ok, friday 22nd evening, hoping to see 1.2 come out tonight... Need something fun to do for the next few hours,,,
Can you post a video of the new game play? I've tried the lite version but think it's basically unplayable for me. Seeing the controls and other graphic updates before purchasing would be nice.
NOOOOOOOOOOOOOOOOO i wanted to be something like this: http://api.ning.com/files/2Qw78-HWd9UR68*ZsUOBEcdLO5USvCo9GUJfYbzReFSUVxuJ-CPK4k*6Wp6YGqWAhYPindk1Ec4X4cyiYuaLp3Lvwgmp18PA/shot00001ETQW1.2.jpg
Yes, is taking long dunno why. Apple provably wont continue the review until Monday. But, hang on, it should be there soon. Cheers,
I have purchased this game and it looks good so far ^^ there are several things which bug me though. the ragdoll physics are awesome but when a zombie dies from a shot gun blast it goes flying too far lol. And the speed which the zombies move at, they move alot slower than their animation makes it look like they are, it looks strange. Also it would be cool if you could program AI players to cooperate with you for people who don't have wireless net or can't play online. (like in left for dead you can play single player with AI team mates) It doesn't have to be too fancy at the moment ^^ you could just make them follow you and shoot at zombies and point out items and there are also some spelling errors in the game but thats not such a big issue. I'm looking forwards to the multiplayer update (please make sure the difficulty changes depending on how many players there are) and the fps view mode ^^ good luck with the update !
Hi klempfner and tanks for your input. That video about ragdollz is a bit old. Ragdoll system now is based on weapon blasting rate and blow distance. In fact, the force and impact depends on weapons type and distance to target. For example the shotgun will blast the zombie quite hard at close range shooting but it will no do such damage at great distances. However the hunting rifle will blow up zombie at great distances. So it depends on the weapon. Don't worry is quite realistic and fun. Zombies/bosses are faster now. Game difficulty and progression was also updated according to the new FPS controls scheme. You also have an objective compass so you don't get lost easily and the best of all the adrenaline drink item which make the player do actions quite fast but in a reverse version (slow-motion-bullet-time effect). And other nice feature in this update is that you can now play the game with your iPhone/iPod music. This feature will only affect the game music, you still be able to hear any kind of sound. Regarding the AI players, yes, is planned for the multiplayer update! Cheers,