Deep Dungeons of Doom Bossa Studios Ltd You’re Going Down! Enter the Deep Dungeons of Doom if you dare… This game is only for the brave. Dungeons await, each o… TouchArcade Rating: $1.99 Buy Now Watch Media DetailsYou’re Going Down! Enter the Deep Dungeons of Doom if you dare… This game is only for the brave. Dungeons await, each one deeper, each one more perilous and each one more challenging than the last. - "Gorgeous pixel art and animations" - 90% Touch Arcade - "One of the freshest and most thoughtfully reconstructed RPGs on iOS" - 8/10 Pocket Gamer - "Deep Dungeons Of Doom Isn’t Just For The Brave; It Should Be Played By Everyone." - Indie Statik - "Pacey and immediate, Deep Dungeons of Doom offers no-frills, retro-themed fantasy fun." - 8/10 AppSpy - "Deep Dungeons of Doom follows a path I don’t think I’ve ever quite seen before." - 4/5 148Apps You will meet monsters and you will need skill and tactics to defeat them. You will find weird and wonderful treasures along the way. Most will help you, but some might not. You may choose to play as a Crusader, a Witch or a Mercenary – in fact each one might well be required if you are to successfully complete your quest – but knowing when to use each one is something you are going to have to figure out for yourself. The reward for your endeavours? The Deepest Dungeon of Doom. Never before has such evil existed on such a massive scale. Only the most battle-hardened rogues will stand a chance of making an impact. Game Features: • Relive the 8-bit era with super-stylised visuals, music and SFX • Simple gameplay with a wicked learning curve • Choose from 3 characters, each with their own unique abilities • Battle monsters in increasingly deep and difficult dungeons • Explore a world of magic, evil, power and redemption Information Seller:Bossa Studios Ltd Genre:Adventure, Role Playing Release:Jun 03, 2013 Updated:Oct 17, 2014 Version:1.2 Size:39.7 MB TouchArcade Rating: User Rating: (40) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Fleabag323 Well-Known Member Dec 19, 2008 1,239 27 0 #2 Fleabag323, Jun 4, 2013 Last edited: Jun 4, 2013 The loading screen was the right size for iPhone 5, but as soon as the game started it changed it. Hopefully just a bug. Given that the gameplay seems to be based on left/right taps, I don't want to mess up because I'm pressing in the black areas on the sides that don't receive touch events. I don't understand how these keep getting past the approval process even though they were supposed to have mandated iPhone 5 optimization and retina graphics since the beginning of May. EDIT: Even more oddly, it does receive touches in the black bars. Is it intentionally not displaying stuff there? It's weird; I've heard about this being on OUYA, but there was no announcement that it was about to be released on iOS like I'd expect. Maybe this was an accidental release. Maybe that explains the lack of iPhone 5 support; this could be an older build submitted before May to make sure they get to keep the name. It seems like you purchase six more dungeons (not sure how many are in by default yet) for $2.99, one of which is endless. You can also buy bundles of gold for up to $150. There are also bundles of revives for up to $65. If the devs are reading this, the arrow button to go back on the Career Stats page is facing right, when it should really be facing left like every other back button on iOS. All the menu buttons are also pretty hard to see the icons on because it's really dark brown on brown. Having the icons be the same color as the emboss on the edges of the buttons would really help (or gold or white, like some of the other UI elements. Gold would look nice). It's especially bad on the achievement and leaderboard icons in Other. The Icon is sort of the same way; it practically just looks like a red square. Something involving this (http://assets.bossagames.com/ddd/bossa_ddd_ouya_icon.png) would look so much better. The left and right arrows in the encyclopedia also look like they're greyed out, so I didn't tap them the first time I looked. It would be much more obviously if they were gold like the rest of the trim on that screen. Inertial scrolling on the map screen would be nice, but it's fine without it. The scrolling behavior in the stash is really, really weird. It's like a paginated scroll view but it stops you at a certain point before going to the next page with a glow that's like the glow on Android at the end of a scroll view. EDIT: Scrolling between floors also has the same awkward scrolling behavior. Ugh. EDIT 2: To be clear, this is just picking out the things that could be fixed. I haven't played much of the game itself yet, but it seems interesting. The different things it says on the button to start a level are amusing. TheEvilRobot Well-Known Member Apr 4, 2013 895 0 0 #3 TheEvilRobot, Jun 4, 2013 Oops I posted this thread a few min ago. Didn't know you already made it Anyways, this is a really fun game! Fleabag323 Well-Known Member