While I am really enjoying the game, I do agree with the criticism that 60 waves is too much for a level. You can have a lot of effort wiped out very quickly and restarting can get frustrating after already playing the level for a long stretch, Also, the gems are a critical resource (and what can be purchased via IAPs) and are hard to obtain. It kills me when I accidentally blow a ton of gems by mistakenly triggering an ability in the heat of the action. This is what will likely cause me to abandon this potentially excellent game. I don't mind a difficult game, but these flaws make it too frustrating for me. Not recommended in it's current state.
This goes out to all who thinks that 60 waves are too many.... Have you ever played Bloons? The minimum waves on easy are 50 , going up to 85 in the highest difficulty. This is the exact same, no problem
Yeah this is pretty deceptive of the Devs imho and would have pissed me off if I'd purchased the game before reading the warnings from you and others. I'll watch it for now to see if the Devs wake up but until then it's a no buy for me. Thxs for the great review!
Well, bought the game because I love TD and want to support premium games and I love the look and layout of this one - it's put together really well. My experience: downloaded game first on my iPad. No screen rotation meant I had to keep the iPad either resting on my lap or holding up the cover lid so it wouldn't keep dangling (please allow screen rotation!). Every time I clicked on a tower to see the upgrade cost or to upgrade, I expected the dialogue box (large on the iPhone) to go away when I pressed the "Go" or speed up arrow button - it wouldn't - you have to touch elsewhere on the screen (and in some places that still wouldn't make the dialogue box go away) - I ended up accidentally clicking the special power ups and burning gems trying to get it out of the way. Got through about 30 waves, still wasn't done with the first level (thankfully the speed up mode is fast! but 60 levels really is excessive here - I guess the only mobile TD I haven't played yet is Bloons, but now I know to avoid that one, apparently) so decided to pick up where I left off on my iPhone later. Doesn't appear to transfer progress between devices, so I still haven't had time to get past 40 waves of one level of the game on either device yet.... which means I haven't run up against any need for IAP's yet, at least.
Any TD lovers will tell you that's normal for many waves. What was left out is that, there's a fast forward button to speed up the wave attack. There's no new surprise for this genre. Overall this game is well put together and if you have TD itch since not many TD been developed, this will scratch it for now.
Granted the hurry up button is a cool feature.... 60 waves is way too much... especially considering little variation with in. 12 waves and one boss wave is legit.
I was about to pick up this game given it is "supposedly" a premium TD game until I read this thread. Appreciate the effort put forth by the developer, as making a balanced and engaging TD game that is not "pay to win" is very difficult. Agree that the stages are too long. Also great concerns about imbalances in resource management, upgrade cost, and IAP which a number of previous posters say are actually "necessary" to make significant progress in the game. I think for now I will wait to see the improvements in the next update before deciding.
True! For a $3 premium game it has this red crystal that is very hard and grindy to get. Premium games should have this optional currency but in this game it feels like a necessity. Why do I have to grind for drops repetitively just to unlock towers. Can I just have one currency for unlocking towers instead of these trinket drops. 3/10 will try to refund. But the game looks really nice.
After playing this game for few hours, I would have to change my opinion on this game as you have pointed out. The easy mode was somewhat easy, but once you get into medium, was pretty hard and need to grind. The red gem is really hard to get unless IAP which I just hate when it's a premium game and have to grind to get new towers!!! I want my refund!
Oh come on. A premium title with pay-to-win?! This title has my attention until I looked at the top IAPs. Wanna ruin a good thing? Add gems.
I would buy if there weren't IAPs. Looks pretty but I'm not into supporting paid games that require IAPs to advance.
I have put about 5 hours or so into this game and I am finding it to be very difficult. The gems are extremely hard to earn other then grinding. It is a shame because the game could be great.
A game should not have IAP's (except for additional DLC content or cosmetics) if it has a price tag up front. I'm sorry but I feel that this is an extremely greedy move on the dev's part, regardless of how much polish/potential this game has. It's clear that the IAP currency is earned at an excruciatingly slow pace through playing in order to push people into buying the currency as an IAP. That's a F2P tactic. Plain and simple. Very dissappointed. Don't let this become the norm. Ha ha.
The general opinion seems to be "Great game, looks great, fun, but ruined by IAP and insane difficulty curve that forces you into paying out" Care to comment?
Since the gem frustration has clearly been voiced for developers to hopefully address, I'd like to speak to battery drain. One 60 wave round takes 7-8% battery at low brightness on a new iPad mini 4. Don't know if that is impacted by playing in fast forward but certainly not grinding for gems at snail's pace.
hmm, i'd love to buy this game, but if the devs are not willing to change the way you upgrade your towers (so we can truly play this game without iaps) i won't buy it. hope they respond soon here
I emailed the publisher from their web site a few days ago with no response. Also no response to App Store reviews. What a shame!