Thanks guys! Here are a couple more preview shots. These reveal one of the new character classes that will be added post-release, the Vampire Knight: Pocket Tactics Pic 2 by Rajpreet Dhillon, on Flickr Pocket Tactic Pics by Rajpreet Dhillon, on Flickr The Vampire Knight is the guy in black armour with the red glowing hand. I'm still working through the design but I'm thinking of having him be a really powerful fighter with some magic abilities but hindered by the need to constantly feed on his enemies. So possibly, he'll suffer life damage each turn and therefore will have to keep refilling it by feeding on the enemy or being healed by another party member.
1.5GB installed and $4.99 at launch for the first 10 days and $8.99 normally (I think ... I get a bit confused with currency conversion).
Hey guys, Game should be launching in about 2.5 hours .... 12AM Eastern Standard Time. Remember, once you guys pick it up, please spread the word on twitter, facebook, shouting out the window like a lunatic. Whatever works.
It will be ... but I'm stuck on a game engine bug for Android that I have no control over. Once the makers of the game engine (Unity) fix the bug, I'll do the release for Android. I have no idea when that will be unfortunately.
Yep ... absolutely. The other characters in the update pack will be: - Chaos Ogre - Huge, fat ogre character that is tough, strong and can vomit on his enemies. - Mongolian style female archer / swordswoman - good armoured fighter that can launch lots of arrows - Blade Dancer - barbarian berserker woman with twin blades that builds up extra attacks the longer she fights. - Squidman Wizard - A half squid / half human that has mind control powers. Still not sure if the extra characters will be free or an in-app purchase. Will probably depend on how initial sales go, I suppose.
ITS OUT!!!!!! The only thing that's bothering me is how the Dev handles the IAP because they'll be added (even though he says "we'll let the release play out")Please don't get offended by this Dev i'm just saying lol you should understand what I'm saying. Also, I know you said about adding characters as IAP, understand you need the money. But do IAP that unlock all "extra hero content" or make them like $0.99. I hate it when these types of games charge $1.99+ for extra heroes. That's valuing 25% of the game (for the $5 release price) for one hero that just doesn't make sense. Although I wouldn't mind something along the lines of $2.99 Unlock All Heroes from now until lifetime. And another thought, if you plan to release extra heroes as IAP what kind of free content updates can we expect? Will all content addons be IAP or will few be IAP and some will be free content updates. In this day and age, IAP purchases go 2 ways, there isn't any middle ground. It either benefits the game and doesn't cause problems or completely destroys it. Interested to see how the IAP play out. Keep in mid as I've said I don't mind IAP as long as there "worth jt" especially when it supports indie devs. I don't have a problem with IAP's because that's the only way indie games or big games in general have to survive wether we like it or not. Please just don't abuse IAP's like 2k and EA does with there games. Also, I'm sorry but the Icon is hideous and I think the first the game icon is hideous to, but hey, just my opinion good luck to ya Congratz on the release I purchased the game, the game looks solid and well-done, I'll do my best to promote it, cheers to you!