My Team Wanted to get some feedback from the the other players on my team. I have a Demon Knight L25 Blood Shaman L20 Void Walker L21 Huntress L21 WearBear L23 and Bladedancer L21 I found that this is the best combo for my manner of play. The Demon Knight + VoidWalker added attacks basically makes my huntress a long distance death dealer. The Bladedancer and Werebear essentially clean up what ever 15+ attacks cant get on the big adversaries, which are far and few certainly. I'm typically at 3-4 rounds average on the penultimate level to complete the level at highest setting. Void Walker and Blood Shaman are pretty good supporting characters, and the Demon Knight is fairly well rounded also gets X points above and beyond the rest... probably since I used to spawn armies of the lesser demons- if for anything than to serve as shields. Last couple of weeks there is no need for that. I can clear anything rapidly. Hey Dev- how about tougher settings?
Of course, you could also try playing the game without the most OP characters/combos, if you want more of a challenge.
There's an RPG gaming personality whose main enjoyment of such games is working out the optimal team/build/etc. and putting them up against increasing challenges. Your solution is a non-starter for this type.
No, there's nothing wrong with doing that, but once you've succeeded if you want a harder difficulty then you can attempt the "optimal build without X" or "optimal build without using Y". That's just as enjoyable, right?
Hey guys ... Update was approved. Let me know what you think of the snakeman rogue. Also, remember that with icloud synch, please play the update on the device where you want to keep the save first! Whichever device synchs first to icloud becomes the one that is kept.
Makes sense. I'm not thinking of removing him as a shooter at all. Just have his first ability be the thing that grants him the ability to shoot flames from his sword. However, I'll give it some thought and try it out before making the switch (if I do). That's a valid point. I'll either increase its hit points or speed up the AP generation so it can explode faster. Right now, I made a poor design decision where there is no difference between ranged attacks and melee attacks. So I can't give a character 1 ranged attack and 3 melee attacks, for example. It would have been smarter to have a separate stat line for ranged attacks and melee attacks. I'm leaning towards toning down the number of extra attacks that can be granted and possibly boosting attack damage and counter attacks with those buff spells. Might also have one grant lots of attacks but prevent the affected unit from making missile attacks. Will see how it goes but the ultimate goal is not to have machine guns in a game about medieval combat.
Thanks ... not sure about the trousers disappearing but I'm pretty sure I know what's going on with the Orcish guards. I gave two different items the exact same name. I'll have to change the name and that should fix it. I'll go through and check if any other items have the same name. I'll check the trousers as well and see if there is something wrong with those items by design.
Thanks for showing the details of your characters. They are incredibly powerful. It's really helpful for me to see what kind of characters players can build with time. I haven't gotten characters anywhere near that powerful. I'll add another difficulty setting called "Nightmare" or something that will just make enemy units obscenely powerful and make enemy patrols happen much more frequently. That should (hopefully) prove a challenge even for a party like the one you have. I really appreciate seeing their stats because it helps me to figure out what the opposing difficulty ought to be. Really appreciate it.
Yeah, not sure what's going on .... it says it's live in iTunes Connect but not when I go to the App Store. Maybe some kind of delay on the back end of the App Store. Hopefully it'll be available soon.
Hey Wavelight you mentioned on in November you mentioned porting Demons Rise to android. Do you have any updates on that? I really enjoy your game on my phone but my only tablet is an android and the game is much better suited for a larger screen size.
Hey guys, Still doing some testing but I think I might have fixed the issue where the screen doesn't recognize touch input events as well as it used to on hex tiles and units. Hopefully my initial impressions are correct and the issue is fixed. If so, the fix will be in the next update. Next update will include balance tweaks, bug fixes and a few boss characters added to the roster for when you complete the game. Any issues with iCloud synch? What do you guys think of the new character class?
I'm wondering if there's any plans for a discount price in the game before iTunes shut down? I want to get this game after a couple weeks going back and forth figuring out what to buy with my iTunes credit I got for my bday. I have 7 bucks left and I chose this game to be my next purchase but I'm just shy so I know a lot of games get little discounts for the holidays and stuff so I was wondering if there's gonna be one for Christmas?
Hey guys, if I could please ask everyone to update their reviews that would be great. Next update will be for DR1.
Thanks! So far, this version has a single 1 star review with no comments. I'm hoping nothing is wrong with this version. Is everyone finding it ok? Anyway, if you could please update your reviews or leave a new one if you haven't yet, that would be great. Ratings have a huge impact on premium games.
The 1 star reviewer gave comments ... he or she is disgruntled that DR2 has half the playable character classes as DR1. I suppose that's fair, though I really think DR1 had just a silly amount of player classes and DR2 still has more character types than 99% of RPG's out there. Oh well, a victim of my own hard work, I guess.