Universal Demon's Rise 2: Lords of Chaos (by Wave Light Games)

Discussion in 'iPhone and iPad Games' started by Boardumb, Nov 10, 2016.

  1. nickchia

    nickchia Active Member

    Jul 5, 2015
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    After this update , the option for persistence corpse is not there. It is hard to see the coin or potion left by the dead enemies.
     
  2. WaveLightGames

    WaveLightGames Well-Known Member
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    Nov 21, 2014
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    Yes. Intentionally as it was causing some other issues to remove the corpses that I couldn't fix otherwise.
     
  3. nickchia

    nickchia Active Member

    Jul 5, 2015
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    Does this going to happen to DR1 too?
     
  4. WaveLightGames

    WaveLightGames Well-Known Member
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    Nov 21, 2014
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    Yes .. that's the plan. Is it a really big problem for the corpses? If so, I can try to find some workaround to keep the hide corpse option. I personally just prefer the corpses being persistent. Seems more realistic and looks better.
     
  5. WaveLightGames

    WaveLightGames Well-Known Member
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    Nov 21, 2014
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    Any feedback or opinions on the new character class? Also, how is everyone finding the new movement / animation system?
     
  6. corpuscule

    corpuscule Member

    Jul 13, 2017
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    Agile Software Engineer
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    Well, animations look smooth but it's the third time today I have to reload auto save or restart battle because an enemy unit gets stuck turning around an hex indefinitely... Different units on different maps. I'm currently watching a goblin who will never get to its destination :'(
     
  7. WaveLightGames

    WaveLightGames Well-Known Member
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    That's really annoying ... I went to extremes to stop that from happening. Can you take a screenshot and let me know where? It'll help me track down the issue. Hopefully it's limited to just one particular map.
     
  8. corpuscule

    corpuscule Member

    Jul 13, 2017
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    I messed up the screenshot, I'll make one the next time it happens. Usually there is one or multiple obstacles nearby: a tree, enemy units...

    I know pathfinding is a real game programming woe, I hope I can help you figure it out!
     
  9. nickchia

    nickchia Active Member

    Jul 5, 2015
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    So far I am trying to adapt to persistence corpse .
     
  10. WaveLightGames

    WaveLightGames Well-Known Member
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    Cool, thanks .. I would appreciate it. It's probably something really small that I can fix with a few lines of code.
     
  11. corpuscule

    corpuscule Member

    Jul 13, 2017
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    Here, another map. It happens in almost half the fights. This was mission 7, a dwarf tries to move behind my bear and loops around there.

    https://m.imgur.com/a/bBye5
     
  12. WaveLightGames

    WaveLightGames Well-Known Member
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    Cool .. thank you. So maybe something with the rock or perhaps the corpses are causing an issue. I'll try to recreate it.

    Nice screenshot, by the way, lots of dead guys.

    If you do run into this, you should be able to just go to the pause menu and click "Load Autosave" and that will bring you back to the previous turn.
     
  13. houseofg

    houseofg Well-Known Member
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    Oct 1, 2013
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    Has anyone claimed "The Persistent Corpses" as a band name yet? If not- mine! #
     
  14. WaveLightGames

    WaveLightGames Well-Known Member
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    #854 WaveLightGames, Aug 8, 2017
    Last edited: Aug 8, 2017
    I was able to reproduce the navigation bug. I am working on a fix! Sorry for the inconvenience.

    For some reason when a character dies from a counter attack, it continues to act like an obstacle / hole in the navigation map even though there is code that tells it to not do that. I'm looking into why it behaves differently when a unit dies from a counter attack vs. a normal attack or ability.
     
  15. corpuscule

    corpuscule Member

    Jul 13, 2017
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    Agile Software Engineer
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    Nice to learn you've already found the cause! Good bug hunting, I'll be glad to download the update :)
     
  16. ashmike3

    ashmike3 Well-Known Member

    May 15, 2014
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    Happened to me a couple times on hydra as well. Just fyi
     
  17. WaveLightGames

    WaveLightGames Well-Known Member
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    Yep ... I'll be applying the same fix for the Hydra patch as well.
     
  18. ashmike3

    ashmike3 Well-Known Member

    May 15, 2014
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    I knew you would. ##
     
  19. corpuscule

    corpuscule Member

    Jul 13, 2017
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    Agile Software Engineer
    France
    I installed the update earlier, played 2 quick battles and a campaign one : no more getting stuck in pathfinding ! Good work and thanks.
     
  20. WaveLightGames

    WaveLightGames Well-Known Member
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    Nov 21, 2014
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    Awesome news! Thanks for bringing it to my attention.

    Have you tried the new character? I starting work on the next new character ... he's a Death Knight. A variation of the skeleton champion from Demon's Rise 1 with more magical abilities.
     

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