Universal Demon Hunters - Upcoming Turn-based Dungeon Crawler from Wave Light Games

Discussion in 'Upcoming iOS Games' started by WaveLightGames, Nov 25, 2014.

Thread Status:
Not open for further replies.
  1. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    Running into a new bug that seems to happen on the first spider level. At the start of the turn, after new enemies arrive, the game does not give control back to the player. Seems to be some null reference exceptions but they appear randomly and not due to any logical issue that I can see.

    Has anyone run into this issue? I'm trying to determine if it's something new or something that existed before and I just never ran into it.
     
  2. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Sounds a lot like what happened to me a few times:
    If I remember right, I didn't see any UI then, couldn't select chars, etc.
    Can't recall right away if I mentioned it already, will check later.
     
  3. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    I've run into it occasionally at the start of a battle but never during the middle of a battle. Do you recall if it was at the start or in one of the middle turns?
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    I think it happened only at beginning of turns, but cannot remember if it only occured at stage start or also during later turns. I'll see if I can dig through my posts tomorrow, if I posted details before.
     
  5. Dunan

    Dunan Well-Known Member

    Nov 13, 2013
    194
    0
    16
    Australia
    Just to let you know a testflight update came out for me this morning but it was of the same version I already had. (Version 1.35)
     
  6. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Same for me. Yesterday evening actually, but I didn't notice then (timestamp 21.5. 23:21h CET) . Testflight hiccup again? Or did Apple try to drop the new build and botched it?
     
  7. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    No .... This time it was my mistake. I submitted a new version a couple days ago but then realized it had a really bad bug in it. I didn't want to frustrate you guys with it so I pulled it from review and re-enabled the previous version. I think that bug is fixed but it's one of those happens randomly so not sure.
     
  8. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Thanks for clarifying, WL! Here's to the next build ;)
     
  9. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    Yep ... sorry I couldn't get it to you guys before the long weekend.

    On a positive note, the next build is looking great as long as that bug is actually squashed. Here's hoping it is. It's that one where control isn't returned to the player at the start of a turn randomly. That could be a real show stopper if it isn't fixed. Good thing is that I played for around an hour last night and didn't run into any bugs ... no crashes, no weirdness with characters becoming unresponsive or this bug. I'm really hoping these are all fixed with the changes I made lately.

    I'm playing through the game without a healer or typical mage (Samurai, Half Giant, Steel Golem, Skeleton Champion, Walking Cannon, and Centaur). It's very challenging ... I just killed the Goblin Shaman and am entering the levels with the undead. Healing is a big thing in this game and with the new morale system has become even more important. I'm going to tone down the effectiveness of the Storm Seer's level 1 healing buff ... it's way too effective. Also, I noticed that the Centaur's melee attacks do only a 2 damage (min of 2 / max of 2), which is not intended. I was wondering why he seemed so weak for a melee-focussed archer.

    I also noticed that the Steel Golem's attacks do way too much damage and the Samurai's attacks do too little. Anyone tried a play through with the Chronomancer?
     
  10. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    No worries about the long weekend :) Stuff like this happens, not much you can do about it.

    As for playing without Healer:
    I tried that once, and gave up on day 1 stage 3 or so. Found it way too annoying in the beginning: if you don't want your folks to die, you need to pull back the wounded until it's safe to rush for a Healing Potion. This severely reduces your offensive power, and quite often they still got picked off by a ranged enemy.

    From my playthrough till end of day 4, I noticed that the first two days are the hardest.
    The more Defense/Dodge (especially Dodge), HP and Regen you get, the less you need Healing. I usually just cast a Group Regen spell on Turn 1, to mitigate what little damage I took on those later stages until I had sufficiently thinned the enemy ranks, and that was about it. Much easier, compared to the early stages.

    And yes, the Stormseer is an excellent choice, performs really good in both the Support and Ranged department.

    With the current bug that the left-over Archer takes over the first party slot, I didn't give any other combos a serious twirl yet.
    I want to give a team with every available Mage and one Melee filler (Paladin or Knight, most likely) a shot.

    The other one I want to try is something like Samurai, Centaur, Stormseer, Ranger, Giant.
    Stormseer is just too good as Support/Ranged, and Ranger provides excellent Healing and Ranged attack. Despite having used them before, I prefer to have them on my team.
    Samurai and Centaur are both mixed Melee/Ranged, so they can fill both roles. And you don't really need more than 2 Melee attackers. As my attempt with the Dwarves showed, they just get in each others way.
    6th slot would normally go to the Assassin; but she's so overpowered that I really consider swapping her out, most likely for the Skeleton Champion.
    Guess I'll try the "All Mages" first, and see which of the spellslingers could replace the Stormseer and Ranger best.
     
  11. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    I agree. It's very tough without a healer because you can't ignore any hit. Even your big guys will end most battles barely clinging to life. It is fun in that respect though. :)

    I think that's going to gradually change as I add more abilities. The undead warriors, for example, will be able to heal themselves and do other kinds of crazy stuff. To compensate, though, the patrol levels will allow players to build up their teams to rise up to the challenge of the main quests. However, with the new tools available to me ... I'm starting to think a lot of the patrol levels will be more entertaining than the quest levels.

    I've switched her level 1 heal from a 3 turn buff to a 1 turn instant effect.

