Dead Trigger 2 - (by MADFINGER Games, a.s.)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Nov 15, 2012.

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  1. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    On A4 devices and up.
     
  2. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    I guess iPad 2, iPhone 4S, and iPod Touch 5 and up.
     
  3. WCFields

    WCFields Well-Known Member

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    steel worker
    #163 WCFields, Jan 13, 2013
    Last edited: Jan 13, 2013
    anything that has at least 512 of ram
     
  4. JBRUU

    JBRUU Well-Known Member

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    My guess is 512 mb devices and up, so that means the iPod 4 is out. iPhone 4, iPod 5, iPad 2 and up. Full effects for A6 devices and Tegra 4.
     
  5. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    With this being THE highlight game for Tegra 4, expect less than full effects for the A6+ devices. Something along the lines of regular Shadowgun and Shadowgun THD.
     
  6. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    I'm gonna have to go with JB on this one. Tegra 4 and a6 will have the same effects.
    I've been told before that there are no contractual obligations which would mean purposely limiting effects on Apple devices.
    It wasn't the case with Shadowgun Deadzone and the a6/a6x is very powerful and very well paired with its hardware.
    Anything lower than a6 will be toned down.

    Shadowgun THD would have put too much of a drain on previous chips but not on current range.
     
  7. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Please point me to where I've ever said people aren't allowed to express their opinion, in this thread, or otherwise.
     
  8. JBRUU

    JBRUU Well-Known Member

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    #168 JBRUU, Jan 13, 2013
    Last edited: Jan 13, 2013
    If A6 devices get anything less than full effects, it's due to MF being in bed with nVidia. In case you haven't seen the early benchmarks, the T4 is gets a little more than half the framerate of the A6X on the Egypt benchmark. That's without full software optimization, but it certainly is pretty disappointing for something that's touted to be the next king.


    I have to disagree somewhat. I believe when Shadowgun came out, the iPad 2 and the A5 chip was out (fall 2011 was the release, right?). Benchmarks between the A5 chip and the Tegra 3 put them roughly in the same tier, the Tegra only coming out ahead in the CPU department while the A5 blasted ahead with its GPU. The THD build included real physics on flags and enemies, and water simulation, both of those are not excessively CPU intensivel. In fact, if I remember correctly, Dead Trigger on A5 devices got the water simulation+ragdolls. So it wasn't a hardware issue but Madfinger brown nosing with nVidia.
     
  9. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    There are going to be a lot of studios in bed with Nvidia to get software on that new handheld of theirs, better get used to it. Thankfully, Nvidia only pushes a Tegra exclusive feature which 99.999999999999999% of the time is useless fluff anyway. For instance, the Tegra version of Horn? Yeah, that had dynamic fabric animations on the stupid scarf the dude wears. If you played the iOS version of Horn and really felt you were missing out on something significant because the scarf wasn't flailing around realistically, I'm not sure what to tell you.

    It's really not worth getting worked up over as every Tegra exclusive I've seen or heard of has resulted in me saying, "Hahaha, and Nvidia gave you how much to add that?" Nvidia feature exclusivity is a thing, whether studios get funding from Nvidia to add it or not seems to vary wildly- But it does exist, and basically every title pimped as a Tegra title is a direct result of Nvidia working with a developer. I'm not sure why anyone would deny that.
     
  10. JBRUU

    JBRUU Well-Known Member

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    Yes true, but it's still pretty annoying. Missing out on a dynamic scarf animation is one thing, but having realtime shadows and ragdoll physics cut from a game just because a developer is cozy with nVidia? That's extremely annoying to me; realtime shadows and ragdolls really add a lot to of immersion and sense of realism to a game IMO. Plus if they're going for anything "scary" this tie around, shadows and lighting are very important for the atmosphere.
     
  11. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Well, the good news is there's no scarcity of things to play on the App Store. If a developer is being shitty, play something else. :)
     
  12. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    I don't like that attitude. If you look past all that glamour, you find some pretty good games like Puddle, Auralux and Hamiltons Great Adventures. I think someone could even sue you for such venomous comments. Nvidia doesn't pay anyone anything. I can personally vouch for this.
     
  13. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Do you realize that my job basically consists of talking to developers all day? What are your sources for this "personal vouch" you're doing, as they directly conflict with things happening with actual real developers that exist in the real world and make real released video games.
     
  14. JBRUU

    JBRUU Well-Known Member

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    #174 JBRUU, Jan 13, 2013
    Last edited: Jan 13, 2013
    That, very fortunately, is true and the best single reason why iOS is preferable to Android for gaming.


    It seems like you're determined to get into a fight with admins over minor comments. Really? This is libel? Uh-huh. You go ahead and file that lawsuit. You might even win considering how f'ed up the legal system is towards frivolous cases.
     
  15. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    What I can tell you Nvidia does is that they provide extensive development support (coding, optimization, porting), provide loads of test devices, provide coverage for games at event shows and whatnot, and finally market and advertise said games.

    If you can show me actual proof of Nvidia handing out cold hard cash to developers I'll be the first to spread it around to all major android blogs and send some nasty emails to the guys in charge of Tegra.
     
  16. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    Unfortunately, I have to agree with this.
     
  17. JBRUU

    JBRUU Well-Known Member

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    This isn't worth my time.
     
  18. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    You don't think all those things you listed have a real world value associated with them? Does it matter if Nvidia is cutting you a $10,000 check or giving you $10,000 worth of advertising, test devices, and support? I don't know what you're trying to argue here. My point is, people think that developers are doing these Tegra-exclusive features out of the goodness of their collective hearts when that is definitely not the case.
     
  19. leonard_dabinski

    leonard_dabinski Well-Known Member

    Jan 7, 2013
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    Ok Thanks. Let's end this here. If anyone thinks developers do this for free then they're just dumb. I thought you were imply that Nvidia paid devs of. To me personally, I feel it is a fair trade. You give me an exclusive, I provide you support across the board.
     
  20. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #180 Rip73, Jan 13, 2013
    Last edited: Jan 13, 2013
    Well, on my part, I was only referring to, in my post, the game this thread is about.
    In relation to the wider real gaming environment and Nvidia support, coding, devices, financial or otherwise, I can neither deny it or confirm it because I don't need to know, only how it relates to Dead Trigger 2.
    I do know that this particular developer has said in relation to a previous game, of which this thread is not about, that they receive coding and device support but no financial support.
    Nvidia working with a developer, well, there's nothing new there. It's common across the industry and with other component and device manufacturers so there's nothing to deny.
    Nvidia promotes certain games. So does the App Store.
     

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