character and it wouldn't change a thing. Of course, you would still have lost the 2000 gold for doing a "switch".

    If the new character class can't use one of the items that your character had, then those items are moved to the character's backpack automatically.

    A cancel button is a good idea. You can always just choose the same character class and then nothing will have changed. However, then you still lose 2000 gold. I'll add an option to cancel the character switch so players don't lose the gold if they change their mind.


    I will probably add a feature to make the characters look visually different once they either equip armour or if they rise in level. However, the character classes wearing similar equipment or of the same level will still end up looking the same. It's just impossible to create a unique visual representation for all 28 characters for every armour in the game or level. Also, adding little extra bits of visual armour and stuff is a big performance drain on mobile platforms.

    Only in the character switch screen by selecting the same character and then clicking the change name button. That would, of course, cost you 2000 gold but that's not that expensive. Just think of it as the beuracratic cost of changing the character's passport and birth certificate for the new name. :)
     

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