It starts out tough. I've played with several parties and started over with different parties. My favorite characters so far are as follows: - Hargon Warhoof (Centaur) - must have, in my opinion. - Gimrin of Glint (Gnome) - Awesome!! - Shadrell of the Cowl (assassin) - awesome. - Aerik the Slayer (Dwarf) - great warrior, a real beast. - Telyrn Telra (Elf Archer) - very good. - Someone else (maybe a mage or warrior). Go slow. Take your time. Hit from far away and then take cover. Hit the store and sell/purchase armor and weapons every round (Make sure you get as all the gold in rooms, but only at the end of the round, or if it is not too risky during gameplay). Once your characters are leveled up and have weapons and armor, you can be a little more risky with your warriors getting out there. But start off taking cover and hitting with your long range characters. This is a turn-based strategy game, risky moves gets you killed.
@JimShorts: Interesting ... it's cool that we both came up with completely different "ideal" teams. I guess that's a good thing. Hopefully suggests there isn't an obvious batch of over-powered characters. Here's a preview of the undead giant. A zombie of a giant and a real beast. It's slow but has high critical immunity, a lot of hit points, and constantly regenerates health. It also has some powerful melee attacks that it can dish out. Working on its special abilities now. Screen Shot 2015-09-02 at 11.57.05 AM by Rajpreet Dhillon, on Flickr I love the character model ... it has intestines that hang out from its belly. It also has maggots that writhe around through the body. Well done to the 3d artist on this one. He's 3dFoin from these very forums in case you guys are curious.
Also, the observant among you will notice that the inventory button is now accessible during a battle. Check out the top right corner.
So your characters level up and get better gear and weapons and then you can keep and keep using those characters you've built up for other missions and games?
Yes, that's right ... they gain experience after each battle and level up. Levelling up unlocks new abilities ... they go from 2 abilities each to 6 each. Also, you get equipment like magic swords and armour that you can equip to pump your stats as well for your heroes.
I'm sure someone has mentioned this already... Allow players to 1- smith or pay a smith to increase the quality of items. 2 - level up their items.
Actually ... no, I think you're the first. Very good ideas. Should be possible ... I'll check it out and see how to implement it. I originally intended for the dwarf smith / shop to have an option to upgrade weapons. However, it fell off due to time constraints. I'll take another look at it.
Another thought ive been having is about the difficultly levels. Did you consider starting people on easy and making them unlock medium once completed on easy? Would need to adjust the difficult for a second play through with higher level characters / items.
I think someone else asked about that and the dev addressed some play balance on the last upgrade, particularly when you are starting out. The game is pretty hard on it's own. It's well-balanced on the harder scale. The more you play the easier it gets, as you understand your characters skills and no when to better makes use of them. It's a good progression that doesn't hold your hand. The trickiest levels, in my opinion, are the one's when you are in hallways and you really need to know and make use of your character abilities. You learn who you like and don't like over time. To the dev: That giant looks killer!
@inuse78: as a player with some experience under my belt, I wouldn't want to be forced to start out on Easy and complete it to unlock harder difficulties. Now, setting the *default* difficulty to Easy, that's another story. And one I give my vote to. And Jim is right, the first stages are the hardest. Once you are past a certain point (cannot remember when exactly, think around char level 5), things suddenly run a lot smoother: You can take more damage, dish out a lot more, get enough AP to use skills more than once, etc.
That's the bit I don't understand, or I guess I don't appreciate in a play dynamic, I prefer games to increase in difficulty and challenge as I progress. Not get easier. Was also playing Warhammer deathwatch (starts on normal, then veteran play through, then take your characters through heroic). My interest continued to rise as I played. My interest is going the other way on this as things get easier.
It's basic psychology that peoples interest and enjoyment increases with the sense of achievement from overcoming greater tasks
Nullzone may be talking from the experience of the beta, which did certainly start hard and then not scale up properly as the characters got better. Before release, I went through the later levels and added tougher bad guys and gave the existing bad guys more abilities that they could perform. Now, that being said ... I think the game is still pretty easy if you play smart and pump up items that give extra attacks in those later stages. However, when patch 1.3 eventually arrives ... there won't be very many items that grant extra attacks. Therefore I think the game will scale up quite well. At the moment, the undead levels I'm adding in the expansion are pretty challenging.
Quick update, gents and ladies ... 3 of the quest levels are done for the expansion. The Halfling has also traded in his rather wimpy slingshot for a set of throwing knives. Looks much cooler.
Two quick questions though I am almost certainly going to purchase either way since this sounds right up my alley: is their iCloud saving across devices and how does this game play on an iPhone 5 screen?
Hey there ... there's no iCloud saving as of yet. It's something I'm going to look into adding if I can but not for a while. It works reasonably well on an iPhone 5. That was my main testing device during development. The inventory screen is a bit small but it's still usable.
congrats on the 4 stars Wavelight! as is most often the case, i agree with shaun's review, and i believe if you waited a bit to fix those bugs and stuff, it could have gotten 5 *. I'm sure it's going to be there! Keep up the good work, waiting for 1.3