More stars = higher rep. Perfecting a map on a difficulty = more stars. Doom is when a cloud appears over an enemy and shocks it with lightning periodically. It only happens to boss monsters or high hp monsters that survive multiple hits.
The in-game Game Manual is your friend - Doom is in the Order Magic class of spells: Basic/Advanced/Expert Order Magic, and in order for you to reach the next Level, your Hero needs to casts 10x/30x/80x Order Magic, which allows your hero to use Order Magic artifacts up to Superior/Elite/All quality. Playing campaign is the only way to gain stars on the map, and thereby reach the next top tier difficulty level. - Say from Heroic to Legendary. Completing maps (on the World Map) in campaign is the only way to improve your reputation.
Because it hurts the leaderboards. If people go crazy, the leaderboards are pointless, and we'll have to reset with another patch I just did. I can't be here 24/7. I try to be on as much as I possibly can...
Oh that thing. Doesn't seem to do much on master difficulty though... I thought it was a cast-able spell. Argh... perfectionism just got a new meaning.
Here's the problem. If you want the glitch to be noticed by the dev, PM them. Whenever you post a glitch on a thread, it's gonna get exploited for sure. There's no question about it.
I don't think anyone here said "here's how you do the glitch...", unless I missed something. I don't know how to do any of the glitches, and if I did, I wouldn't exploit them.
Yes, you need to equip the spell artifact. There are 7 spells to choose for Melwen. Check Elf Hut 5th tab.
Upcoming new map for update 1.1 Name: Sanctuary Description: The General and his remaining forces have returned to his kingdom. A large city/castle background. Daytime. Our peace is short lived, apparently. Report from other cities across the land have indicated the continued, sporadic uprising of Forsaken forces, as well as new foes no one has ever seen before. And now, small forces of Forsaken are at our very gates as well. To Arms! And a new enemy!
@Gimka: Hi, some thing I like to see ''fixed''. 1- a golden coloured ''Gate Life'' that tell you that you'r on a perfect score, if an enemy pass, the color return to the default white 2- some adjustment for the tooltip, sometimes it don't work well (touch different times and noone work, like a small stuck), and it's a bit difficult to select the voice I want to see.. maybe add a small light marker, a bit above the the touched area, and select with this? It could be more accurate? 3- It's normal that in the 3 story chapter i can play with Malwen? maybe the first time it's better to play like the story goes on, maybe only for the first win.. In the story i'm the general that are still looking for Malwen, so WHY i can use Malwen in the level?! It better to follow a story driven hero select the first time i attempa a level, don't think so? Otherway the GAME is great.. I'm loving it! (like i did with the first) GREAT GREAT GAME! CONGRATULATIONS
lucrezio87, Great idea! We'll consider on adding indicator for perfect score. Maybe we can also show the number of stars somewhere in the game and if an enemy passes or you sell a guild, 1 or 2 stars will be shown broken. We'll look into the tooltip detection. The first 2 stories are actually told from Melwen's perfective (thus the Lizardman advisor). So, it's expected to start with Melwen. The story switches to General starting the 3rd map. Thanks for the suggestion and I'm glad you enjoy the game! Happy defending!
Man, when the Lizardmen get the upgraded bow/arrow damage, they destroy. So fully upgraded Lizardmen > Rangers?
They're more cost effective than rangers, and their fire DOT can hurt. However, I'd go with rangers if the extra attack radius can hit an extra lane or two. That way, the ranger should be dealing more damage than the lizardman and hence, be a better choice. I just find the lizardman's attack radius to be a bit disappointing at times, missing out on a lane by a few pixels.
@Gimka: Happy you've enjoyed my suggestions! And now 2 more, little, ideas! 1- a simple Retry button in the Pause menù, without to Abandon - Re-Start - Skip Story. 2- a Return button in the Embassy selection construction menù.. If I click Embassy, to return to the previous
Sorry, but from the TA App forum browsing I can't Edit 2 - a Return button in the Embassy selection construction menù (IN-GAME).. If I click Embassy to select whic one build,the only way to return to the previous Guild construction menù is to deselect the construction spot, and select it again. Hope this can help make a perfect still better!!
Oh! I second the level Retry button. That would save a lot of time. Also, Gimka, the game manual says Lowell's Archery skill gives +2 attack per level, but it's actually 1. Just fyi. 2 would be nice, seeing as how it costs 2 skill points. Man, Stonebreak is hard. My Lovell has 3 stars there and 5 stars everywhere else.