Dead Strike user request quick update.

Discussion in 'Upcoming iOS Games' started by tatoforever, Dec 22, 2009.

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  1. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #241 tatoforever, Jan 13, 2010
    Last edited: Jan 13, 2010
    Alright guys, world objective direction (a compass) made into the v1.2 here is the final features for this update:
    - New improved and ultra smooth FPS controls, yes FPS controls!
    Strafe, walk/run-and-shoot, crosshair (aim any direction)!

    - Ragdollz deaths!!! Recommended on iPhone 3GS and iPod Touch 3G (32/64GB).
    - Bullet time drink. (Blast your zombies and watch them fly physically realistic in slow-motion!).
    - Characters and zombies difficulty/progression balance.
    - Overall game difficulty changed (according to the new FPS controls).
    - On street random crash fixed (caused by a reference exception).
    - Spelling error found on a game texture ("closed road").
    - Street items rotates on the Y axis and are now bigger/visible.
    - World-objective compass.
     
  2. jak56

    jak56 Well-Known Member

    when will you submit?
     
  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Provably next Friday (January 15th) or (at least) on the weekend. :)
    Am recording now a gameplay video to show v1.2 features. :D
    Cheers,
     
  4. jak56

    jak56 Well-Known Member

    that's good!
     
  5. Dan007

    Dan007 Well-Known Member

    Mar 10, 2009
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    Russia
    Cannot wait for the video!!!!!
     
  6. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Video uploading, it should be there witting a hour. :p
    Hold on. :D
    Cheers,
     
  7. jak56

    jak56 Well-Known Member

    or a day...
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Nop, less than an hour. :p
     
  9. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
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    Here is, v1.2 ragdollz and new FPS controls features!


    Enjoy!
     
  10. jak56

    jak56 Well-Known Member

    Video doesn't work...
     
  11. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
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  12. Dan007

    Dan007 Well-Known Member

    Mar 10, 2009
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    Russia
    You didn't show bullet-time..(((( The ragdolls and controls are JUST what we all needed i think, and they're all awesome, but i was sooo eager to hear my sound effects play in bullet time (((((. Well, wait for the update, i guess. Thanks for the awesome vid Toto!
     
  13. SlaughterEM

    SlaughterEM Member

    Jan 10, 2010
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    yes,!!! the ragdoll effect is sick, just as I imagined. Love too that you are free aiming with out the aiming assistance
     
  14. SlaughterEM

    SlaughterEM Member

    Jan 10, 2010
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    #254 SlaughterEM, Jan 13, 2010
    Last edited: Jan 13, 2010
    I can also tell the controls work very well. I see no struggling in game play control mechanics.In the video, you look like your immersed in just "mowing them down" Excellent, we will be playing a kick ass game very soon.
     
  15. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Don't worry about that. We are making the final touches on the bullet-time-slow-mo functions. However, you will be able to see it in the coming v1.2 trailer, or just wait until the update next week. :)
    Cheers,
     
  16. Lieberkind

    Lieberkind New Member

    Jan 10, 2010
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    Hi, I've been following this game for a couple of weeks now, and I must say that I am very exited about it! Great concept and I am really looking forward to the survival update 1.5 and the future multiplayer update!
    I must say that i miss some sound effects in this game and also some more ways to kill some zombies! (btw, I think that the push-effect on ragdolls when using shotgun is a little too overpowered. Save it for the explosives, which I'm shour we will see in a future update.)
    I'll definitely recommend this to my friends here i Denmark, Europe.
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
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    Lead/Game Programmer
    Montréal
    Yes, we are aware of the overpowered shotgun, but some users do really want this sort of over-exaggerated zombie blow. If you are targeting normal ragdollz deaths, try other weapons (each one have different impacts/power on zombies). On the v1.5 we gona add, granade launchers and/or rockets. :p
    Cheers,
     
  18. steezybreezy

    steezybreezy Well-Known Member

    Sep 15, 2009
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    ive been refreshing all day and the vudeo doesnt work for me either
     
  19. xdanleex

    xdanleex Well-Known Member

    Sep 28, 2009
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    LA,CA
    isn't that still tps? fps shows only the hands... and the weapon... thought it would be like that.
     
  20. Whosatm

    Whosatm Well-Known Member

    Jan 1, 2010
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    Looking good, but there are a couple issues I see:
    The zombies look like they are moving in slow motion at times, they "sprint" but they move at a walking speed. Also the character doesn't look like he is aiming at the crosshair. As mentioned as above, the shotgun is over powered. I would like a more realistic feel, but it's your game so have fun with it! Loving the updates, can't wait for future content.
     

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