Great to hear that. We work day/night and we listen to gamers suggestions/requests. Most of Dead Strike updates (including 1.5) are user request features. Cheers,
First of all I would like to say thanks for a great game and the recent update which has improved the controls vasty, I just have a few comments 1. The text before starting the levels, What does this say as I am unable to read it. 2. Are all the levels the same? set in the street daytime/night time? FYI: The road signs say 'Road Close' Shouldn't they say 'Road Closed'? Reply With Quote
One more, just dawned on me; it would be great to offer a 180 degree screen flip for us iPhone users. I keep covering up the speaker when I start getting into it!
Every level is different, you have different paths to chose. Fonts are vastly improved into the 1.5 version. Cheers,
Well, I bought the game today I must say it's quite hard, umm I mean too hard! I'm at the first level and it seems like that the first two zombies i've seen have killed me for more than once... And it's laggy on my ipotch, I think it's because I have the 1g, so the game doesn't run smooth on my touch. I'd really like to see controls like in gamelofts game, for example sandstorm... But, enough of the bads, for one indie developer( if ur working alone) it's really good, the interfaces are very polished! So far, I'm enjoying it( well, the most time), I just wish it would run smoothier on my 1g touch I often died because of it's laggieness EDIT: And the hitbox for the zombies should be bigger!!!
Version 1.5 fix all that, bringing FPS controls into table. Plus lot of new gameplay stuff(sub-missions, rescue survivors, take virus samples). Melee weapons and hits (showe/push zombies). Cheers,
Ok guys, Time to update you with upcoming updates! Dead Strike v1.2 is in review and it should be there provably next Monday. What this version brings out to table? Here is: - New improved and ultra smooth FPS controls, yes FPS controls! Strafe, walk/run-and-shoot, aim in any direction! - Characters and zombies faster. - Overall game difficulty changed (according to the new FPS controls). - On street random crash fixed (caused by a reference exception). - Spelling error found on a game texture ("closed road"). - Street items rotates on the Y axis and are now bigger/visible. - Next version 1.5: - Ragdollz deaths!!! (available only for the 3GS devices). Blast your zombies and watch them fly physically realistic! - Survival mode. - Sub-missions, rescue survivors, get virus samples. - World-objective compass. - Bullet time drink. - New melee weapons (bats/knifes). - New melee actions (push/showe) enemies. - Blood improvement (realistic blood splatters). - More bosses and zombies! - Auto-Save anywhere/anytime/OnCellCall. - A.I improvements (zombies even crazier!). - More stealth improvement ( be able to crouch to act more stealthy ). - Font improvements (make them more readable).
DUDE. Another update to satisfy my thirst for 1.5 But with the FPS view I dont think I'll even need a TPS view anymore! Yaaaay
Wait a sec, the view still in third person perspective, whats really changes is the controls, they are now FPS like. However, we have plans to integrate FPS view into the 1.5 or 1.6 version. And so you will be able to change views. Cheers,
Sure, is a bit like call of duty zombies, a small level with weapons, lots and lots of zombies coming from any direction, stay alive as much as you can.
No, but the survival level is quite different from the storyline one. Is a nice looking outdoor-parking level.
Keep in mind that everything act as a normal FPS game, even the camera! Is just that you see your character in the middle of the screen as it keeps the TPS perspective view. You gonna love it, no joke. Cheers,
I just downloaded this today from the app store, and I'm really loving it. Very solid game, with a great art style. I haven't felt a sense of tension since the first Silent Hill, which the foggy streets remind me off. It's the independent game developers like this that make having an iDevice the best choice for gaming. I messed around with the gameplay for about an hour so far, just playing the first level and running from zombies. I love how they sit down on the ground and on the hoods of cars like they are just grazing for a kill (very nice little detail) and when they notice your presence they just run at you screaming, like in the film '28 days later' instead of groaning and slowing inching there way to you *cough RE*. It freaks me out everytime. But, i'm tempted to wait until the 1.5 update before I do a full play through. Will the update delete my current save file? One nice feature would be to walk while shooting, just so I can back away from zombies while firing instead or being stuck and getting killed while I fire. Other then that, this game will be my favorite app/game of the year, and it just came out of the blue and punched me in the face...no hype or build up like other games, just a quick download and wow. I can't wait for the update and then the sequel. I will definately buy it, You have my full support, really great job on this one! Best of luck to future developments as well!
Tanks for your words, really appreciated. Nop, your current saves will not be affected. Everything will remain intact. Theirs a new version coming next week(provably on Monday January 11th), here is the list of features: - Version 1.2: - New improved and ultra smooth FPS controls, yes FPS controls! Strafe, walk/run-and-shoot, aim in any direction! - Characters and zombies faster. - Overall game difficulty changed (according to the new FPS controls). - On street random crash fixed (caused by a reference exception). - Spelling error found on a game texture ("closed road"). - Street items rotates on the Y axis and are now bigger/visible. - Version 1.5: - Ragdollz deaths!!! (available only for the 3GS devices). Blast your zombies and watch them fly physically realistic! - Survival mode. - Sub-missions, rescue survivors, get virus samples. - World-objective compass. - Bullet time drink. - New melee weapons (bats/knifes). - New melee actions (push/showe) enemies. - Blood improvement (realistic blood splatters). - More bosses and zombies! - Auto-Save anywhere/anytime/OnCellCall. - A.I improvements (zombies even crazier!). - More stealth improvement ( be able to crouch to act more stealthy ). - Font improvements (make them more readable). I recommend to check out this tread about our upcoming pure psychological survival horror, "Forgotten Memories". Currently in development, hitting the store this summer: Forgotten Memories iPhone/PC/MAC
L4D meets Iphone!! OMG i never thought i would actually get anything more than MUCH improved performance on my new 3GS, but DAMN Ragdolls! Very cool! I simply cannot wait!!! And with the new bullet-time coming OMFG blasting ragdolls in slow-motion!! YEEEEA! Max Payne 2 meets L4D lol! P.S. Tato THANK YOU SO MUCH for accepting my sound effects!!