Universal Deep Town (By Rockbite Games)

Discussion in 'iPhone and iPad Games' started by Boardumb, Apr 5, 2017.

  1. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
    1,715
    10
    38
    Another one of the game that doesn't explain why you can't join guild.. Got it fixed and joined TA
     
  2. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
    1,715
    10
    38
    I don't like the guild functions... There is only donate.. Wtf.. They should implement trade instead... Donate is useless
     
  3. TZimmerman

    TZimmerman Active Member

    Oct 20, 2013
    35
    0
    6
    Well the game is new.....so give it some time to get going.
     
  4. Themagicjesus

    Themagicjesus Well-Known Member

    Sep 2, 2012
    140
    0
    0
    Man I remember when games launched with finished features...
     
  5. woogoat

    woogoat Active Member

    Sep 3, 2013
    29
    0
    1
    Great work on the game. Looking forward to some more polish and features.
     
  6. baldeagle86

    baldeagle86 Well-Known Member

    Dec 21, 2013
    737
    0
    0
    Yeah I'm enjoying it a lot! Guild is down though so chat isn't working :/

    How important is a greenhouse? Considering breakin down resources for the moonstone
     
  7. TZimmerman

    TZimmerman Active Member

    Oct 20, 2013
    35
    0
    6
    So do I but the NES came out in the 80's......
     
  8. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
    1,715
    10
    38
    I am missing two moonstone.. The wood should give u some coins.
     
  9. zero11010

    zero11010 New Member

    Apr 14, 2017
    1
    0
    0
    Fun. Looking forward to more updates.

    Fun app. A couple of major bugs. A few really minor bugs.

    • Every time I've clicked to go to the guilds screen it hangs on a loading screen. Lame, but whatever.
    • The icons for ore are pretty problematic. There's no good reason to use one icon in the resources screen and another icon pretty much everywhere else. They should have a single icon and stick to it. It shows they're new to UX, but this isn't the end of the world.
    • Going back to the same resource page you had open previously is another example of poor UX design.
    • Some quests have you build X of a thing and will track anything you've ever built. Other quests want you to have X of a thing in your inventory to complete the quest. This is silly and makes it seem like different people wrote different quests. It should be one way or the other (and tracking if they've ever been built seems better).

    Some basic tips:
    • At different phases of the game, specific ore will be more critical. Pay attention to the drop rate of things and move your mining stuff around to get the things you actually want. So, if you need more iron than you need copper .... move your mining operations from levels that give less iron to the levels that give more iron. I know, simple, right? Basically, this means you'll keep cycling your mining operations from the higher levels to the lower levels. This also reduces the perceived value of creating additional floors.
    • Generally, the items seem well balanced in terms of time/cost, but I haven't done an in-depth analysis. The game balance seems solid at a glance though. So, selling bars are better than selling ore. Selling a crafted item is better than selling the bars that make up the item.
    • Buy a second drone (with in game currency) as soon as you get the chance. Save some gems. Not sure if a third drone is worth it yet. So far I see little value for chests or speeding up build processes, and a huge value for drones.
    • Like all games with timers ... make sure you have it doing a thing that will last the duration you'll be away. If you have 20 minutes of materials to craft X item and 3 hours of materials to craft Y item and you won't be back to the game for 5 hours .... craft Y item while you're away.
    • Chests seem really poorly balanced.
     
  10. baldeagle86

    baldeagle86 Well-Known Member

    Dec 21, 2013
    737
    0
    0
    How do you create other rare materials from dust?

    Also what is the max level for the computer/weapons/mining console?
     
  11. woogoat

    woogoat Active Member

    Sep 3, 2013
    29
    0
    1
    I believe its 10 dust for 1 item.

    Max level for weapons is 1 until a future update. Mining consoles are capped at 7.
     
  12. woogoat

    woogoat Active Member

    Sep 3, 2013
    29
    0
    1
    You can eventually turn wood into 50 coal which is pretty useful. I wouldn't skip the greenhouse.
     
  13. Unclechris

    Unclechris New Member

    Sep 3, 2017
    1
    0
    0
    Boss tip for android

    Hi guys. I have what you may call a little cheat for bosses your really having a hard time with. Some you may simply need to level up ti beat but heres a little trick.
    Use freeze spell for this one.
    So basically what you going to do is freeze boss and attack constantly until you see freeze fading hit your phone sleep button and wait the amout of time it takes you freeze spell to regen and then turn your screen back on and hit freeze again reight away and repeat :) only tested on android.:D
     

Share This Page