Update Hello everyone! We updated Death Point iOS version to 1.4 and here whats new: ∙ MFi controller support. ∙ Now UZI automatically switches to the next weapon when out of ammo ∙ Additional checkpoints added on the levels ∙ Some improvements in the gameplay Try the new version and give us your feedback and your marks!
Subway Help Still need another checkpoint in the subway level. I can NOT figure out how to enter the building after disabling the laser (past the dumpster hiding from camera). I'm getting sick of redoing the first part of this level again and again. Perhaps I'm missing something, but it seems like overwhelming forces in every other direction too, so... a little help anyone?
Had to snag this with the update to MFi, but am going to play thru with virtual controls first. Been wanting to get this.. EDIT: wow this is hardcore difficult...still haven't made it out of the prison. I guess my only qualm is there seems to be a very set way to go through the levels. Something more in the veign of Hitman's approach to killing targets and progressing would be awesome...as-is, I like what's here but it is linear.
This is only on first 4 levels, we need doing this to teach people do not fear the guards and use their weapons ( bottle at first)
Was having trouble in some of the earlier levels in the game but I guess my strategy was wrong. So I changed some tactics and was able to get through them. BUT....level 5, the engineering complex is WAAAAYYYYYYYYY too hard. There seems to be too many guys and they just keep coming. It seemed like the first part of that I was able to pile up what seemed like a dozen dead bodies before I was able to get to the checkpoint. But now the 2nd part is even harder. It seems like a much smaller area and there are fewer places to hide. And the bad guys are strategically placed so it seems impossible. If I throw a bottle they all seem to come at once. This is a frustrating game. Maybe the checkpoints could be hard saved? To keep from having to repeat certain parts over and over. If something happens to my ipad and I lose my progress up to that point and have to start again, then I have to go through everything again. What about difficulty levels? Could that be programmed into the game? Not sure but I think this game will be too hard for most casual gamers. little help...?
I would 2nd the notion for difficulties....or at least have an option to make the guards less aggressive. They have perfect aim, and the fact you can't see them until they're shooting at you point blank makes it a frustrating challenge. I'm no newbie, and I'm not a casual gamer...and I've not had so much trouble even getting past the first stage of any game in a long long time...
Video_for_level_5_full_achievements_with_steelseries_nimbus maybe you can find some tricks for you there. Btw i can record this type of video with every level (i'm not sure about 100% achievements on every level)
I'm on the fence with this one. Haven't purchased yet, mainly because it looks like there's very little need for weapons, and as much as I love stealthy games, I enjoy equally popping an occasional round or two. How much, if any, gunplay is there? Any sniping? Gotta love sniping. The game does look very good.
Pistol with silencer, shotgun, UZI - shooting weapons Bottle,flashbang,smoke - Throwing weapons Land mine, that attract attention of enemies. Our game is closer to stealth game, than top-down shooter, like SM, but still you can complete levels with "force" method.
Thanks for the video. I had finally reached the point where I got the shotgun and was struggling with the onslaught of enemies after that. Looks like there's quite a bit more to that level. I think the problem is, you know where all the bad guys are and the rest of us don't so that's why we are all dying a LOT. Every time we turn a corner expecting one or two bad guys we learn that there are 15 bad guys. And I'm like most guys in that I like to pop off a few rounds. Some degree of sneaking and stealth are good, but not too much? Plus the fact that I'm not using an MFI controller. I'm using touch controls which may make it a bit more challenging. Please consider making the checkpoints a hard save so if something happens and we have to turn our devices off for some reason we don't have to start the level over again. As much as I enjoy playing the game that does not mean I want to repeat something over and over again. It takes away from the enjoyment of the game.
We understand, that we have problem with closing game and start level from zero, and in the future we fix it, by adding "continue" function. But i can't name any dates, because we have alot of work with android version.
Honestly, having some sort of reduced difficulty would be more than welcome. Even using MFi, I haven't gotten past level 2. The biggest issue was explained in the previous post. YOU know where the enemies are, YOU know how to traverse the levels...WE are going in blind and getting our "you know what" handed to us. I had to stop playing this game. To compare it to MGS is not fair, as that game didn't have a ridiculous difficulty that punished players...in fact that's why the series made it....just my two cents, but I don't see a ton of players picking this up because the difficulty and frustration of learning a VERY linear path (like I mentioned before). If you want to draw more players in, you HAVE to drop the difficulty starting out. This game is too hardcore too early. Please listen to us....we wish this game success....hell, I don't pick at games much but this one is a hot button for me because I want to enjoy it but can't in it's current iteration. Take this as constructive criticism from ur fans #
Well, maybe we can do something with it, but we need more information which exactly part of the game is hard, or maybe you have lack of information about enemies behavior, or something this kind?