well because my question was ignored by devs i am gonna ask it again. why enemy units can heal when they are attacked by lizards with third level of the guild? description of lizards says something different. and about the shops in the game. there are so many useless stuff in there if you play at legend difficulty. that makes grinding the shops really annoying. actually more annoying than in first game. at least refresh button in the shops would be something good. and please dont say that it's part of the game. to press the quit then shop and then again and again.
It's working for me. The new map is ridiculously hard though, so if you have anyone at Legend, be prepared for them to fall back below Legend for a while... (Or maybe I'm just missing something...I've only tried it with Lovell.)
Some enemies are immune to burning, so it doesn't affect them at all or stop them healing. Some other enemies can cast healing spells, I don't think burning stops them casting those either.
i am talking about enemies which get the sign, so they affected by that. well and if casting healing spells works than description of lizards ability should be changed.
Gimka, are there any plans for a traditional RPG comparison interface? Simply, another equipment info windows that pops up below the window for the currently tapped item, showing the stats of whatever item is equipped in the relevant slot (or slots, for the accesories). If you want to make it really helpful and convenient , add little arrows next to every stat in the window for the unequipped item, indicating whether the stat is an improvement or reduction (along the lines of green upwards arrows for the former, red downwards for the latter, but tailored to the DC2 graphical style). (An alternative would be to expand the info pop-ups for items and simply display the stats of the equipped item in brackets next to the stats of the unequipped, color-coded for improvement or reduction.)
If we still want to get the BBQ but haven't reached the required reputation level should we update the game?
Hi folks, Sorry, it has been a while. I have been occupied with fixing the issue with 1.0.1. v1.1 is up now! Eev, some enemy units carry health potions and will heal themselves with those regardless if you use the lizardmen or not. Though, if you use high dps units, like Wizards, they sometime can kill those enemies immediately without giving them the chance to use the potions. We had discussed about adding a refresh button to the shop but the rest of the team doesnt agree. We will improve the shop later on, but not by adding a refresh button. Ayjona, no plan yet. We are currently focusing on adding more maps, enemies and more urgent features first, like iCloud. But thats a good idea and well consider it. Thanks for the suggestion. Masmo, you can update the game. BBQ will still be there as long as you are using the saved file from v1.0 or v1.0.1. Thanks for playing!
fair enough with these lizards, but still it might be good idea to give another description to this ability because using healing potions is kind of healing too. yes somehow to improve the shop would be great. i mean, constantly refreshing shop by the way it is now is not that fun. it is just like meaningless pressing the same buttons again and again. especially because even with the new update only the last items are somehow interesting for legend difficulty maps.
also another question and it's about aiming, why melven aims those fast enemies on stonebreak when they are in top area and not ones which are already in the area where she is? and actually there are more examples when melves aiming is not really optimal. multitasking is still kind of broken, even if you are just on the world map and turn off device the game closes and it's not quite pleasant too. new map is actually quite interesting. for melven easy even on heroic but legend is much more challenging, seems like these bosses need some specific strategy.
Yep, mellon or what ever her name is on my game has +12 targets or something op like that but she only ever hits +4 at a time from what I have seen. How are people doing deepweb on the higher difficulties with the warrior hero without taking any losses, if I prepare for the first banshee I lose a couple of lives on the skeletons but if I prepare to fight the skeletons that initial banshee gets though without a problem. Master difficulty with general level 63 If he could hit the banshee with his sword it would be SO much easier!! Or is there a special type of sword that can do it? By the way what is the ability +greed?
I need a bit of help. How do you unlock the other units? Like halfings, ect? Do they get a guild or what? I just finished the game with Melwen and have not seen anything other then the basic units. -Altrez
Hey guys, I am having an issue with the game running in the background. Before the update I could lock my device, reopen the app, hit Start Campaign and it would load to where I was last on the level I was playing. So far today when I lock my device and go back into the game, I am back at the world map with no saved progress of the level I was working on. Is anyone else experiencing this? This game is sooooo awesome btw. Great to see it being worked on and content added so short after release . Cheers to Gimka on the game!
IIRC, earlier in the thread, the developer said the game auto-saved when you press pause, so have you tried pausing before you lock the device?
Thanks for the response. I do believe I paused the game because I set my phone aside to do some work while it was paused and the phone locked. When going back in I seem to have been ejected from the game. I will test this further throughout the day