Dead Strike a new horror game for iPhone, in approval process now!

Discussion in 'Upcoming iOS Games' started by tatoforever, Nov 17, 2009.

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  1. playn

    playn Well-Known Member

    Jul 21, 2009
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    oh wow the graphics on forgotten memories is amazing!!
    damn why'd you have to show me this :( spring next year is too far away!!
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Believe me, you will love both games. ;)
     
  3. reinhart_menken

    reinhart_menken Well-Known Member

    May 8, 2009
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    Well, yeah, I'm aware Ravensword's options are really just foliage and shadows. I'm just saying perhaps there could be options for texture or model or whatnot - maybe for updates, or future games. Of course, that's in the ideal world, I don't know how having options would impact the game negatively (perhaps larger files).

    I read that post where you said the limited draw distance was intentional, and I'm happy with that :)

    Anyways, Forgotten Memories looks pretty good :) You guys plan ahead!

    Mind you, that the first youtube link is the PC version, the second is the iPhone.
     
  4. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    wow "Forgotten Memories" is super for iphone! the second volume after "Dead Strike"! the graphic is much better and the same pc version :)

    hope don't compress it at the next year! :D
     
  5. playn

    playn Well-Known Member

    Jul 21, 2009
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    i know, but look at the graphics on the iphone version. it looks great and they still have months to improve on it!
     
  6. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #66 tatoforever, Nov 18, 2009
    Last edited: Nov 18, 2009
    I remember a post when amazinRuss ( one of the Reavensword dev ) told that the main difference between the 3GS and 3G is the draw distance. However i don't remember the forums, i think it was in here.
    Anyways, we are taking the possibility of having two versions of the same asset ( one for 3G, one for 3GS) for our upcoming games. However, the main problem with this, is that you have to make twice your assets, this could lead to a larger dev time. iPhone developers (as us) are just waiting for mass population of the lasted iDevice (3GS, ipod touch 3G 32/64GB), to make exclusives games for 3GS devices.

    Cheers.
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #67 tatoforever, Nov 18, 2009
    Last edited: Nov 18, 2009
    Forgotten Memories is a nuke for the iDevice! Dead Strike is just the iceberg foot! ;)
    This project was started early in 2008 for the PC. As you might know the production state is quite advanced: Assets are 100% finished: musics, sounds, models, levels, menus, weapons, items, various gameplay mechanics and systems. We also have in-game cinematic and voice actors. Am telling you, FM gonna blow out the App Store.:eek:
    I will create a new thread soon with lots of videos and in game mechanics from Forgotten Memories, as soon as Dead Strike came out to the App Store.
    Cheers. :)
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Dead Strike will keep you busy while we work hard for ya on updates and of course Forgotten Memories it self. ;)
     
  9. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    The Credits theme from Dead Strike is written by Adrien Volpi and sing by Ben Spencer! What a theme! I hope you will finish the game, this theme rocks! Is the same guy ho sing Forgotten Memories theme! :p
     
  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #70 tatoforever, Nov 18, 2009
    Last edited: Nov 18, 2009
    We are thinking of having the posibility to add shaders to Forgotten Memories. So if the game detects any 3GS or iPod Touch 3G (32/64GB) device it will turn on pixel shaders ( normal maps, specular maps, pixel lights, projected textures, etc). Having shaders will make the game rendering quality almost identical to the PC version.
    Cheers.
     
  11. playn

    playn Well-Known Member

    Jul 21, 2009
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    yeah thats what i was hoping you guys would put into FM. it would be perfect for it
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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  13. ItouchGamer88

    ItouchGamer88 Member

    Nov 18, 2009
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    Well i just finished to watch the trailer and all i can say is AWEEEEEESOMMMMEee. GReat work you guys.I want this game in my pocket :D as soon as possible :)
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Tanks for your comment, you will really like the game!
    Cheers.
     
  15. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    #75 NothingLikeSleep, Nov 18, 2009
    Last edited: Nov 18, 2009
    In some silent hill games there is a bit of free roam in the town until you find your next destination through clues, is this game similar in that you have to investigate to move your character forward? Also, in later updates or expansion packs do you think levels will be added? Like a hotel, hospital, school etc?

    So far I love the day and night changes
    Detail of characters and atmosphere of town (seems scary just watching it)
    The subtext reminding the protagonist what to do
    And I actually like not being able to run and shoot (likes James and Harry)
     
  16. junkurchin

    junkurchin Member

    May 29, 2009
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    If English is the dev's first language...

    they should be able to write story text at least as well as a fourth grader. The first line: "Everything begun here, at Fallen Fall." Begun? Seriously? I can't buy this on grammar alone. Poorly written text completely detracts from a story's effectiveness. I want to like it, but sorry fellas. Pick up a Grammar & Composition book before releasing this into the wild.

    "All your base are belong to us" gets a pass because of it's creative Engrish.
     
  17. zbob

    zbob Well-Known Member

    Oct 31, 2009
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    why is it always a virus?
    whatever happened to the good old, rise from the dead thing?
     
  18. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We have few guys working on the multiplayer system of Dead Strike and other guys working on the sequel ( Forgotten Memories ), i already posted few indoor videos about Forgotten Memories ( page 6 on this post ).
    Theirs no indoor levels for DeadStrike, only Outdoor levels in a huge European city style, cute down by 46 levels.
    However, the sequel will support additional gameplay mechanics, indoor and out-door levels, find objects to solve puzzles, etc.
     
  19. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    Isn't that a cheat code in empire earth?
     
  20. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    Holy shit those indoor vids look amazing!
     

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