Dec 19, 2008 1,239 27 0 #4 Fleabag323, Jun 4, 2013 Game Impressions So it seems like the first 5 dungeons are free, and the next 6 (the last of which is endless) cost $2.99. I'm not sure how long that would last, though. I feel like the endless dungeon should be the main game, and the campaign of sorts could be purchased separately. As it is, there is little reason to buy the microtransactions before getting the rest of the content because it's not difficult, but I don't want to pay $2.99 for the rest of the content since I hate games that "double dip" in the sense that they're at a comparatively high price yet still have microtransactions. All that is in addition to the fact that I don't really "get" the game. All you do is tap the attack side every certain interval, but tap the shield side when the enemy is at the beginning of its attack animation. There are extra things like holding attack to regen health or do other effects for alternate characters, but if you don't mess up in the first place, you don't need that. I feel like there could have been a much better game made with the fantastic enemy designs and animations. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #5 Gabrien, Jun 4, 2013 There are more good ideas here than at a Procrastinators Anonymous convention, and a fair bit of depth to boot, but the IAP implementation feels like a Zynga honcho just threw up all over my screen, and makes the overall experience a bit...icky. Kotovsky Well-Known Member Aug 22, 2012 509 0 16 #6 Kotovsky, Jun 4, 2013 Reaaly good game. Always looked for dungeon crawl with global hero leveling. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #7 Sanuku, Jun 4, 2013 Game Impressions Subscribe to the TouchArcade YouTube channel Opinion Well-Known Member Apr 25, 2013 92 0 0 #8 Opinion, Jun 4, 2013 Enjoyed the game but it didn't keep me interested for very long once i read about the small amount of levels and such. litenDavid New Member Aug 21, 2012 2 0 0 #9 litenDavid, Jun 4, 2013 A lovely little game! Beautiful animations, and the timing-based gameplay works surprisingly well. Also very polished with nice cutscenes and integrated bestiary a la Castlevania. Not sure yet about the lasting appeal, but so far this little gem is giving me much joy! tops2 Well-Known Member Jan 21, 2011 2,082 55 48 #10 tops2, Jun 4, 2013 Ditto for me too. Pretty fun so far from what I tried. I like how in dungeons, there's random loot to gather for that session. The game feels like a "rhythm" game to me as you can only attack at certain times, and you have to pay attention to enemies' attack animation. There seems to be other fighting mechanics thats still be introduced to me even 4 dungeons in. Outside of dungeons, there's an "alter" which seem to be permanent things to unlock which seems to modify your stats inside dungeons. There's different conditions to unlock each item (ie: beat certain dungeons, find certain places inside each dungeon, etc), then you can buy it with gold you win from the game. There's a "stash", but currently I don't know what its for. The IAP isn't that bad *to me*. Basically one IAP to unlock the rest of the game. One set of IAP for extra lives so you can "cheat" and continue should you die. One set of IAP for extra gold so you can buy your stat modifier upgrades quickly. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #11 Exact-Psience, Jun 4, 2013 If you put it that way, i'll have to check this out. Kotovsky Well-Known Member Aug 22, 2012 509 0 16 #12 Kotovsky, Jun 4, 2013 Have anyone found any secrets? tops2 Well-Known Member Jan 21, 2011 2,082 55 48 #13 tops2, Jun 4, 2013 Haha..it's only my experience though. I'd say I'm not as anti IAP as others so maybe I see things differently. That said..as with others mentioned..I don't know the longevity of this game for me since I'm in the "honeymoon" period for the game... But I'm having fun so far. Fleabag323 Well-Known Member Dec 19, 2008 1,239 27 0 #14 Fleabag323, Jun 4, 2013 There's obviously no harm in trying it, and it was interesting while the free content lasted, but it seems like you don't get very much for $2.99, especially considering that almost half of the content is free. It's very difficult to say without trying the endless dungeon, though. It's just a more "premium" price compared to the usual paymium games, which aren't usually more than $.99. All that is on top of the fact that the game itself is very easy. Varied enemies help a little, but after a while it feels like you're just pressing the same button over and over and a different one when the enemy raises their arm. I was looking forward to the game, but it's a bit disappointing. lnxr0x Member Apr 11, 2013 9 0 0 USA #15 lnxr0x, Jun 4, 2013 Enjoying the "free" portion of the game so far. I love the visual style and don't mind the repetition so much. I think it would add depth if the enemies got harder while letting you keep your "leveling" stats after finishing a dungeon. kLy New Member Jun 20, 2010 4 0 0 #16 