Hello Everyone! Cave shumps have always had complex scoring systems which have been daunting for new players of the Danmaku genre. Most beginners are turned off by CAVE games because they can't grasp the scoring system. Without trying to score in CAVE games your simply finishing a Visual-fest of a game. This guide is dedicated to CAVE and I hope it interests more people into their games. This guide is not original, rather its a compilation of information from various sources. My contribution here is an easier explanation of the workings. Credit goes to http://www.cave-stg.com and http://shmups.system11.org The information here is applicable to both iPhone mode and Arcade mode. Warning: The guide MIGHT confuse you more because of the sheer amount of information and this is my first attempt at a guide. Also English is not my native language, please do correct where i might be wrong. Basics Buttons: (Assuming you have Auto-shot turned off in the options.) Left shot: Tap to fire Shots to the left. Hold to fire Laser. Right shot: Tap to fire Shots to the right. Hold to fire Laser. Lock Shot: Hold to use Lock-Shot *Notes: Lock-Shot is displayed as Power-Up When your Item Counter reaches 1000. After that, you cannot use Lock-Shot without entering Power-up Mode. Bomb: Tap to use Bomb. Shots: Normal Shot: Laser Shot: Characters: Iphone Mode Tiara Arcade Mode Casper Windia Follet Rosa Stages: There are a total of 8 stages. Extra Gorge is an optional stage. The stages are distributed on the stage map as follows: Map Top : EX (Gorge) Hades Castle(Final) Map Middle: A-2 (Graveyard) B-2 (Swamp) C-2 (Volcano) Map Bottom: A-1 (Harbor Town) B-1 (Forest) C-1 (Lakeside) Initially You can select anyone of the stages from the Bottom Section. After that you go to the Middle section. Then you go back to the Bottom section and continue this until all the six stages are completed. then you have the option to go to the Extra Gorge stage or continue to the Final Stage. Stage Rank: (Only in Arcade mode) In Arcade mode, You can choose Rank 1, 2 or 3 at the start of each Middle and Bottom stages. Rank 1 is the easiest and Rank 3 is the hardest. Deathmode: When you choose rank 3 five times, you enter “Death Mode”. In Death Mode suicide bullets are fired back at you from each enemy you destroy. These bullets are small, star-shaped, and are absorbable by your Familiar . Once you enter Death Mode, you cannot go back, even if you select Rank 1 or Rank 2 for the sixth stage. Every bullet absorbed in Death mode is worth 100 points. The +Value is also added to each bullet.(More on that later.) If you choose every stage in rank 3 and go to the EX stage before the Castle stage, then the Castle stage will be at the highest possible rank in the game, called “Death Mode Level 2. Gameplay screen and scoring: Point Items: Small (Skeleton Ring) : 100pts(Point Item Value) Medium (Crown Tiara): 800pts, breaks into 2 Skeleton Rings when it hits the ground Large (High Crown): 2,000pts, breaks into 2 Crown Tiaras on the first bounce on the ground, then on the second bounce these 2 Crown Tiaras will break into 4 Skeleton Rings. Item Counter: When you absorb any of the point items during the normal mode, they add to your item counter in the following way: Large (High Crown): +10 Medium (Crown Tiara): +5 Small (Skeleton Ring) : +1 Additionally, every suicide bullet absorbed during Death Mode adds +1 to your item counter. +Value: When you reach 1000 on the item counter in normal mode, or when you enter Power-up mode, every item absorbed adds to your +Value, which acts as a point bonus added to every item you absorb. It is displayed next to your character as it increases. The maximum +Value is +10,000, which is colored a bright orange. What is Normal Mode, Power-up Mode And Fever-Mode?? Normal Mode: When are you in Normal mode? 1.Initially at the start of the game, you begin in normal mode. 2.When Your item counter reaches 0 in Power-Up Mode. How is the score calculated? 1.Points for killing the monsters.(Varies according to the Monster.) 2.Points for collecting Point Items.(Adds Point Item Value to your score as mentioned in the Point-Items Section above.) So, for example, You kill a monster which is worth 1000 points and releases 2 Tiaras, You score: 1000(Monster's worth) + 2x800(Point Item Value for Skull Rings) = 2600 Should you let the Tiara break into two skull rings? No. Because in Normal mode, a Skull ring will add 100 points and a Tiara will add 800. So If you let the Tiara in the above scenario break You get: 1000 + 4x100(Since 1 Tiara breaks up into 2 Skull rings) = 1400 What About the Item Counter? The value of the item counter Increases in Normal Mode when you collect Point Items. It Increases as per the values mentioned in the Item Counter Section. Example: 1 Skull collected will add +1 to your Item Counter But 1 Tiara will add +5 to your Item Counter. So don't let Point Items break in Normal Mode What happens when your Item Counter reaches 1000 and you don't enter Power-up Mode? The collected Point Items add to the +Value instead of the Item Counter and all monsters produce High crowns Instead of Skull rings and Tiaras. So now: 1 Skull collected will add +1 to your +Value But 1 Tiara will add +5 to your +Value. Now the score is calculated as follows: (Monster's worth) + (Number of Point Items x (Point Item Value + +Value)) = Total Conclusion: Don't Let items break in Normal Mode. Use the right type of attack to maximize the Point Items Dropped(More on that Later.) Power-Up Mode: When are you in Power-Up Mode? 1.When you press "Power-Up" button After your Item counter reaches 1000. Player exits this mode automatically when the Item-Counter reaches 0 and Enters Normal Mode. How is it different from Normal mode? In this mode, Your attack power increases. Also more importantly, the amount of Point items produced increases greatly. How is the score calculated? 1.Points for killing the monsters.(Varies according to the Monster.) 2.Points for collecting Point Items.(Adds Point Item Value to your score as mentioned in the Point-Items Section above.) 3.+Value added to every Point item collected. So basically its the same as scoring while in Normal Mode with an item Counter Over 1000, that is: (Monster's worth) + (Number of Point Items x (Point Item Value + +Value)) = Total So why enter Power-up Mode? For 2 reasons: 1.The amount of Point Items increases greatly. 2.It is faster to increase the +Value in this mode. What about the Item Counter And +Value? The Item Counter decreases steadily. The rate of decrease depends on the following chart: The conditions can overlap. So if you wish to extend the amount of time the Power-up mode lasts, STOP SHOOTING WHEN NOT NECESSARY. Thus for high scores it is recommended that you use Manual-Shot instead of Auto-Shot. Also use Lock-shot sparingly in Power-Up Mode because it drains the counter quite fast. The +Value Counter: In Power-Up mode, all Point Items Add EQUALLY to your +Value. Hence a Tiara and a skull will add the same amount to your +Value(In Normal mode, Point Items add to the +Value according to the Item Counter Values mentioned above.) The value added depends on the current +Value as follows: When +Value is 0~ +1 +100~ +2 +200~ +4 +500~ +8 +1000~ +12 +2000~ +16 +5000~ +20 Example: One skull and 1 tiara will both add +1 BUT If you let the Tiara Break into 2 skulls, You get +2. Hence it is more favourable to Let Point Items Break In Power-Up Mode. Conclusion:Kill monsters with the right Attack type and let the tiaras and crowns break into skulls before collecting them. Once the +Value reaches 10000(The +Value will be shown in Bright Orange), don't let the Point Items break.