Universal Demon's Rise (by Wave Light Games)

Discussion in 'iPhone and iPad Games' started by WaveLightGames, Aug 20, 2015.

  1. WaveLightGames

    WaveLightGames Well-Known Member
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    Nov 21, 2014
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    Thanks ... hope you like it. I'm going take some new screens to show off the dynamic shadows I added earlier. I'll try to take higher resolution shots.
     
  2. Pagan Fox

    Pagan Fox Well-Known Member

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    That activity log is going to be so useful, thanks.
    Will it show AoE effects on team/enemies? Example, seeing how much each team member is healed by the Storm Seer's mass heal ability or how much each enemy was damaged by her Tornado ability?
     
  3. Carabak

    Carabak Well-Known Member

    Jul 29, 2015
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    Looks good from here. Nice to have more indication of an attack's effect.
     
  4. WaveLightGames

    WaveLightGames Well-Known Member
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    Should be possible .... I'll add something like that and see how it goes.
     
  5. WaveLightGames

    WaveLightGames Well-Known Member
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    Hi guys, fixed a bug where audio for certain missile attacks and explosions wouldn't play. Much better sound effects now for projectiles.

    Finished 3 of the High Wizard's abilities. Trying to make him a versatile wizard with a mix of abilities:

    1 - Magic Missiles: A missile attack that does damage to those it hits in a circular radius of 1 tile.

    2 - Weapon Bless: A buff to a friendly unit that increases that unit's attack capability (+1 attack, +35% hit chance and +6 damage) for 2 turns.

    3 - Snow Storm: An ice spell that hits units in a straight line. Those hit suffer damage and permanently reduce their dodge and hit chance by 5%.

    Going to add a mind control type spell and then not sure what else. Let me know if you have any cool ideas.

    Otherwise, working on audio improvements such as making characters play a range of audio clips when they make a ranged attack, miss a ranged attack, when selected, when new enemies arrive, when they score a critical hit and when they clear out a dungeon. That should give a bit more character to each of the heroes.
     
  6. WaveLightGames

    WaveLightGames Well-Known Member
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    Sorry I missed this post ... thanks for pointing it out. I'll take a look and fix that. They should follow the setting for sfx.
     
  7. Nullzone

    Nullzone 👮 Spam Police 🚓

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    #547 Nullzone, Sep 11, 2015
    Last edited: Sep 11, 2015
    Hhmm, I know it's extra work. But can I suggest separate volume/mute controls for the voices? Instead of tying them to the SFX?

    And the High Wizard sounds good.
    How about a Lightning Bolt that chains from victim to victim within a certain distance? Say, to chain to another the model needs to be within 2 range of the first one hit. And it would hit your own chars as well, if they qualify.

    Or Ball Lightning:
    You can aim it at a spot, and from there it shoots off in a random direction. Either in a straight line to a random victim, with length X (like the Snowstorm); so at least one hit is always guaranteed. Or totally random within e.g. radius X, and for Y moves/hops.
     
  8. TokyoDan

    TokyoDan Well-Known Member

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    I'm starting to wonder about this game with the developer potentially paying way too much attention to requests from players. This may turn out well in the end but game development by committee never turns out well. You end up with a disjointed game that has no focus nor direction. You know the old saying "too many fingers in the pot don't make the soup good."
     
  9. WaveLightGames

    WaveLightGames Well-Known Member
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    Thanks ... I do take that into consideration with each suggestion. For the most part, they are good points and so far they are making the game better, in my view. I think I'm almost done with the UI changes and such. I should be getting back to the expansion content shortly.
     
  10. WaveLightGames

    WaveLightGames Well-Known Member
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    I'm planning to have a checkbox to turn off the extra talkative characters in the options menu. I know some people like it and others don't.

    I went with a bless spell that was a buff that affects all nearby units and a Power Vortex spell as his most powerful ability. It basically tears a whole in reality and causes loads of magical energy to flow into the world. Does damage to nearby hostiles and gives the the wizard a major magical energy boost for 3 turns.

    So the character is done. Going to do some more sound effects / voices to improve the audio and then will either work on the new tutorial level or some levels for the new expansion. Today, however, I will be taking a cycling tour of Munster. Have a great weekend, everyone.
     
  11. stubbieoz

    stubbieoz Well-Known Member

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    Really?!
    Example?
     
  12. hunkyducky1

    hunkyducky1 Well-Known Member

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    #552 hunkyducky1, Sep 12, 2015
    Last edited: Sep 12, 2015
    Wut... This does not make sense. That is what good developers do.
     
  13. Ayjona

    Ayjona Well-Known Member

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    Early character impression: the assassin can pull off some ridiculous stunts (and by "stunts", I mean "mass murder").

