FYI Not to be an a.s but I am surprised that it made it through Apple. You guys have a Quit button in the Game, that brings you back to the Springboard. Apple will reject those instantly.... I'm surprised they didn't take it down yet...
Can you explain, I'm not familiar with that requirement. Are you saying apps should jot have quit buttons in the main menu or is it the quit button in the pause menu?
On the main Screen is a "Quit" button. Press it and it will go back to the desktop/Springboard Let me find the rule from the Dev section.. I had a Quit button in the past in my games, and Apple rejects it. brb
https://developer.apple.com/ios/human-interface-guidelines/overview/design-principles/#//apple_ref/doc/uid/TP40006556-CH20-SW1 This is a blatant violation of the HIG, as described here: developer.apple.com/library/ios/#documentation/UserExperienc��e/… (under Don’t Quit Programmatically) https://developer.apple.com/library/content/qa/qa1561/_index.html https://discussions.apple.com/thread/2087402?tstart=0
Thanks .... I'll just take it out next update. Apple have been rather inconsistent in applying their rules lately. I recently got an update rejected because I specified in the description that the game required a iPhone 5 or later to play.
You're welcome.. And very true... Guess depends on the person who get's the application.. I learned my lesson when they still had a 3 week wait, and had to re-submit everything again, because of that. Luckily it's now only 1-2 days Although they are rejecting my new app again Something with IOS 10.1.1 Wifi/Network/Internet IP6 protocol missing.. never had the issue before, but with the latest update something got changed.. ok... back on-topic lol
Any way to delete game saves? Also how much healing is needed or is there really not healer type of classes?
I second that making it optional is probably best. I've hit it on accident like once in 10-15 hours of gameplay (if not more) so I don't see it as problematic, but others on different devices may.
On level 9 of the campaign, enemy reinforcements spawn inside one of the stumps. When that happened, I can't target him. Luckily, he can move during the next round so it doesn't affect the completion of the level.
Same here. Happens quite often for me. Maybe it's my hand positions but often triggered by palm of hand.
Used 18 favour for 3 buffs, had to reload battle save, favour gone and no buffs. I was PISSSSSSSSED.... but still made it out alive wth 4 guys. Oh, I noticed that when one of my guys was charmed, I used the Shamaness ability to take control of an enemy, cast it successfully on the charmed player and didn't get him back. What gives?
That's quite similar to the problem I have when I used skills and reloaded battle save with no AP to use the skills again. It seems that the resources used before the reload were registered as being used even though the game reverted to the initial round (no AP or favours).
Woah...had that weird bug again in which my characters randomly died after I reloaded due to a crash. This was in level 10 of the campaign. All of them had almost full health including Morkarn. It was in round 3 too and the enemies weren't close to my characters to inflict any damage. Pretty weird. Edit: My hunch is void walker's "Mutation Wave" caused the deaths. After the game crashed, it is possible that the damages reapplied after I reload the battle. But it is still weird considering that Morkarn and Werebear have high health thus they shouldn't die even if Mutstion Wave is reapplied.
End turn button - another idea I have another idea for the end turn button (yes, I hit it by accident a few times too): Adopt what Planar Conquest did. There, you have to hold on it for ~2 seconds. A visual indicator circle fills up around the button, and until it is full you can let go and stop the end turn action anytime. I really like that idea, very well done for touch devices, surprised that not more devs do it. And while we are at it, I'd like to see an "undo movement" button as well. With my big fingers, it happens way more often than hitting the end turn by accident, that I check where to move a hero and move them instead because I wiggled my finger or such.