Thanks for the feedback! I've experimented with different positions for the block buttons, moving it to the bottom isn't a bad idea. I can test having a setting to toggle different placements for it. If you use a bluetooth gamepad they are mapped to the shoulder buttons so it feels a bit more natural.
A new beta update has just released! Check out the full patch notes below: Beta Version 0.3 New Features - Added ring customization - Added new hair and facial hair styles - Added separate tendencies for first and second half of a fight for select tendencies - Added advanced settings button to Quick Fights screen - Added Hard difficulty setting - Added setting to enable/disable Power Punches - Added fighting style attribute caps - Added fighter star ratings - Added control setting to change placement for block buttons - Added tutorial button to the main menu Balance Changes - Movement speed changes depending on weight and Speed attribute - Body punches decrease opponent stamina - Bleeding stops ability to regain health until the end of a round - Head damage recovers by 10% between rounds - Delayed ability to punch from a dodge position - Slowed recovery time when becoming staggered - Improved CPU stamina management - Improved third judges scoring calculation - Improved end of round stats screen - Decreased tutorial fighter’s aggressiveness Bug Fixes - Fixed uppercut causing fighter to become invincible - Fixed power punches inadvertently getting canceled - Fixed punching speed for 1-2 punches - Fixed incorrect winner displayed after a knockout - Fixed scorecard point display after a knockout - Fixed incorrect body punches thrown and landed - Fixed opponent art outline color on body punches - Fixed unintentional ability to overwrite an existing league - Fixed UI clicking sound
Career Mode update is now available for testing! Please keep in mind that the game is still in beta so the career mode is still incomplete. Most of it is functional but some features are missing that will be fully implemented before release. The difficulty ramp is also not tuned so you may face a difficult opponent to start. Please do not get too attached to your fighters as they may get wiped upon installing the final version. Thanks for testing! Beta Version 0.6 New Features - Added Career Modes Gameplay Improvements - Improved button control responsiveness - Improved touch and swipe responsiveness - Improved distance indicator - Added more impact to body punches - Enabled ability to punch while fatigued but with reduced power - Adjusted distance moved from punches - Adjusted CPU defensive reaction - Player cannot be dodge stunned on Easy difficulty - Blocked punches consume stamina - Increased difficulty standing up after multiple knock downs - Uppercuts can interrupt other uppercuts - Added separate HUD settings for Player 2 - Added info buttons for various gameplay settings Bug Fixes - Fixed inability to stand up from a knock down - Fixed wrong player celebrating
Prizefighters 2 Launch Trailer is here! The game releases tomorrow on December 17th. Thanks to all those who participated in the beta test!