kLy, Jun 4, 2013 Not quite sure how magic really works in the game? Does it basically just do more damage or are there some spells / abilities? If its just damage I don't really see the point. Seems like you might as well stack +attack rather than magic? Since that will give you more damage anyway but without using up mana. A heavy magic user would be pretty useless when the mana runs empty. And since you can't choose *not* to do a magical attack there isn't even a way of controlling your mana spending. jsrco Well-Known Member Patreon Silver Oct 15, 2009 2,134 1 38 Coordinator Seattle https://www.Fatthunder.com #17 jsrco, Jun 5, 2013 Abilities and randomness can add mana. I haven't tried it with the other classes, but there is a random monk that will give you attack advice - holding down the attack button can charge up attacks and do diffrent things. This mechanic should have been included in an instruction page. This game is surprisingly deeper than just tap left or right. Aside of the IAP there is a pretty good game with a lot of style if you are into fantasy at all. Some pretty obscure references in there - giant snake boss called Krom. I actually plan on keeping this on one my device - its great for a quick play. Only problem I have is that there is a bit of a slow down when switching to a new floor on the Iphone 4. gemineye62 Well-Known Member Feb 16, 2010 641 0 0 #18 gemineye62, Jun 5, 2013 So far, I'm enjoying this game. The pixel art and animations are great. The skeleton coming back to life a couple of times after dying was a pleasant surprise. I could definitely see the developer adding more to this game as time goes on, but, I like it the way it currently plays out. Also, I have no slow down on my Ipad 2. It runs just fine. Thanks The#1 Well-Known Member Aug 3, 2012 55 0 0 #19 The#1, Jun 5, 2013 Boring ineptidude Well-Known Member Apr 22, 2013 110 1 18 Trees USA #20 ineptidude, Jun 5, 2013 I like it. But it could really use a guide. Or manual. Or something. What the heck is a secret? And I was hoping I could keep getting revive tokens from re-clearing dungeons but I guess not. IAP at work. (You must log in or sign up to post here.) 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The loading screen was the right size for iPhone 5, but as soon as the game started it changed it. Hopefully just a bug. Given that the gameplay seems to be based on left/right taps, I don't want to mess up because I'm pressing in the black areas on the sides that don't receive touch events. I don't understand how these keep getting past the approval process even though they were supposed to have mandated iPhone 5 optimization and retina graphics since the beginning of May. EDIT: Even more oddly, it does receive touches in the black bars. Is it intentionally not displaying stuff there? It's weird; I've heard about this being on OUYA, but there was no announcement that it was about to be released on iOS like I'd expect. Maybe this was an accidental release. Maybe that explains the lack of iPhone 5 support; this could be an older build submitted before May to make sure they get to keep the name. It seems like you purchase six more dungeons (not sure how many are in by default yet) for $2.99, one of which is endless. You can also buy bundles of gold for up to $150. There are also bundles of revives for up to $65. If the devs are reading this, the arrow button to go back on the Career Stats page is facing right, when it should really be facing left like every other back button on iOS. All the menu buttons are also pretty hard to see the icons on because it's really dark brown on brown. Having the icons be the same color as the emboss on the edges of the buttons would really help (or gold or white, like some of the other UI elements. Gold would look nice). It's especially bad on the achievement and leaderboard icons in Other. The Icon is sort of the same way; it practically just looks like a red square. Something involving this (http://assets.bossagames.com/ddd/bossa_ddd_ouya_icon.png) would look so much better. The left and right arrows in the encyclopedia also look like they're greyed out, so I didn't tap them the first time I looked. It would be much more obviously if they were gold like the rest of the trim on that screen. Inertial scrolling on the map screen would be nice, but it's fine without it. The scrolling behavior in the stash is really, really weird. It's like a paginated scroll view but it stops you at a certain point before going to the next page with a glow that's like the glow on Android at the end of a scroll view. EDIT: Scrolling between floors also has the same awkward scrolling behavior. Ugh. EDIT 2: To be clear, this is just picking out the things that could be fixed. I haven't played much of the game itself yet, but it seems interesting. The different things it says on the button to start a level are amusing.
Oops I posted this thread a few min ago. Didn't know you already made it Anyways, this is a really fun game!
