Gluck I just finished the last level amazing challenge try to get the gates quickly because those summons add up
@WLG... just throwing it out there but your non-human companion for the final battle (don't want to spoil things) unlocking as a playable character after you beat the game would be AWESOME. Hell, I'd even give you $4.99 as an IAP to unlock him/her. No gear, just added abilities as they level and extra stats as abnormal character. Starting HP heavily nerfed obviously. PLEASE CONSIDER THE REQUEST
I like it! It'll be completely ridiculous for almost every one of the earlier campaign levels but it would be so funny. Good thing is that it would be easy to do fron a coding perspective. I'll add it ... Probably in 1.3 update after the next one.
IAP? Please, I would happily pay. $1? $2? $5? I want to see you financially successful with this game. I will legit give you $100 and you can hand out 20 promo codes for a $5 IAP given to people on this thread. No joke. Also, the ability to purchase gold.. would you ever consider it? Again, I'd happily pay to buy gold and start the game with a ton of legendaries to plow through the game on Extreme from square one.
I dont mind DLC (for an extra character thats special or smth, 2$ sounds like a good thing) but buying gold, thats one thing id hate. Buying currencies in those games is exactly the kind of thing that makes me sick of all those f2ps, please never take that route. Paid dlc thats developped after launch isnt bad though, thats smth id support too.
I don't see the issue you have paying for currency in these types of games... ever play War Hammer Quest? It is the reason I bought an iPad and in my opinion one of the best games EVER on iOS. It had paid DLC, $2 or $3 per extra character and the ability to buy gold if you want it. When gold is necessary to progress it's a problem. When it can be purchased solely to power game I don't see an issue.
Seconding what Lickzy writes: Additional paid-for DLC (let's say a pack with the new chars) seems the better approach to me than raising the app price. And optional gold packs for "powergaming" as Lickzy put it aren't inherently bad either. It all depends on the execution. As mentioned, Warhammer Quest at first did a really good job in that regard (but they did mess it up in the end, with e.g. too high priced environment packs) . Less well-known games like the Adventure Quest series also implement it really well. You don't have to buy any extra gold there, but it does help if you want to powergame or just breeze through without worrying about resource management.
Thanks for the offer, it really means a lot that you like the game that much and want to support it. However, I'm pretty sure it's a gross violation to give out promo codes for cash so I won't be doing that. It would be great though to have a way for players to continue to support the game after initial purchase. I suppose I could set up a patreon? Might be something to think about. Otherwise, the next Demon's Rise game is going to use a different monetization model where it'll be free but with incentivized ads. So as you play, the option to get gold in return for watching ads will be presented. People can ignore them or watch an ad for 1000 gold or something. It'll be a smaller adventure that is set in the same time frame as DR2 but not directly involving those characters. That might be a good way to attract new players into the Demon's Rise fold. If not, I'll just keep releasing a couple of premium games a year and eventually the money will be good, I suspect.
Hey gents, I want to get some feedback on long term plans for Demon's Rise. As you may or may not know, the next installment will be a smaller game called "Demon's Rise: Temple of Shadows". Here's the development blog thread: Demon's Rise 2: Temple of Shadows in Upcoming Thread It'll be a small adventure with a prebuilt party where I focus on story telling. The emphasis will be to have multiple decision points in the main quest that affect later levels and final ending. I also want to have dialogue between characters and stuff like that. It's going to be set in one of the northern kingdoms devastated by Morkarn's army but won't actually feature those characters. It will be set just after the events of campaign level 10 in DR2. Now after that, I'm thinking that the proper Demon's Rise 3 would be something that continues the events from the end of DR2. However, if I had the player characters from DR2 continue on in their current state, the game would be insane because the characters would be so high level and over-powered. I also don't want to do some lame plot twist where they become weak or forget how to fight properly or something. So instead, I'm thinking that in DR3, the characters from DR2 will be the main enemies of the plot. WARNING - there might be some spoilers to the DR2 plot in the ideas below. Read at your own risk. Spoiler The way I see it is that the player characters at the end of DR2 are in possession of an item of incredible power and an ally capable of destroying whole armies. They have escaped and would naturally go back to the northlands and would be interested in reforging Morkarn's broken army. I can see a really cool plot for DR3 where those characters are in the process of doing that and the player is given the task of stopping them. So it would be "good" characters again trying to prevent the DR2 characters from raising an army and so forth. What do you guys think?
As long as this option doesnt unbalance the game itself and isnt forced either, i wouldnt mind... Ads in a paid purchase are often frown upon though. I honestly think that having paid additional content would be a good way to do things. The way you increased the price of DR as the game grew was a good idea as well. I just dont want to see an awesome premium experience turn into one of those carbon copy f2ps out there. P.S Just started the first game yesterday and played for 3 hours straight, its a lot of fun ! If the second is as good of event better im in for a treat
Agreed. I doubt I'll move too far from the paid / premium game model on my games. I just want to experiment with a free title with ads and see how it goes. I'm planning to balance the game the same way as I've done earlier games and just have the ads be a way for players to get gold without grinding the same levels again and again. I suspect it could be a win / win if done right. You are indeed. I'll be doing a round of updates to DR2 for the next 2 weeks and then will be porting a lot of those updates to back to DR1. So look for a HUGE DR1 update around mid-December.
Hey guys, Working on improving the GUI. Here is an updated version. I want to make it less cluttered. If you look now at the top center of the screen, you'll see the enemy stat button has come back with the ? on it to indicate that it's a button. However, there is now a red life bar indicator that shows the target's life. I think this looks better than the previous HP / Total HP that I had in the earlier preview pic. Updated GUI by Rajpreet Dhillon, on Flickr I'm also thinking of making a more drastic change to move the camera rotate button to the bottom left and the active character's portrait / life bar to the top right. Will give it a try and get your feedback.
Personally I like the addition of the health bar at the top to make things less cluttered, however I am personally content with the camera and character portrait options In their current location .
Here's the updated GUI. It ended up being a pretty heavy redesign and although it might look a little more "generic RPG" with the life / mana bar at the top left corner, I really like it. Having the camera control dial in the bottom left makes more sense to me because that's where a players thumb would be when holding a tablet or phone. This should reduce accidental "End Turn" button presses too because now the only button on the right hand side is the "End Turn" button. I also really like the look of the long life and mana bars. New UI Preview by Rajpreet Dhillon, on Flickr Let me know what you think.
Dr3 I like where you propose for DR3. Logical progression, great idea. I enjoy the strategic aspects of the games and the progression. Storyline is secondary to me. On the fence for DR: shadows, we see.