Fix'd But seriously, there isn't anything beyond 500m... yet. However, it is probably the fastest way to make tons of money. Just get down to 550m as soon as possible and just mine diamonds, you'll be raking in the dough.
Pro Tip! I'm currently looking into a 6th depth. Not sure it will make the next content update but it's something I'd like to do at some point, just needs a bit more thought before implementing.
Oh and we submitted Deep Loot v1.6 last night! Not sure how quickly it'll be approved but keep an eye out for it. Here's a run-down of what we sorted in this mini-update... New Feature Sync GameCenter - Added a feature to the Settings screen to re-send scores etc. to the Game Center in case it gets out of sync Bug Fixes Fixed a bug where some achievements wouldn't trigger under specific circumstances - users of previous versions affected should do a Game Center sync Fixed a bug that causes the game to be unplayable once the player reaches maximum rank Fixed a bug where the upgrade screen could take coins without giving the upgrade Tweaked the buy coins screen so it's clearer when it's waiting for server responses Another lock-up bug dealt with, more to be squashed in future updates
Cheers! Still plenty of issues to fix but the more we do now the better the experience for new players...plus it will mean the Android version should launch with far fewer issues (probably have a whole new set of issues to be fair lol). Next on our to-do list is to get the latest version of FlashDevelop playing nicely with our project files so we can build with the latest version of AIR. Then we'll knuckle down on those lock-up bugs, iCloud support, resolve auto-screen flip issues and then finally start getting new content into the game, woooo!
The update should get me back to playing this. Thanks for pushing through an update so quickly after the last one. I'll try to remember to post/update a review to the appstore after the update hits.
Well, the 1.6 update is now in review...has been for a while...which is a little odd but hopefully nothing to worry about! Should be with you all soon. We've also made good progress today on getting set up for a bigger update down the line. We have the game building in a newer version of AIR which we hope will help with some of the odd memory issues on certain devices. Code Monster Dan also managed to get the auto-rotation working! Hoorah! Think we might have solved an issue with the collection screen being weird on the 3GS too. Although both these fixes need some extra testing they should find themselves included in the next update (i.e. they wont be in 1.6 but the next update). So next up is iCloud integration followed by lock-up bugs and the weird line-sight issues with the droids. Then it's other performance issues and smaller oddities. Whilst Dan does that I'm cracking along with new content. I already have some new loot collections and locations to add in with a couple of new suit ideas worked up and at least one new ship design doodled. Really nice working on game artwork again after spending a good few months away from it. ...and that's about it from me for now. Hope you all have a great weekend!
Hey guys, great game! I don't regret buying that coin doubler. I've found a bug. I had around 300,000 coins and wanted to buy the Super Atomic. After pressing the buy now button some achievement popped up. I've lost 250,000 coins but didn't get the weapon. Judging from your bug fixes list this is probably a known issue. Will I also get my coins back when the new update is out?
It would be nice if something happened when you completed a collection, at the moment a complete collection doesn't look any different to an incomplete collection in the gallery. Do you plan to add anything like that in the future?
It is Friday...Apple employees (update reviewers) are probably to busy building iphone 8 forts and throwing iphone 9's at each other whilst giggling like schoolgirls # Anyways, I am enjoying this game thoroughly and happy to see the devs on these forums working hard to solve bug issues with the fans. You have a great gem of a game here, keep up the good work!
Hi Samurai! Yeah, this is a bug that has been resolved in the latest update which is currently in review with Apple. Unfortunately that's not going to be much help to you now though Sorry. If you look back through these forum pages you'll see some great tips on how to quickly make that money back though. Hola HLW. Yup, we have some ideas for what we would like to do with the collections once completed. We just ran out of time to implement them before launch!? We're definitely going to try and sort something out for one of the next updates though
WOOHOO!! Thank you to the devs for gettin it out all sorts of quick. =oD That GC sync is really gonna be nice. =o)
Wow! I wish more games had the re-sync with Game Center. # Both achievments that hadn't registered for me, finally went through with the re-sync. Much obliged #
Ace wasn't it?! For those that didn't see it over on the Monster and Monster Facebook page here's the amazing cake one of our friends made us this weekend...
Also as some people have noted the update is live and should sort out a bunch of issues including final upgrade bug, achievement issues and the game breaking when you hit rank 10. Please let us know if anything odd happens when you update though. We've had one person email with a massive list of issues which sound more like a corrupt install or device low on disk space / memory but if it IS something more than that we'll need to jump on the problems. Cheers all! Hope the update fixes lots of stuff for you and you can continue enjoying the game
New update fixed all the bugs I encountered. Only problem I have is that the Kraken achievement still didn't unlock, even after the GC sync.