Developed by Dummy Dojo, published by Abylight Studios. The hardcore runner for iOS - full of puns and snacks. What's Ninja Chowdown? Ninja Chowdown is an upbeat, story-centric, action-packed runner game with plenty of taste and personality, and colorful pixel art. The energetic, humorous vibe will easily get you into the game - but the challenge will be tough! You play as Donatsu, a chubby but surprisingly agile ninja who likes eating doughnuts more than anything else. Life was good, training and eating doughnuts all day at the Dough-jo until the Traveling Rollnin’s leader, Sushi-Sam, stole the Know-nut of Ultimate Knowledge! Our main task as Donatsu is to get it back. Ninja Chowdown will be released on iOS in the nearest weeks. It's free to play with ads, which can be turned off via a single 2,99$ payment. Trailer Features: Modern 2D pixel art aesthetic Food-themed story with an emphasis on donuts and ninjas! Short levels, thrilling and humorous (30 seconds - 3 minutes) 35 levels and 3 play modes Unique and funny characters Pets, clothes and weapons to customize your adventure Haptic feedback Game Center achievements and leaderboards Languages supported: English, Spanish, French, Italian, German, Russian, Turkish and Portuguese Contact: Abylight Twitter Dummy Dojo Twitter Abylight Instagram Dummy Dojo Instagram We're always happy to chat!
When exactly? I need it right now! I love the pixel art, the color palette is amazing as well. Sounds great. Game Center’s implemented. If the controls are reasonably responsive I can see myself waste some serious with it. Option to remove ads with single IAP and turn it into a fully premium experience sounds like a dream come through. So once again, what’s the release date? Gimme gimme....
Aww, so happy to hear! I'm personally excited too! (the moment when the line between "a professional" and "a gamer" becomes super thin.) The controls should be super responsive, yes! I've tried on a prehistoric iPhone, and even on that it played pretty smooth. The release date is to be announced very soon, but definitely within the October-November 2020 window! Keep an eye on our Twitter and Instagram - it will probably pop up there earlier than elsewhere.
@orchidgoth thanks for the fast response. I’m playing strictly on iPads so I hope they’re supported. (the thread title says it’s Universal so I’m sure they are). I’m not a fan of social media in general so it’s gonna be difficult to keep an eye on that front. Although I think I have an instagram account. Definitely not turned notifications on though. I’m appealing on your good manners and willingness to let us know here as well when the time is right. Not appealing per se - hoping for. That being said, I just can’t wait. I’m already in love with that pixelated and surprisingly agile chubby ninja. And I’ll do everything in my gaming power to provide him with all the available doughnuts lavishly! That’s a promise.
Sure, playing on iPad would be even more convenient! Touch screen controls on it should feel even more precise, especially that it looks like you're an experienced iPad gamer. Then I'll make triple sure the release date appears here shortly after our official website and social media Sounds awesome! Also, make sure to treat yourself to some donuts! ^__^ Because Donatsu's fans always deserve a treat!
I’ll take your word for it then and fingers crossed it’s gonna be sooner rather than later - like any day now.
@orchidgoth To me, the Dough-Jo Donuttery sounds like a great place to hang out and enjoy some delicious donuts.
@orchidgoth pre-ordered, obviously. Thanks for the announcement. Although I was hoping for an earlier release. But, I’m gonna be okay. I’m sure it’s worth the wait. It’s better to take some time to make the final touches so the game’s perfect when it’s out. No rush. I want it to be flawless.
IT’S OUT! Just got an email about my pre-order being ready. Unfortunately it’s 1:30 in the morning for me and I need to get some sleep so I tried the game for like 5 minutes but I can already say I’m loving it! More impressions tomorrow in the main thread.