Daviddes, I understand the issue. It has been changed now so that the bonus items will still be available if you have the previous saved game. So, make sure to at least run the game and play a map (or just change the option) so it can create the saved game before you update.
REkzkaRZ, you don't need to watch or click the video. Just open and close it again. BTW, if you haven't noticed, your url is broken if I click directly on it.
For Melwen, build up her Sorcery and get a lightning wand (elite or higher). Melwen can take care one side by her alone up to certain waves so you can concentrate on the other side. On the other side, build Halflings guilds. They will take care of the gnolls and generate money, which you can use to build Squires guild to take care the Orcs/Trolls. You can also build Archers guilds if you have high Bowmen Commander (or you equip artifacts that boost your bowmen attack). Later on, you will need to build Archers/Rangers/Marksmen to take care of the Flying Goblins and Mages/Wizards to take care of the Ogres. Alternatively for early waves, if you have high Wisdom and Power, you can equip magic item that allow you to cast mass damage spell. But building these 2 skills are more expensive skill-point wise. Hope that help!
By coincidence, I just 5 starred this map with Melwen an hour ago. I had alchemy at level 2, and traded 200 mana for 40 gold at the start. I am not sure that is strictly speaking needed. I used a pretty good fire wand, like +65 attack, 60% damage, and had sorcery and mages maxed. I had a helmet which added around +8 to mage commander and +8 to infanty commander, and a ring which gave Melwen another +150 attack and some mana. I was able to afford this stuff by doing some freestyle master levels, which are good for 50 tokens a pop and allow you to work on two achievements simultaneously, the finish a level with 200 mana (necessary for alchemy) and the 5 star a freestyle level, necessary for bonus stats. I bought most of these items once my rep hit "4", but some may have been rep 3 items. My Melwen could basically solo until wave 10, when a bunch of little guys come out. So I prioritized a halfling guild for Melwen's side, dont recall exactly when I bought it, but it was early. On the initially undefended side, I rapidly built 3 or 4 level 2 mage guilds, which I upgraded to level 3 over time as the enemies eventually get too tough for level 2. I eventually added a squire guild in between some mage guilds, and leveled one of the mage guilds up to an archmage. I also added 1 or 2 more mage guilds on that side at some point. On Melwen's side, Melwen doesnt need that much more help. I believe I only built 1-2 additional mage guilds. Feel free to ask any questions, but I cant really help you if you dont have sorcery and mage commander up.
Thanks for the reply! -Nowhere is it stated that wizards are slow or do a lot of damage -I don't know how to "upgrade" archers to rangers -I *have* tried using archers and lizardmen. I think the issue is that my bow commander skill is really low, but at this early stage in the game...how could it be high? No information on my units or enemy units given is really annoying. There's a manual, but its almost unreadable on an iPhone screen and lacks structure. Why can't I click my men or enemies to see their stats?!
Have you not unlocked the academy yet? It tells you the stats for all of the units. I'm assuming you started with the general instead of Melwen?! Melwen's a bit easier to start out with. I think that's why she's the default character at the beginning. If you're still at Razortooth, you haven't unlocked the ranger upgrade. I read the manual on my iPod fine, and I thought they did a pretty good job with it. Though, I read it a few times before I played so that I could fully grasp what I was reading.
That's thoughtful of you, although I still don't like "disfavoring" people who buy the game later. I guess there are always going to be marketing tactics that work but some people don't like. Maybe the gain you get from increased loyalty from your early buyers is worth the cost of later purchasers feeling unappreciated.
Thanks for your tips. But my melwen's sorcery and mages commander are both at max (50). Apparently the key here was the weapon melwen uses. The moment I switched to an ice type area-effect weapon, the level became a breeze even on heroic, got perfect score on my second try. Using a fire-type weapon made the level impossible because for some reason all the mages guild will use this super weak single-hit zap attack (even though melwen uses fireball) that does less damage than ice, has no area effect, and does not slow enemies. I think this might be an imbalance issue because clearly ice weapons are much better than fire weapons due to this. The last enemy of the level, some kind of red troll thing that's not in the monster list, was very hard to kill and immune to pretty much everything except the arch-mage. This is also an imbalance issue because a level 5 mage does pretty much 0 damage to it, yet the moment you upgrade it once more to level 6 (archmage level 1), the boss will die in like 3-5 hits. It's like suddenly the attack power of the mage boosts by 100x just because you upgrade it one more time.
If an enemy has armor X, then boosting your attack value from X to 1.1*X will increase your actual damage by an infinite factor (from 0 to 0.1*X).
"Lovell is an archer and rules through the air. She also has skills that allow her to deploy and upgrade troops at a faster level. The big trick for her, is the heavy armored big bosses. You will need some really buffed infantry to help her with that." - Quote from DC Forum Ultimately, if you play with everyone, you'll unlock all of the units and get the special items. Plus, playing with each character will (well, for some ppl like myself) maximize the longevity and enjoyment because each character is different and you'll need to deploy a new/unique strategy.
Well I don't think there is any difference in type of damage between a mage and an archmage, just like there's no difference in type of damage between archer/sniper and knight/cavalier. At least in the monster list it none of the monsters have immunities to specific units that I've read.
What are you talking about? I didn't say anything about types of damage. It seems to me you're having trouble with this game because you don't understand how armor works. The results you describe are perfectly natural given how the game works.
Somewhat simple way of putting it: Mage - highest attack is 368 at level 5 Archmage - I think the difference is that the attack radius is increased and you can attack more enemies at once. Wizard - Highest attack is 1116 at level 5, lowest is 550 at level 1 Just apply those basic things + the items you have equipped + the speed of your attack and its radius to the health, armor, and resistance (to attack types not necessarily units) of enemies. It also seems as if lower ranks do worse against higher ranks. I mean the manual is super detailed with numbers and back end logic, but it gives you enough understanding IMO. Stuff like that is usually for the player to (somewhat) figure out. There's a decent bit of info in the manual - speed, damage, armor, resist.
This is what I'm talking about, explained in a much better way than your math formula: Right so I'm guessing some boss monsters have higher than 368 armor? Well this is why I said it's imbalanced. Level 1-5 units are completely useless against these bosses because they have higher armor than maximum attack power, the only towers doing any damage are R3 units or your hero, and unfortunately in the case of sandsea your hero is all the way at the other edge of the map and can't attack this boss. How many R3 units can you really afford in heroic and higher? 1 or 2 max I'd say if you want to get that gold star since you're not allowed to sell any units.
"Hard" is not the same as "imbalanced". It's supposed to be hard, especially if you make the wrong choices. You found that making better choices makes the game much easier. That's the idea.
The "Smith" ability means, that units can research improved blades and armor. So as you upgrade your Dwarves, you'll also have the possibility of upgrading their weapons and defense. The higher level of your Dwarves, the higher upgrades they'll be able to make as well.