wow thank u so much and i think the size of game will be 100 mb now (kidding but seriously 70 mb yes?) whatever the game is really really cool
niiice update what about auto-reload tho? also can we have the option to turn off the double-tap continuous shoot.. cause when you double tap the shoot-button it repeatedly shoots until ammo runs out and then when ammo gets put back in it keeps shooting. sometimes it gets in the way and annoying dont know if its a bug or a feature
It was in the Update, i just forgot to highlight it here! Added. Ok guys, We are making the final touches on the quick update, it should be ready in a week (late December 2009). This update will change/add: - All Weapons will now feature a laser, for better aiming. - Walk and shoot. - Walk in a direction and aim/shoot into an other direction. - Aim wherever you what(up/down/left/right) in a Call Of Duty manner. - Auto-reload. - Melee weapons to showe out zombies. Eg: Baseball bat, knife. - Shop available every time you start a level ( not when you finish the level ). - Weapons price less expensive. - Font improvement. - Blood improvement (lots and lots of blood everywhere). - A.I improvement. - Stealth improvement ( be able to crouch to act more stealthy ). - Rendering speed. - Auto-Save anywhere/anytime (instead of saving only when you start a level) on application quit. - Primary and secondary weapon choice. Chose two weapons on the inventory menu and switch between-them in game. - Bullet-time ( Max Payne bullet time style, available with an special adrenaline drink ). Other add-ons/stuff will ship in the next update (multiplayer update, late January), so please highlight anything else not including in this list that you would like to see. Tanks for your input and your time fellow folks, really apreciated. Cheers,
I'm enjoying the game so far. My suggestion: -Having all four players in the game. This would make the game easier though. -Also, an easier way to change weapons. Going in and out of the menu is suckish.
We can use uncompressed textures and make the build size more than 200MB, but we don't see any interest on this as the PowerVR compression does a nice job for a 57MB game. It keeps a nice quality/size ratio, only 1/4 size of the original texture without any noticeable quality loss. Take a look at Ravensword, the game is only 64MB and it features lots of levels, using the same PowerVR texture compression. Actually, most of the games in the App Store, do not use any texture compression, only few ones. Having big build sizes, makes people thinks that the game is huge without knowing that theses games uses uncompressed textures. Cheers,
Can you explain more about this? It could be added into the coming update. Tanks for the input. Cheers,
we need tyo be able to switch between all of our weapons without going to the menu. this could be acomplished by a tap on the upper right hand corner
Hey guys i've got a suggestion please answer. When i first saw the game in action, i was like WOW man this is freakin awesome. Then i noticed that the animations are very similar to the game Max Payne (especially the idle animations, with the character looking around). Then i remembered the most memorable feature of that game, being bullet-time. Please put bullet time as an unlockable ability in the game. Like zombies and everything slows down except the fire rate of weapons, so the player gains advantage. This could be presented in a form of a special item, like MORPHINE drug needle or something. Think about it. I think it would be awesome.
I think we need Modern Combat and NOVA controls. Also making a FPS mode would make this the best game in tge entire world!!!!!!
We gonna add a function to chose a primary and a secondary weapon in the inventory menu, then in game you will be able to switch in-between these two weapons. Tanks for this useful input-hint. Cheers,
Don't know if this has been mentioned already, but the movement mechanism really has to be changed. Being able to look left and right currently is nice, but left to turn left (on d-pad), right to turn right, and only forward to go forward is just horrendous. For a better movement control, I'd suggest observing other third-person shooters on PC (I'd definitely say steer clear of RE on iPhone platform).
AWESOME idea! That's what made MP such a sick game! I loved jumping through the air and blasting a shotgun round into an enemy before they had the chance to react. Now being able to do that to some zombies... and you have the perfect game.
Final features list: - All Weapons will now feature a laser, for better aiming. - Walk and shoot. - Walk in a direction and aim/shoot into an other direction. - Aim wherever you what(up/down/left/right) in a Call Of Duty manner. - Auto-reload. - Melee weapons to showe out zombies. Eg: Baseball bat, knife. - Shop available every time you start a level ( not when you finish the level ). - Weapons price less expensive. - Font improvement. - Blood improvement (lots and lots of blood everywhere). - A.I improvement. - Stealth improvement ( be able to crouch to act more stealthy ). - Rendering speed. - Auto-Save anywhere/anytime (instead of saving only when you start a level) on application quit. - Primary and secondary weapon choice. Chose two weapons on the inventory menu and switch between-them in game. - Bullet-time ( Max Payne bullet time style, available with an special adrenaline drink ). Sorry guys, we cannot add every user request in this update, or we will miss the release date of this Patch. But be sure that we take every single user request into account. Keep posting more ideas they will provably ship before multiplayer (or in) multiplayer update. Regards to everyone and tanks for the useful hints and ideas.
Oh yeah, how about a music player? A huge part of gaming for me is the music, and being able to play your own makes the game just that much more fun.
Is the blood getting more realistic? And it should leave massive stains on the ground. Also do limbs get severed?