Crystal clusters? Where am I supposed to find these Crystal Clusters? I now have two quests, one to find 3 of them, another to find 9 of them in a single dive. I've been down to 600 meters where it seems like just endless rock to drill through. The quests didn't update when I swam to the single large crystal you occasionally see.
I believe these are the crystal clusters that grow near the green/jade areas; usually around 150-200 depth. I run in to these all the time whilst looking for sharks to kill #
Complete collections are worth 1star. When you sell them and re-collect them they are worth 2 stars. You can do this 3 times for a max of 3 stars. ⭐️⭐️⭐️
And then can they be sold again? I just sold two collections and then noticed "Collections complete: 0 out of 25" in the top right corner...
There's still a small bug in this that wasn't in the previous version. When you drill a cube often items will "teleport" about an inch down below the action... forcing you to have to tap on the item and using air. It's a small thing but I don't remember the items jumping around on the screen like this on the original version. Makes it seem a little buggy.
Thank you Oats, found it with your guidance. I guess I need to spend some time at the higher depths to see the stuff I missed in my race to the bottom.
Where are the mines that you are supposed to denotate for the mission, havent seen a single one and ive played for over an hour...
I believe they are just a little bit below the "super boost" level... Not as deep as the turbo boost takes you but a small way under the super boost depth.
Hey all, Big thanks to the forum regulars for helping out with some answers over the last few days. Crystal Clusters are generally depth 3 Mines are depth 3 and 4 Collections level up every time you complete a collection. So you need to sell and start again to get a 2nd and 3rd star. Once at 3 stars you can no longer sell. Cheers for all of the bug reports too. The biggest bugs are the lock-ups which we're still struggling to reproduce consistently but some users have sent videos which we're using to analyse things so we might be able to squash a few more. As for other things... Collateral Damage Mission: Currently resets after a dive. This will be sorted in next update. The collection screen stat will reset when you sell. Otherwise it doesn't really make much sense. You can still get an achievement for completing each set once though. Objects 'teleporting' once they land: Known issue that stems from the collision detection. It's a trade off for sorting out issues with not being able to tap on areas around chests when they open etc. It's on the list of things to look into. Facebook links not working properly: Different devices and OS seem to inteprit these links differently. Looking into but might not be much we can do about this. Android suit not unlocking on Kindles: Not sure why this is. Again being looked into. Rank 9 in-game image has 8 stars: Someone noticed that there's the wrong amount of stars on one of the images. This has changed and will be fixed in next update. Re-spawning creatures: Most noticeable with sharks and if it happens once in a dive will probably continue throughout that dive. A pretty horrid bug that we partially fixed a while back. Not sure why this is still happening. Will look into it but might be more work that we can afford to do at the moment. Restore Purchases: Due to new 'rules' and updates to the plug-ins we use for IAP's there is currently no pop-up confirming whether the restore worked or not. The function does still work but no alert is given. We've update the plug-in but not sure if this will sort the problem out. As mentioned the button will restore the coin doubler even if it doesn't say anything. Lastly there's an issue (that wont bother many of you here) where performance is pretty horrid on some devices with Android Lollipop installed. There's a long and boring reason for this but basically it involves the development platform we use to make the game still ironing out kinks with their apps running on Lollipop. We've updated to the latest version of the SDK though so the next Android build will 'hopefully' sort these issues out. Phew! Chunky post! Thanks again for all the comments, emails and support. It's been great to see so many people enjoying the update and has made a tough few months work feel worth it Cheers, Dave aka The Art Monster
Does anyone have a complete set of DEM BONES? I've been hunting sharks for a week and received multiples of everything except the right leg! Anyone else finding it hard to get the right leg?
Hey all. Just a mini update to let you know we're still working on the next update but should be finishing up and submitting Monday. We've spent a couple of days re-working the loot collision code to try and smooth out some of the weird stuff that happens (like loot getting stuck in blocks etc.) as well as working through many of the other fixes on the list. Oh and we managed to fix a couple more of those pesky lock-up bugs thanks to some superb bug reporting from users. Hoorah! So thanks to everyone who helped with that. You rock. Right, that's it from me. Have a great weekend everyone
It's Monday and we're on the last few tasks before testing the new update and hopefully submitting to the App Store / Google Play / Amazon. Just thought I'd mention that we DID eventually find an issue with the Dem Bones Right Leg. We were stumped for a while as some people had found the leg (including us in testing) but it seems there was a little problem that was stopping the equal chance of the bone being spawned (It was actually something to do with the skull having a knock-on effect). So this has also been fixed and will be sorted in the upcoming update alongside all the other stuff.
help with terracotta soldier Could anyone help me i cannot find the second from the left terracotta warrior i believe it is the teracotta soldier#1. I have completed all other colletions except this one and have been looking for it for months.
Hey Ludunz! Terracotta Soldier #1 can be found between 64-115m, although as with all loot it might take a fair bit of hunting about for it
Whilst I'm here it's probably worth mentioning that we're into day 8 of waiting for Apple to review the 2.2 update. The average wait for App Store approval is currently 9 days so hopefully it will be approved by the weekend and then those of you stuck on Dem Bones will finally be able to finish the collection