I'll try it out. The impressions seem pretty good so far and I'm a sucker for Japanese indie games. Though, I can see the Engrish bothering me a lot.
this isn't like Shadow Era (which is like Magic the Gathering) it's more like an RPG that uses cards for your attacks, so it's kind of random what you get dealt. this game is awesome, so glad i bought it. thanks for bringing this to my attention freedog! the text is engrish, but it's not so bad that you can't tell what they're trying to say. it actually adds some charm. total gem!
Well, the first land and the monsters are getting a bit repetitive, but it becomes much better later. I think the first land is held easy that you can learn the mechanics and build up your first good card stock. But its really cute how the boy after a successful battle runs back to town with a big bag full of gold. Made me laugh a few times.
This game wasn't showing up in the Aussie store but I'm so relieved that it's there now. Thought we were going be left out of this hidden gem. Another game to add to my list of growing RPGs. Vovin's recommendation practically sold me this game. I was looking forward to Zenonia 3 too, but I'm actually more excited to play this one.
I played a bit on my ipad and the game is definitively nice. Something like sword & poker but with cards and more RPG.
Thank you for your effort in trying to explain the battle mechanics, but unfortunately you did not answer my point (being critical here ) I'm quite finicky about the gameplay mechanics (much more so then others) when it comes to card games. So I really want to get a comprehensive idea of the mechanics before settling on a purchase (Shadow Era hooked me, $23.99 to them )
The thread title piqued my interest, decided to get it after reading the comments in this thread. Thought it wouldn't be out on my local app store since their other games weren't released here too, so I bought it using a gift card, after playing it for awhile it was out locally too. Oh well. The game's pretty fun, I'm less than 30 minutes into it so I only have a few cards but the game will probably get more interesting as you progress. Translation kinda seems like a Google translate, but as mentioned, it gets the job done.
Game Impressions So far the very flat/static damage system is making the game pretty bland. Just a little bit of math to balance out the HP of your deck, the damage the cards put out, and how many cards you want in your deck (to increase the chances of drawing the more expensive cards, which like most CCGs are usually better cards). I have mixed feelings about the the interface. I love the pixel art/fonts. The deck config screen is easy to navigate and use. The card flip animation really slows things down when trying to navigate the various windows in the game. I don't need the guild clone telling me in every town how to kill each type of mob in their area. It's also redundant to have a "Map" option when you can just tap the zone to see what mob is there when you are ready to hunt, especially since you already find out where everything is because you have to talk to the guild clone to make the zones "active". So far this isn't even a fraction as good as Sword and Poker because it just feels like an elementary formula of balancing numbers and then just running if RNG fails to draw you decent cards...having to run less of course as you pick up better cards. I'm really hoping some cards have more complex effects as the game goes on because dots, redraws, and DD attacks aren't very deep. I strongly recommend putting on the Quick option in the Settings as it bypasses some of the fluff animations when travelling/hunting.
You have a deck of 20 cards, each one provides a certain amount of HP (sum of which is your total HP), and damage. You start the battle with 4 cards and use 1 each turn. It's kinda like the equipment/skill system of the game, you get equipment cards like swords which adds a decent amount of HP/damage, spell cards which add lesser HP but deals more damage. There's also skill cards, so far I've only seen one but I presume they give bonuses in some way. Some cards will also have special abilities like poison, increased damage etc.
Actually, I'd say his response does answer the question, but only if you've played card-based RPGs (something like Baten Kaitos comes to mind). This game isn't a TCG at all. Well, I guess it could be if you stripped out the resources and permanents and made everything an instant. Basically, you make a "deck" of 10-20 cards and you use one every turn (out of a hand of 4). Many of the cards are just "do X damage", but there are other types too.
wow anyone wants to upload a video about the battle system? really reminds me of monster rancher card battle on the game boy
I really like the art style. Reminds me a lot of Etrian Odyssey for the NDS. I wonder if the same artist worked on it? It's definitely NOT a ripoff though, I tried searching and DeckMate is all original art.
There's a trailer on YouTube, should give an idea about the gameplay. Video Ah yes, I was wondering what game the art reminded me of.
that video is just showing a bunch of cards being used but not the whole battle. I'd like to see a single battle from the game so i know where my 2.99$ is going into
Well, it's basically what's going on in the video, you pick cards to use and get the enemy to 0 HP. I've only fought like 3 enemies so far, 1 of them only has a regular attack, the others have that plus a attack charge-up skill for one, and a status-cancelling effect for another. Early on the battles aren't quite as interesting obviously, so I can't really help you out there. XD