Universal Deflecto - A Mobile Arcade Game for iPhone and iPad

Discussion in 'iPhone and iPad Games' started by zxy, Jul 31, 2015.

  1. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    got it

    thanks everybody, i guess we're done here :)
     
  2. romanwilly

    romanwilly Active Member

    Jul 21, 2015
    28
    0
    0
    Ads and IAPs Removed from Deflecto!

    hey zxy!

    I just went back to play Deflecto after a long time and realized you have removed all ads and in-app purchases!

    That's awesome, i think it will do much better with this setup. And everybody who got it for free now has an ad-free version too!

    dev learned a lesson on this one. premium is the way to go

    :)
     
  3. Joinein

    Joinein Active Member

    Aug 7, 2015
    28
    0
    0
    yay no ads

    hey, that's great news. much better imo as well

    are you still working on your new game for the apple tv? are you gonna post in this forum about it or start a new one in upcoming?
    would love to see what you're working on these days
     
  4. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    thanks! new games

    thanks guys...just realized i needed to change the title of this thread!

    @joinein yeah, i'm actually working on a couple of new games for the apple tv. still waiting for full unity support. I'm also attending the apple tv developer conference in austin in a couple of weeks!

    one game you play as an alien saucer, controlled by the acellerometer, another is a flick golf game where you can steer the ball as it falls. its all pretty premature but the hardware is exciting. i look at the new remote and tilt my head sometimes. its so weird.
     
  5. romanwilly

    romanwilly Active Member

    Jul 21, 2015
    28
    0
    0
    new games, same look?

    awesome to hear about the new games...are they just for apple tv, or still for ipad and iphone as well? that's a lot to consider control-wise. i agree that new remote is kinda weird

    i vote for the flying saucer game, but i would play either

    are you staying with the same look/feel of deflecto for the new titles? i thought you really hit on something there, i'd love to see you build on that same style, but thats just me!
     
  6. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    @romanwilly new games are both for iphone/ipad/appletv - it is a lot to consider, but basically you mainly have to base everything off the new remote and go from there. its easy to emulate the controls for iphone. i havent worked yet with mfi controllers but i have one and i plan to implement that stuff as well

    look and feel for these games is similar to deflecto so far. i want to incorporate hand-drawn animation in gaming, so i may work that in after the prototyping is complete. still trying to figure that stuff out, but its coming along

    i'll post some screenshots when i get to a good place
     
  7. munchkin75

    munchkin75 Active Member

    Aug 7, 2015
    27
    0
    0
    hey zxy, awesome about the update!

    how are you developing for atv without full unity support? how do you deploy/test?
     
  8. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
    916
    0
    16
    UK
    lovely original game
     
  9. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    @thumbs07 thanks very much! if anything I want it to be original!

    @munchkin75 right now I just deploy to iphone and use a lightning-hdmi cable to export to tv. then just control with iphone. thats the workaround until official unity support is released. I've read about people actually using the real atv remote but its still a bit of a workaround. i like to wait until the dust settles a bit.
     
  10. Joinein

    Joinein Active Member

    Aug 7, 2015
    28
    0
    0
    freelance low-poly

    hey zxy,

    is that apple tv dev conference invite-only? i was tryinig to figure out how to attend.

    also, I am working with someone on a project that needs similar look-n-feel low-poly animation to deflecto. I'm wondering what are your thoughts and availability?

    j
     
  11. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    yeah, i guess it was invitation only. teams with apps on the app store only...i feel so privileged now! haha

    the project sounds interesting, i may be able to help. can you give me some more info on a private message? or if you wanna chat i can private message you my phone#
     
  12. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    phone#

    @joinein, i sent you my mobile number, looking forward to hearing more about it
     
  13. Joinein

    Joinein Active Member

    Aug 7, 2015
    28
    0
    0
    got it, thanks zxy! I will call you sometime tomorrow with more info. looking forward to it!
     
  14. munchkin75

    munchkin75 Active Member

    Aug 7, 2015
    27
    0
    0
    lower difficulty?

    hey zxy, ive been getting back into Deflecto lately, especially since i'm now somehow able to beat levels a little easier.

    is it me or did you lower the difficulty of the game?
     
  15. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    @munchkin75 thats awesome, I'm glad you're giving it another try.

    I actually did lower the difficulty and simplified the game in a lot of ways based on a lot of feedback I received about people not being able to beat even the first level. I also added an indication when the player beats the first and second of three clouds so it doesn't feel endless.
     
  16. foamdo

    foamdo Member

    Dec 8, 2015
    5
    0
    0
    rad!

    whoa, how did i miss this game for so long? i love the style, and its hella original! seriously, in a world of endless genre repeats, this is something new! refreshing...gonna play more and post a review
     
  17. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    thanks @foamdo!

    reviews on the app store are especially appreciated! :)
     
  18. foamdo

    foamdo Member

    Dec 8, 2015
    5
    0
    0
    rad! Deflecto reviewed

    done and done...here's the review i posted on the app store just now:

    using your finger as the paddle is such a natural evolution of the brick-breaker. It’s perfectly built for touchscreen devices and offers a new twist on the brick-breaking genre, freeing your defenses from the bottom of the screen. It could be described as a cross between multiple 80’s games: space invaders, breakout, asteriods…yet modernized with 3d physical destruction.
     
  19. cerbo

    cerbo Well-Known Member

    Feb 7, 2015
    81
    0
    0
    i find the touch input is not always reliable nor responsive... perhaps there is a bug with my hardware only (A7) ? iPad Air, ios9.1.
     
  20. zxy

    zxy Well-Known Member

    Jul 2, 2015
    102
    0
    0
    motion graphics for advertising at T3
    Austin, TX
    controls

    hey cerbo,

    I haven't received any criticism so far about the controls not being responsive...not sure what the problem is. One thing to check, just to be sure, if you hold your finger still on the screen and wait for the meteor to touch your finger, it won't respond. only if your finger hits it directly or if your finger swipes over it. This is technically covered in the "how to play" tutorial but perhaps easily overlooked.

    The hardware definitely shouldn't be the problem. only older devices aren't fast enough to play properly.

    hope that helps!
    zxy
     

Share This Page