Death Road to Canada - From Rocketcat Games/Madgarden

Discussion in 'Upcoming iOS Games' started by Kepa, Jan 18, 2016.

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  1. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    No doubt. Kepa and crew are one of my favorite indie developers. I might by it both platforms I'll have to see. :)
     
  2. soulste4ler

    soulste4ler Member

    Jul 28, 2016
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    A sure buy for me! You guys really deserve it!
     
  3. bhoylhogro

    bhoylhogro Well-Known Member

    Nov 26, 2014
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    Almost reached the end, but not quite. With zero days left to Canada, my lone survivor died in a siege with an error in judgment when I switched out my chainsaw. Instead of raging, I just silently said "dang it" to myself.

    This game absolutely rocks.
     
  4. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Extremely likely, I think both Madgarden and my games have had MFI support for awhile now.

    I think it has to have Apple replay. Plus we end up having to figure out the launch schedule around some factors, anyway. Cutting features wouldn't necessarily help us if we're supposed to launch in a specific month for higher feature chance, anyway.

    It's working now, we went for our usual swipe to move thing, except with buttons for this one.

    We didn't do swipe gestures. Instead it's tap right side of screen to attack, then little buttons for swap and use/pickup. Paul made it so you can heavily customize all the button position and everything.

    Yes, but it will lag behind iOS. We handle iOS, then hand it off to Noodlecake for Android porting.

    Thanks! Yeah buy it on both haha

    Haha great! Exactly the kind of deaths that I want to happen.

    I'll post another video again a little later!
     
  5. Kepa

    Kepa Well-Known Member

    May 16, 2009
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  6. Wytegurls4lyfe

    Wytegurls4lyfe Active Member

    Jul 23, 2016
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    iOS bump for death road
     
  7. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Valkyrie, the most powerful character in the entire game.
     
  8. Dankrio

    Dankrio Well-Known Member
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    Jun 3, 2014
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    I can't be more hyped!

    Looking forward to playing. Even if I am not playing anymore (waiting for the iOS release), I am keeping a look on the changes that you guys have been doing since the release. What is already awesome is getting even better.
     
  9. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    She might be, overall.

    Thanks! We still haven't gotten to do a big content update yet. We should be able to this month.
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    After everyone but her died in the last video, Arielle ends up travelling for several days without running into another person. She finds a blowtorch and an aluminum baseball bat in the same sporting goods store, both very rare weapons. The aluminum baseball bat is just like a normal baseball bat, except it doesn't break. This makes it one of the better weapons in the game for low strength characters.
     
  11. pathogen541

    pathogen541 Well-Known Member

    Jun 19, 2016
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    Omg

    I'm so pumped for this game like.... The minute it drops I'm gonna buy it. I loved the devs previous work. This looks like it will scratch an itch I've had for the longest time.

    On a side note, I'm so happy whenever I see a dev making a premium title. I'm so tired of iAP at this point, that it's so refreshing to find a full fledged game coming out.. I HOPE THIS DROPS SOOOON!
     
  12. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    This has been such a fun game . It should be $20
     
  13. Dankrio

    Dankrio Well-Known Member
    Patreon Silver

    Jun 3, 2014
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    If only iOS and indie pricing in general were not so bizarre...

    I really wish things were different. Would drop much more on the game if I could. If fact I've bought 2 steam copies already and might gift some other friends.
     
  14. Dankrio

    Dankrio Well-Known Member
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    Jun 3, 2014
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    #154 Dankrio, Jul 30, 2016
    Last edited: Jul 30, 2016
    My only request is, if possible, to bring cross-save on iOS release, since it would be cool to import already custom-made characters. Even more now that you upped the limit for creation.

    It is at least as importante as Apple Replay in my point of view and I think many here would possibly agree. Even if people only cross-save between iOS devices, not Steam.

    If that delay the release, on the other hand, by all means bring the game without the feature. ;)

    Edit: also, I know you guys have plenty of requests and suggestions for updates, but one thing that I think would be very cool (and not too hard to implement, I guess) is the option of choose "random" when loading custom characters. It would add a lot to immersion.
     
  15. Wytegurls4lyfe

    Wytegurls4lyfe Active Member

    Jul 23, 2016
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    Release death road on iOS before WS paladin/PC version. I've been waiting so long for that I'm not even excited for it anymore.
     
  16. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Thanks! Yeah cross platform saves seem pretty important. I'd like to look at Dropbox save support for this, like we're doing with Wayward Souls.

    Mobile price is likely going to be $7, though we may do the "price increase with updates" thing we did for WS.

    The timing might work out this way. The WS Paladin update will be around the time of the PC version. The PC version is close to done and has been for awhile, but the tricky part is actually finding a good day to launch it. This year (since April or May) has been incredibly busy for high profile PC launches. Maybe we can sneak in the PC launch for late August, right before Deus Ex comes out? Not sure yet, though.
     
  17. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    It's a great game on PC but iOS players would choke if it was $10 or more, they would sit on their hands till a sale and say "oh I'll wait till it has MiFi support" or "it's not blah blah blah"

    You have the right idea for pricing, iOS players are spoiled by sales after the first couple days
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Seems likely that we could get away with $7 to launch, especially since the iOS version would be getting several PC updates right out the gate. Then maybe increase it over time with big content updates, like Wayward Souls, until it's $10.



    This is still the +160% zombies mode playthrough. One more video after this. In this video, Arielle plays with fire and barely survives. She finally finds another person.
     
  19. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    At $7 this looks like a steal. Really cannot wait for this.
     
  20. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Definitely $7 will work it seems that at the $10 mark people start questioning stuff
     

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