    Early on in my all female plus one very lucky Mage Hunter dude playthrough, I managed to land a +3 Attack weapon for the murderuous dark elf, boosting her total number of attacks to eight, with good damage and impressive crit rates for each.

    Only at level 4, she took out six opposing Ratmen in one turn (teleport, two attacks, movement, four attacks, teleport, two attacks), clearing out the whole level before the others had even reached the fracas. Her ability to actually occupy three different locations in one turn plus her high number of attacks creates a monstruous synergy.

    (A bit further in, I can say that Ranger, High Elf, Assassin, Duelist, Mage Hunter and Illusionist seems to be a quite effective party. Highly mobile, high damage output, a good mix of ranged and melee, decent support, debuff and crowd control (the Illusionist has tricks aplenty, of course, and the Ranger heals and debuffs as expected, but the Duelist and Mage Hunter actually contributes quite a bit by sapping AP from enemies and lowering resistances), and they look very fearsome together. In a smallish, subtle sort of way.

    The party makes up for their capacity for death and stylish appearance in lack of defense, healing and general survivability. But with so many attacks per turn, who needs endurance and resistance?)

    (I do, when I face that wyvern.)
     
  14. inuse78

    inuse78 Well-Known Member

    Aug 3, 2015
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    There's a balance of doing updates at players' request and filtering out ones that don't fit with your vision of how you want the game.

    I think he's doing a great job of keeping on the right side of that
     
  15. inuse78

    inuse78 Well-Known Member

    Aug 3, 2015
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    If you're talking about lots of people saying it should be more like whatever game - I see your point. Games have to be different in some way.

    Again, I think the dev is doing great at keeping perspective t what they he wants
     
  16. Lickzy

    Lickzy Well-Known Member
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    That's the dumbest thing I have ever heard.

    Everybody has ideas and opinions and the developer need not consider all, or any of them for that matter. Why? Because it's their creation and they can do whatever the hell they want with it. You can never appease everyone and realistically, many people have STUPID ideas.

    Anyway, by your logic I want the rev to increase the game price to $29.99. Why? Because I feel it's worth it. I also think he should cut the game down to only 12 playable characters. It takes me too long to decide on a party so it needs to be changed.

    Soooo as a good dev, he should now jack up the price and eliminate content right? Good devs listen right ?
     
  17. Jim Shorts

    Jim Shorts Well-Known Member

    Nov 3, 2014
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    I love the game. The balance is great. The characters are cool. At this point, a cycle character button would be great and that's it. All I really want to do is play more... so I would just focus on expansions, which I'm more than happy to buy.

    What I keep thinking is that with all the gameplay additions, like shadows and more characters, player suggestions for stuff like that, I'd work on that for Demon Rise 2.
     
  18. WaveLightGames

    WaveLightGames Well-Known Member
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    The good thing is that all the updates I've made are completely transferable to future games using this engine. So Demon's Rise 2 isn't going to have camera control issues and it will feature dynamic shadows and the game event log, for example. So none of this is effort wasted ... it's all good stuff.

    The game balance, in my opinion, isn't where I really want it but that's just tweaking stuff to make melee more of a requirement. That shouldn't really be hard ... just need to improve melee stats and decrease missile stats and find ways to tone down the number of attacks that can be dished out. Melee with lots of attacks isn't so bad but missile users and mages with loads of attacks just gets over-powered.

    The next game I work on will probably feature one drastic change and that will be that movement and attacks will all depend on remaining action points. So a character would be able to move multiple times if they had sufficient action points, move and attack and move again, stay stationary to attack more often and so on. That approach is a better game design overall and something I look forward to exploring in the sequel or sci-fi variant or whatever I do next.
     
  19. WaveLightGames

    WaveLightGames Well-Known Member
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    The Assassin is definitely interesting but don't forget that her teleport has limited uses ... I think only 3 per battle. So you can over-extend yourself with her and she could then have no way back.

    Cool ... seems like a fun party. The mage hunter is pretty critical because later in the game, there are enemies that can do large area effect damage spells. Those would hurt a softer / fewer hit point party. The Mage Hunter would be able to make sure those characters are unable to cast their spells and abilities.

    I'm going to make a few more tweaks to reduce the number of attacks that can be dished out by missile users. Will be interesting to see how that affects the gameplay.
     
  20. stubbieoz

    stubbieoz Well-Known Member

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    #560 stubbieoz, Sep 12, 2015
    Last edited: Sep 12, 2015
    Thats the dumbest thing I have ever heard.

    What has been happening in this forum is suggestions. The developer is simply listening to what his customers are saying and implementing ones that are doable, and in his opinion good ideas.

    Actually you can implement your suggestions if you want right now.
    Just send the developer $29.99 and also just choose from the top 12 playable characters and you should then have the game you want.

    Happy gaming.
     

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