Hello all, I've been thinking for a while now about developing some simple games. These games vary in setup and the game rules do not overlap. A rule engine is a system that checks for certain conditions when an applocation is running. For instance "if player.score > 10 then game_state=over_win, player.winsGame" "if collision(monster, bullet) then monster.kill, score.increase, monster.remove, bullet.remove" etc etc etc There are many rule engines out there, but i wonder which ones are proper. It HAS to be c/c++ (so not ios/mobile specific) Which one could I look at?