Good find guys. I would have missed this had it not been for this thread. Haven't had much time with this yet but it looks pretty good so far.
Thanks, xjaff. I'll most likely pick this up anyway. Kinda hard not to with nothing but good feedback.
Alright thank to all the enthusiastic TA comments and that short vid. I'm gonna get this now. Doesn't seem to be a TA New Release post today. So I got to get at least one gem.
I am hoping that Game Center will be added at some point, it would be a good addition. Chasing high scores are what shmups are all about! I am not entirely sure yet how much depth this game has with regards to scoring, there is a bullet cancelling (homing laser) thing that raises the multiplier to a max value of x999 and also the faster enemies are killed the more points, that's about it. It seems challenging so far, I am still just getting used to the abstract look and figuring out what are enemies, bullets, items for pick up (what is danger vs what is safe). I am guessing there are 5 stages but I have only made it to stage 4 so far.
Right on! Seems to be a lot of games coming out lately without GC integration. Here's to hoping this one gets the treatment. And thanks a bunch for your explanation/impressions!
Just defeated level 5 (on Easy)... WOW. I'm not sure how many forms that last boss takes; might be 7? Anyway, really there is only one word for it... OMG! Just OMG. Okay technically that's 3 words LOL!!!111 The almost solid bullet curtains are some of the most thrilling I've experienced on iOS. I don't know who the dev is, but he/she either has worked at Cave (or similar), or just has an incredible understanding of what a bullet hell should be. Absolutely magnificent game. Now to try on Normal difficulty...
Alrighty... Just beat stage 4 on Normal (starting on stage 4, not from stage 1...), and stage 2 on hard. The scoring/bullet canceling is fantastic. It kind of has the same feeling as Danmaku Unlimited 2. The scoring/mechanics aren't the same... But the gameplay just feels that level of tight/right. I can't really add much more to the conversation, other than say I'd love to see GC implemented in the future as well. The bullet patterns are pretty nice with bullet speeds not too fast, not too slow... I was a little confused as to what can be picked up, but pretty much, if it's not white, you can go through it/pick it up... Kind of like DoDonPachi Max (with the green/solid-blue/ghostly) in that regard. Its like a love letter to iOS bullet hell titles (Space Invaders IG, DU2, DDP Max...) - and for the price (as well as lack of BH titles over the last year), this one is incredibly easy to HIGHLY recommend to fans of the genre.
I agree with everything you said. I was working on normal and hard as well but after poppichicken mentioned the stage 5 boss I wanted to see it so I just did a run from start to end on easy. That stage 5 boss is great, my favourite of the bunch. Great bullet patterns and cancelling opportunities. Looking forward to seeing that boss on normal and hard now! Also after that run I see more scoring opportunities so I might continue to work on easy mode as well to try to get "perfect" on all stages and find the best ways to maximize the score. This game needs GC.
I couldn't keep count but there were several. To be honest after my first few games when I was getting to the stage 3 and 4 bosses I was starting to think the boss battles were too long, some of the patterns would start repeating. I got used to it now, and boss 5 was totally fun. I am enjoying this game.
Yes, the boss battles are quite long (level 5 in particular), but to me that's one of the joys of bullet hells.
Ha, the more I played, the more I came to the same conclusion: play on Easy while learning the best spots to cancel out bullets and get perfect bonuses. =oD Even on easy, when playing for score, the game is pretty darn difficult. I wasn't expecting that at all. But the more I play, the more I'm enjoying it. I had to change my 4 star rating to a 5... While GC would/will be? A great addition, I'm definitely not needing it to fully enjoy the game. Maybe by the time the boards are added (if they are), we'll all be super badass on hard difficulty and can jump to the top. =oP
Yep, I'm also spotting more and more scoring opportunities using cancels, and the game just gets better and better. Now trying normal diff, and man, it is tough! If I'm not mistaken, not only are there more, faster enemy bullets, but the game also gives you fewer moments of deliberate slowdown. Am I right, or am I imagining it? I really hope TA front-page this gem (easy 5 stars!) once they finish with GDC! Maybe we should try convincing Lonnie to give it a try!
This game has made me want to re-visit some other bullet hells... I've just been playing DDP Max, which is absolutely excellent, and I've gotta tell ya, I prefer .Decluster!
Yeah, after playing on hard and normal, I was surprised at how much more slowdown (bullettime or whatever you wanna call it) there was on Easy... I did just beat stage 5 on easy, and wow... That whole stage is just... A blast to play through. I was surprised at how good the bullet patterns got. Pretty sure it's gonna take me a while to get through the game on hard with enough confidence to try a highscore run. Has anyone contacted the developer yet? I'm sure they'd love to get in on the convo.
Yes stage 5 is fantastic, the bullet patterns are great. I abandoned my plan of working on easy mode because stage 5 is just so great I want to see it on the harder difficulties, so I am currently just working on the stage 5 boss on normal difficulty. It's excellent. I don't think anyone has reached out to the developer.
Don't know how I missed this one. Thanks to synth's GOW nomination I fortunately checked this main thread. Looking forward to playing this in the next few days.
I couldn't resist any longer, specially having so much money left this week. Again, add Gamecenter and you'll get my 6th star for this beauty. Period.
How much more appealing would the game be with a different icon and... Decluster: Into the Bullet Hell ...as the title? >_>