Cover.. Not so much (beyond LOS / obstacles), but there is morale, and the thrust of the game is that, as a warlock, your team is summoned in the field, as you see fit, from a laundry list of units, of which I count 21 (so far). There are herbs and things like "rat whiskers" (that u get from killing rats), and empty flasks scattered around. You can combine these to make potions (health, mana, bravery, speed, weapon enchantment, etc.) Honesty, let's take your game out of the equation completely... For the sheer fun of it, you should get it and play it. I think you'll like it a lot.
I did. I was about 5 or 6 when the old man brought one home, in 1974-75. He was the original 30-something gamer.
Cool ... will do. I hope I didn't come across as defensive. Honestly wasn't my intention. I'm just typing at work in between conference calls so might be typing quickly and not putting the same degree of diplomacy in my wording as I do usually.
Hey guys, Added the tooltip that now appears when you press one of the HUD bubbles (life, action points, morale, attacks) that explains what it is and what the particular stat does. Working on adding footstep sounds. Will put an option to turn it off in the sound options for those that don't care for it.
Amen to that. It gets me that devs today actually will say as part of their advertising hype that it has great 8bit graphics as well! In the past gamers only suffered 8bit graphics because that was all we had at the time. There is nothing wonderful in my opinion with that pixelated mess. Thank goodness Demons Rise has such beautiful graphics. I love them. And just a quick mention: Thanks should be directed once again to WaveLight for keeping on top of all the suggestions being posted here. Not only does he implement a lot of them he also gives gamers the choice to use them in game or not by having them as options. In all my 40 or so years of playing digital games I have not come across a developer with such enthusium to support their game as well as being so open to the community. Demon's Rise can only improve because of it. You will continue to have my support in the future WaveLight, as well as my money #
But let's face it; There's a misnomer there. There's a big difference between "8-bit" and the Lego Brick-style evinced in this game. If this were 8-bit, then old NES games would have looked like that. They didn't. Reflections, bloom lighting & dynamic shadows? Hardly 8-bit. It's like calling a Lego game 8-bit.
Right On! Celebrating 8-bit graphics in this day and age is a cop out and a way for developers to avoid admitting that they don't have the talent or are just too lazy to make good graphics. That retro look can still be achieved with pixel art that looks good with more detail and not like some unrecognizable 8-bit ugly blob. It just takes more talent (or at least more work).
Why have I not played The Last Warlock? I sort of remembered it coming out. I looked and Shaun gave it a great review. Why have I not played it?!? -Sorry for thread hijack.
This is my last hijack, but I have to do it, because no one's looking at the game page: I was playing a round of The Last Warlock today. I was up against some tough odds, inside a gated fortress. Could only get IN by summoning & mounting a Pegasus. Once in, I threw 2 switches that opened the main portcullis, to let in the rest of my team, but released both lions & bears into the courtyard. Luckily, they hated each other, and when the dust settled, only one bear remained. I used a summoned bat to lure him out, then shut the gate behind him. Safe from the bear, and my team inside, we opened the final doorway. Two tough wraiths. Just then, the exit portal opened OUTSIDE the fortress. When that happens, you have 10 turns to get your warlock to that portal, or you lose all your treasure. Warlock hopped on the Pegasus, and as I was ascending, I realized I had the 2 blue keys for the final 2 chests in my warlock's bag. I dropped them to the ground, and sent him toward the portal. A quick elf archer grabbed them, and scrambled toward those chests, but w/ 2 turns left, he was too far to make it. I armed a key in each hand, and threw them like Hail Mary passes to another unit, right by the chests. He picked them up, looted both chests, and with my final turn, my Warlock strolled into the portal, as shmoov as he wanted to be. Name another game in recent memory that would play out in such flexible way; console, PC or app. The only other thing I can think of that would play out like that is a pen & paper RPG. Makes most other TBS titles seem like Paper / Scissor/ Rock.
I just bought the Last Warlock because of all the reference to it.# The pixel art works fine and it is better than I thought it would be but I still prefer the graphics in Demons Rise. Personal preference. However the camera works a lot better than the current camera in Demon's Rise. Hopefully the next patch will help.
Added foot step sounds to the movement now. Actually sounds really good with some better foot step audio files. Good change overall but I'll still keep an option to mute the sounds for those that might not like it.
Will be taking a stab at the activity log next. Basically allowing a player to press a button to bring up a log that explains what happened recently. For example: "Pyromancer attacked goblin for 5 damage" "Paladin attempted to perform Smite skill and failed" etc....
Hi guys, Here's a quick preview of the new in-game activity log that helps you keep track of what's happening. The log automatically records the last 7 events, which include (for the moment): 1 - When a unit hits another unit. 2 - When a unit attacks another unit and misses. 3 - When a unit attacks another unit and causes a critical hit. 4 - When a unit performs an ability. 5 - When a unit fails to perform an ability. The log screen is tucked out of sight by default and players can bring it up clicking on the green arrow on the left side of the screen. When they do, the log slides out from the left. Screen Shot 2015-09-10 at 11.09.59 PM by Rajpreet Dhillon, on Flickr Screen Shot 2015-09-10 at 11.10.11 PM by Rajpreet Dhillon, on Flickr Let me know what you guys and and also what other events should be recorded in the log. This will be in patch 1.4 provided I don't find any issues in testing.
Activity log is done ... added a couple other events like "Character picked up X gold" and "Character picked up a health potion", character failed a morale test and panicked and character failed a morale test and went berserk. Will probably do the Imperial Mage next, which will be a well-rounded mage with a balanced mix of spells.
The level of support you are leveraging at Demon's Rise is starting to approach Foursaken Media levels (if yer unfamiliar, the highest form of praise available in the iOS world as far as post-release content updates goes ). And, in the spirit of rewarding this kindness by asking for yet more, any chance we'll see turn-by-turn saves and iCloud support?
Thanks for the kind words. Both are on my list but they are both major undertakings so I plan to do them at the end of the support cycle for this game. I just don't want to get stuck doing a single change that might require a month or more of development / testing and thus hold up new content or other smaller changes / fixes.
Holy sh...,no idea how i could overlook this game.Where was i the day of the TA review?Anyway,hope i'm not too late the party.Just checked a few pages in this thread and besides that it must be a nice game,the dev deserved the purchase for his participation and effort alone! Chapeau! Downloading now and for sure i'll leave a review! First suggestion:the screenshots on the (german)appstore are quite pixelated (i'm on air 2 but maybe this are iphone pics?),i would upload some better ones,that could help.Screens i've seen here are much more crisp.