Universal Death Coming (by Sixjoy)

Discussion in 'iPhone and iPad Games' started by KeKhan, Mar 14, 2018.

  1. chief78

    chief78 Well-Known Member

    Jul 24, 2012
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    Wow....absolutely loving this. Doesn’t anyone feel just a bit evil for all the killing though Lol
     
  2. sugimulm

    sugimulm Well-Known Member

    Haha! I hear you, but after dealing with ID10T problems all day, it’s satisfying lol
     
  3. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
    A little...
    What was that game... Continue?9876543210!!!! - it made me wonder what happens to pixels when they're exiled from life in a video game. =P
     
  4. Saucepolicy

    Saucepolicy Well-Known Member
    Patreon Silver

    Feb 18, 2009
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    Crispy ex-game developer
    #24 Saucepolicy, Mar 15, 2018
    Last edited: Mar 15, 2018
    The closest comparison I can make is Party Hard Go with some important distinctions:

    1. You have no avatar, you only control the environmental hazards, aka "death traps"
    2. The order in which you trigger traps or take out specific people has repercussions on your ability to get 100% completion (you only need about 2/3 of the souls to unlock the next stage.) Some traps cannot be triggered without doing some other task first, like disposing of a guard standing in front of a valve you need to access. It gets pretty involved and that's where a lot of the challenge comes from.
    3. There are weather changes that affect the environment and trap availability. For example, there's a two-part trap involving manhole covers and a patch of ice. You need to open the manhole covers before a blizzard comes in or they'll be frozen shut when you're able to create the ice patch.
    4. There are three "high value targets" on each level. They have the more elaborate requirements to kill, often three or more interim steps.

    Like Party Hard, police will show up in the form of angels as you kill more and more people. If you have a trap selected when they fly by, you'll lose a heart. Lose three and its game over. It's more challenging than it sounds, because it takes two taps to trigger a trap, so you're often hovering your finger over a selected trap to catch a victim at the right time.

    There is also, strangely, a bonus level that's like a castle defense game. Reap as many angels in the alotted time. Certain angels either power up your weapon or add more time. Once 100 get past you or the timer runs out, the stage ends.

    Unfortunately, there's less than you think. Levels are designed so that you have to follow a particular order to get 100%. Once you know it, the only reason to replay a level is if you mess up on the timing. That said, there's a lot of content and figuring out the golden path gets more and more challenging.
     
  5. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
    Yeah, thank you for all of that.
    =X

    As for the replay value - I (yes, unfortunately) figured that out after posting.
    But yes - still plenty of content and gameplay, even with it only having 6 stages.
     
  6. Boboy

    Boboy Active Member

    Apr 10, 2013
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    Language

    Have the portuguese Language?
     
  7. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
    The latest update says that fixes for multiple languages were implemented and Portuguese is on the list of supported languages.
    =D
     
  8. MxCarnage

    MxCarnage Member

    Aug 11, 2017
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    Adjusting sound?

    Really loving the game! Would be great if they could make some kind of rewind button like in Slayaway Camp. Maybe not allow use on first play through and give a penalty for using it (e.g lose souls / points or no high score rating). Or perhaps create a separate sandbox mode for it. I’d love to figure out best killorder this way and of course be able to let the mortals suffer endlessly by dying over and over and over again in increasingly creative ways...

    As for the sound, I like the music and sfx but the voiceover not so much. An option to disable him would be appreciated.
    Furthermore, there seems to be a bug in the sound settings menus. Either in game or from the main screen I’m unable to alter the sound of the music or sfx. Only the iPad hardware button changes the volume level.
     
  9. Shortdog5150

    Shortdog5150 Well-Known Member

    Jun 18, 2015
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    Sync

    Does anybody know if games sync between iPhone and iPad? Can I play on my iPad then continue the same game on my iPhone?

    Thanks!
     
  10. Ag3ntP3ndergast

    Ag3ntP3ndergast Well-Known Member

    Nov 5, 2016
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    Re: thanks for reply

    Okay, thanks for the input saucepolicy and synthetic void. This game looks right up my ally...if it has a decent number of levels to it, I’m in, looks like a fun puzzler.
     
  11. Quoad

    Quoad Well-Known Member

    Apr 17, 2015
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    6.

    I believe.
     
  12. SkyyBoy

    SkyyBoy New Member

    Mar 2, 2014
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    does this game support the iPhone X resolution, or are there black bars on the screen?
     
  13. sugimulm

    sugimulm Well-Known Member

    Supports iPhone X
     
  14. Threepwood

    Threepwood Member

    Nov 15, 2014
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    100% agree on your points. It is a fun little game, but after playing it a bit my main issue is with the RNG. The levels are quite easy to pass, so the fun lies in getting a perfect score. But that seems left to chance unfortunatl. One missed target and you might as well restart.
     
  15. FiloMJ

    FiloMJ Well-Known Member

    May 16, 2015
    1,407
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