That's a tricky question because it depends when you played the first DR. If you want to compare this to DR when it launched, there's a massive difference. However, because I have actively back-ported all the new features I made for this game to Demon's Rise 1 as updates, the core of the two games now are similar. This is something I'll continue to do as I develop more Demon's Rise games ... so for example, the weather system that I'm working on now for Demon's Rise - Temple of Shadows will be back ported to earlier Demon's Rise games. It's something I like to do to separate myself from other games and keep all the games at a consistent level of quality. Now in terms of new stuff for Demon's Rise 2: - This game is more open with larger maps. It is less of a dungeon crawler and more of an open battle game at first. The campaign does eventually go back to confined dungeons in later levels. - There are 130+ new enemies featuring some HUGE monsters that just don't exist in Demon's Rise 1. There are full sized dragons and Wyverns that make the biggest monsters in Demon's Rise look like puppies. - There's a much more interesting campaign / story with this game, in my opinion. Players control the "bad guys" though that's kind of a grey term in the world of Demon's Rise. You have access to demonic powers and dark magic. The character classes are not typical at all ... so none of the usual Paladin / Dwarf / Elf Archer classes. Lots of other stuff too. I personally have a lot more fun with Demon's Rise 2 because I love the atmosphere and the amount of bloodshed is just at another level. You will face seemingly overwhelming enemy forces in this game and yet somehow (if all goes well), one or two of your warriors will end the battle standing on a mountain of corpses. It's seriously a lot of fun. I playtested this game a lot more to try and get most levels at that right level of challenge / difficulty.