    Try the Palladin as at higher levels, he basically becomes a warrior / mage. The Knight is more of a leader / tactician and probably wouldn't have the best effect on a mostly mage party. The Knight will work best with at least 2 other fighters that he can form ranks with and buff with his various abilities.

    The Centaur currently has a bug in your version so I'd ignore that guy until the next version hits. His attack damage is totally wrong.

    The Samurai is also a little on the weaker side ... though the current one I'm running has an insane weapon and can do something 40+damage per attack.

    The Skeleton Champion is also probably a little on the over-powered side as he does more damage than he really should and has 2 attacks. His intimidation factor is also really high and he can panic high-level enemy without even hurting them. I had a game once where a Ratkin Hero (that now has 2 separate abilities) was slicing his way through my party and had killed two of them. He ended the turn in contact with the Skeleton Champion and as he had killed two guys had a very high courage / morale. However, at the start of the next turn, he still panicked purely because of the intimidation factor of the Champion. :)
     
  12. cubanbass

    cubanbass Member

    Jul 12, 2012
    23
    0
    0
    musician
    Hoboken, NJ
    This has happened to me a couple of times last night. Level starts and I have not control of the player, although one player is selected at the start. Also had the game shut down on me several times.

    I'll have a lot of time to play this weekend. Let me know if I can help look out for anything specific.
     
  13. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    Do you have a Pyromancer in your party? I've noticed that casting cloak of flames and having it still be active when you finish a level causes non - responsiveness on the start of the next level. I've made a change on my version that should fix that.
     
  14. cubanbass

    cubanbass Member

    Jul 12, 2012
    23
    0
    0
    musician
    Hoboken, NJ
    No this party had 2 steel golems (a mistake but enjoying these), gnome, half giant, assassin and an archer

    I muss say that I love the variation of characters and abilities. This game will have an amazing replay value.
     
  15. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    Thanks ... glad you're enjoying it. I'm absolutely loving the updates I made recently for morale and UI so I'm hoping you'll really dig the next version.

    Hmmmm ... that's a bit disconcerting. I guess there must be something else that causes the non-responsiveness issue at the start of a level. I'll have a look at those characters and see if they have any abilities similar to the Pyromancer's Cloak of Flames that might be causing the issue. For those interested, the reason the Cloak of Flames ability was causing it was because it was using a particle effect that persisted for more than 1 turn and the script that did that was causing the problem.

    I guess just try various things at the end of a level and let me know if you see any pattern in when the non-responsiveness issue comes up. Also, how frequently does it come up with this party?
     
  16. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    Hey guys,

    Just a quick update ... I made the first patrol mission today. It was an ambitious one where the player's party is escorting a Dwarf Stone Priest and his body guard to an area and get ambushed by Ratmen. It gives the player the chance to play with a level 1 Stone priest, 2 level 1 dwarf Ironguard and 2 Earth Elementals. Earth Elementals are not actually player units but things that a high level Stone Priest can summon.

    It seems to work ... I played the patrol level with an existing experienced party and it didn't break anything in terms of the current active quest. It can also be replayed as many times as you like without causing any issues with character progression. Gold and XP awarded for a patrol mission as well as player items seem to carry through. However, I did notice something strange with one item in my inventory but not sure if that's a bug or not.

    I'm going to try and add a lot more patrol levels this weekend so hopefully you guys can play around with it in the next update and let me know of any issues.
     
  17. cubanbass

    cubanbass Member

    Jul 12, 2012
    23
    0
    0
    musician
    Hoboken, NJ
    I had to restart three or four times before I could play the level. My apologies for lack of thoroughness, I have been enjoying the game too much. I will take specific notes this weekend of any recurring issues and experiment with different groupings of characters.
     
  18. WaveLightGames

    WaveLightGames Well-Known Member
    Patreon Bronze

    Nov 21, 2014
    2,242
    21
    38
    IT / Finance Manager
    Toronto, Canada
    There's one more thing I forgot to mention ... there's a bug that happens if you click the start button too quickly when a level loads. So if you start a level and immediately click the Start Battle button, it will often cause a non-responsiveness bug. Instead, wait a few seconds for the full HUD to show up in the background of the menu. Then click start and the game should work normally.

    In my current version, I actually hide the start button until it's safe to click. Lazy workaround I know ... but I just don't want to dig through the code too much and re-arrange the order in which things are happening right now. :eek:

    Please try that and see if that stops it from happening.
     
  19. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Thanks for the info on the Paladin. I'll use him in the Mage Party, and will see if it works to gear him up as a spellcaster. Need to take a good look at his skills first, before I decide on that.

    With the new Skeleton Champion I see some interesting possibilities.
    Buffing him with +movement items, and things that improve him on the tank side (items and spells from others), letting him loose inside a large formation to break their morale and act as fire magnet might work.
    Cannot make a qualified comment of his power tier yet, need to use him through a few Days first to see what he is capable of.
     
  20. Dunan

    Dunan Well-Known Member

    Nov 13, 2013
    194
    0
    16
    Australia
    I started a new game in a slot I've never touched before and I'm starting to experience stat bugs again. normal damage of the duelist was 3-8 I think and when I equipped a weapon it boosted it up to 5-11 or something.

    After I finished maybe 1 or 2 missions I went back shopping and was looking at items and stats and noticed that my duelist stats went back to default values. When I took the weapon off it naturally subtracted from whatever the default value was.

    The last time this happened it was with my other save where I lost all my #attacks in the map itself.
     

Share This Page