Game Impressions So it seems like the first 5 dungeons are free, and the next 6 (the last of which is endless) cost $2.99. I'm not sure how long that would last, though. I feel like the endless dungeon should be the main game, and the campaign of sorts could be purchased separately. As it is, there is little reason to buy the microtransactions before getting the rest of the content because it's not difficult, but I don't want to pay $2.99 for the rest of the content since I hate games that "double dip" in the sense that they're at a comparatively high price yet still have microtransactions. All that is in addition to the fact that I don't really "get" the game. All you do is tap the attack side every certain interval, but tap the shield side when the enemy is at the beginning of its attack animation. There are extra things like holding attack to regen health or do other effects for alternate characters, but if you don't mess up in the first place, you don't need that. I feel like there could have been a much better game made with the fantastic enemy designs and animations.
There are more good ideas here than at a Procrastinators Anonymous convention, and a fair bit of depth to boot, but the IAP implementation feels like a Zynga honcho just threw up all over my screen, and makes the overall experience a bit...icky.
Enjoyed the game but it didn't keep me interested for very long once i read about the small amount of levels and such.
A lovely little game! Beautiful animations, and the timing-based gameplay works surprisingly well. Also very polished with nice cutscenes and integrated bestiary a la Castlevania. Not sure yet about the lasting appeal, but so far this little gem is giving me much joy!
Ditto for me too. Pretty fun so far from what I tried. I like how in dungeons, there's random loot to gather for that session. The game feels like a "rhythm" game to me as you can only attack at certain times, and you have to pay attention to enemies' attack animation. There seems to be other fighting mechanics thats still be introduced to me even 4 dungeons in. Outside of dungeons, there's an "alter" which seem to be permanent things to unlock which seems to modify your stats inside dungeons. There's different conditions to unlock each item (ie: beat certain dungeons, find certain places inside each dungeon, etc), then you can buy it with gold you win from the game. There's a "stash", but currently I don't know what its for. The IAP isn't that bad *to me*. Basically one IAP to unlock the rest of the game. One set of IAP for extra lives so you can "cheat" and continue should you die. One set of IAP for extra gold so you can buy your stat modifier upgrades quickly.
Haha..it's only my experience though. I'd say I'm not as anti IAP as others so maybe I see things differently. That said..as with others mentioned..I don't know the longevity of this game for me since I'm in the "honeymoon" period for the game... But I'm having fun so far.
There's obviously no harm in trying it, and it was interesting while the free content lasted, but it seems like you don't get very much for $2.99, especially considering that almost half of the content is free. It's very difficult to say without trying the endless dungeon, though. It's just a more "premium" price compared to the usual paymium games, which aren't usually more than $.99. All that is on top of the fact that the game itself is very easy. Varied enemies help a little, but after a while it feels like you're just pressing the same button over and over and a different one when the enemy raises their arm. I was looking forward to the game, but it's a bit disappointing.
Enjoying the "free" portion of the game so far. I love the visual style and don't mind the repetition so much. I think it would add depth if the enemies got harder while letting you keep your "leveling" stats after finishing a dungeon.
Not quite sure how magic really works in the game? Does it basically just do more damage or are there some spells / abilities? If its just damage I don't really see the point. Seems like you might as well stack +attack rather than magic? Since that will give you more damage anyway but without using up mana. A heavy magic user would be pretty useless when the mana runs empty. And since you can't choose *not* to do a magical attack there isn't even a way of controlling your mana spending.
Abilities and randomness can add mana. I haven't tried it with the other classes, but there is a random monk that will give you attack advice - holding down the attack button can charge up attacks and do diffrent things. This mechanic should have been included in an instruction page. This game is surprisingly deeper than just tap left or right. Aside of the IAP there is a pretty good game with a lot of style if you are into fantasy at all. Some pretty obscure references in there - giant snake boss called Krom. I actually plan on keeping this on one my device - its great for a quick play. Only problem I have is that there is a bit of a slow down when switching to a new floor on the Iphone 4.
So far, I'm enjoying this game. The pixel art and animations are great. The skeleton coming back to life a couple of times after dying was a pleasant surprise. I could definitely see the developer adding more to this game as time goes on, but, I like it the way it currently plays out. Also, I have no slow down on my Ipad 2. It runs just fine. Thanks
I like it. But it could really use a guide. Or manual. Or something. What the heck is a secret? And I was hoping I could keep getting revive tokens from re-clearing dungeons but I guess not. IAP at work.