decisions and rule engines

Discussion in 'Public Game Developers Forum' started by rmlinden, Nov 10, 2010.

  1. rmlinden

    rmlinden Active Member

    Nov 10, 2010
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    Hello all,

    I've been thinking for a while now about developing some simple games. These games vary in setup and the game rules do not overlap.
    A rule engine is a system that checks for certain conditions when an applocation is running. For instance
    "if player.score > 10 then game_state=over_win, player.winsGame"
    "if collision(monster, bullet) then monster.kill, score.increase, monster.remove, bullet.remove"
    etc etc etc

    There are many rule engines out there, but i wonder which ones are proper.
    It HAS to be c/c++ (so not ios/mobile specific)

    Which one could I look at?
     

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