Well yeah $10 is a fair price and not overpriced. I totally agree with him. Why should the game be $5 or something like that because it's on IOS? IOS games should be more expensive, more than the usual of $1, $2, $3
The problem I have with the developers post is that he fails to recognize the really great strategy games that already exist. He acts like his "strategy game" is the only worthy one on the App Store. Still hasn.t stopped me from buying his game.
I always enjoy the surprise of seeing a premium game on iOS. The discussion of $10 being an expensive price point always makes me smile and reminds me I'm on iOS as no where else can you buy games so cheaply, really makes me think what some of these people would say if they wanted to buy an original Sega Saturn version of games like Panzer Dragoon Saga or Taromaru.
I don't mind the price point. However, I've read comments on his blog that the resolution isn't fully optimized for retina displays. Once that happens, I'll plunk my shekels.
No expansion support, no mods support, no retina support, no interface adapted for touch input, no cloud save for backup. Devs can price their game as premium, but they have to full support the platform. D3 for iPad not support the platform to justify 10 dollars like FTL do for example.
1. Well, who said, that the expansions will not come? 2. Also, who said, there will be no retina update?
He actually had another blog post which was far less emotionally charged and lucid: http://positech.co.uk/cliffsblog/2014/05/15/lets-talk-about-ipad-pricing-dagga-dagga-dag-dag-dad-dad-da/ I agree with him entirely here. However, if he wants to charge PC prices on the iPad, he should deliver exactly the same capabilities on that version. I'll buy this game if I know it'll receive proper support; Retina is a 'must have' for this game. Also I'd like to know if DLC will be offered; this exists on the PC and is a really desirable feature. I do realise that there's little point in building DLC if the main title doesn't sell sufficiently but a little less hate on the iPad and a little more open mindedness would go a long way... I'd love to hear the dev declare that "If this game sells enough and there's sufficient demand, I'll port the DLC to IOS." Good enough for me! Jamie
Yep, I agree 100% ... ok, I have it purchased so ... my hopes for updates: 1. The expansions. 2. Retina support. 3. Maybe Cloud saving ... the best would be cloud saving with the PC Version. Nevertheless, great game, well made conversion to iOS so I gave 5 stars ... maybe 4,5 would be more realitic but 4,5 is almost 5 ...
Fixed resolution means, that he has no need for 12 and more different PC screens. So this was a reason why this is cheaper than the Pac version. I read in his forum / blog that he can imagine to include 'retina support'. And I also read that there is no support for Mods ... that is correct. But up to now he has not said that the expansions will not come.
Bought it yesterday seconds after it came out, it's a (i think) 100% port to iOS. Works fine. I love it!
Happy to be wrong, but for me this game will receive no support, no update, only bug fixed, like the other game of this dev for iPad.
Well, I think, he is complete right ... and ... hm ... you will only miss a great game ... so: Who is the jackass?
Here are my thoughts on the game based on the PC version. PC version is marked up at $24.99 in my opinion. Its frequently on sale around the 50% off, which I personally find to be the more appropriate price for the content somewhere in the $10-15 range (not including expansions - with expansions I'd say its worth somewhere in the $15-25 range). An iOS port at $9.99 seems about right - not a bargain or overpriced. While it is an impressive simulation, its not very involved/interactive. Its a sandbox type of game. Mostly about moving sliders and toying with numbers. 90% of the game development was probably about researching and doing the algorithms to create a realistic and functional piece of simulation software. The actual gameplay is a bit lacking. You can run the country into the ground in less than a dozen clicks/taps. Being a fan of simulations, this is a must buy for me on iPad (even though I own it on Steam). But at the same time, I'm not happy with it. Its a very macro level game based on pure mathematics engine which makes it prone to gameplay where some choices are just mathematically superior and therefore, the way you should play. Also, missing a human element - for example, you can pop into office and nothing is stopping you from passing ridiculous policies. You'll get assassinated most likely, but there is no political resistance in your choices. You pretty much shape the country however you want and just watch as the gears grind on the different demographics. So, you see its a simulation in that context - its about doing the "what if" scenarios with policices and seeing how they pan out on the macro level (unhappy voters, unbalanced budget, unemployment up, etc). In conclusion, I'd recommend checking this out if you are interested in the premise or just to play around with how awful your political ideologies would pan out in reality. If this isn't your type of game, I doubt it will change your mind. I wouldn't say its a good game, but its a very ambitious game and the only one of its kind. That to me, makes it worth it because of its originality and concept. And my final warning is that its no wonder why countries are in the crapper. The big lesson in this game is that you cannot fix countries. You can only pander to people's interests and watch things spiral down the drain in varying directions.
Bought the game yesterday morning. Started playing and the decisions I was making were not having the results I wanted. Got frustrated and put the game down. Started playing again 40 minutes later and the decisions I was making were not having the results I wanted. Got frustrate and put the game down. Rinse and repeat about 6 times throughout the day yesterday. At first I thought I wasted $10. By the end of the day I realized that it was a $10 well spent.