Bulk: The benefit of bulk crafting is, it is faster . You do get the amount of skill for each failed item in the bulk. For example if you failed to peel 10 bananas, you get skill as if you've failed each banana 1 by one, so there isn't a downside there. Bulk2: Note taken. Raid Building: How would it work? Last Suggestion: We plan on adding new level items. But not metals, theres still a couple thousand years for those Glad you like it. Keep the suggestions coming in.
Hmm, I was thinking maybe add an icon at the bottom of screen for traps, dig sites, farm, hatchery and lumbermill, and when you click on them it leads to a srparate inventory that counts all the corresponding structures' inventory and you can just take whole stacks out rather than 20 here 30 there and then 50 here to make a full stack. Just an idea, might be really hard to implement and not worth it lol
Awesome game Thanks for the fun game. Im playing it because Dan Harmon said it was fun on his podcast Harmon Town.
Wow I didn't know it. I'm guessing its on the 13th Dec podcast? http://podbay.fm/show/542228532 Btw its 2 hrs long, which part should I listen?
Great game! Not only have I highly enjoyed this game, but the dev has been quick to respond to inquiries I have given in game. This game is easily one of the main games I play regularly - truly a great game for someone who likes to organize, create, progress, and enjoy a storyline along the way!
Yet another spam! So uhh...I've been trying to push pyramid for the past few hours, now it is requesting almost 10k items in total, which means the pyramid inventory is getting absolutely HUGE by now, and I'm not even half way through the requirements, and it's lagging the hell outta my phone (6s plus, should be decently powerful among all the devices), yet it's almost unbearable. Maybe change it to unretrievable once the item is put in? Or something that reduces the lag D:
Very addictive! One of the best games I've played on iOS so far! Very simple, addictive with a great depth. Thanks to the dev team
Ofc we reply. Its like if you're making something for others to use, its common sense to get feedback & try to improve it.
And this is our first game. Just wait till you see all the future games we're going to make... They'll blow your mind (hopefully) lol
Take all/ Discard in containers? Hi guys. Still playing this after ages, so replayable I love the take all button when I collect from Minion, and I was wondering if it could be available for regular containers too? Dragging 16 stacks from a full large container to the inventory can be a hassle. Also, did you guys post a roadmap for future development anywhere? Keep it up!!
Love this game I absolutely adore this game! I have logged around 30 hours so far and I'm not nearly done yet. Props to the developers of the game because they are also very active on reddit and respond extremely quickly to messages, questions and suggestions. Also on another note, it's rare when an app can create so many fun hours. That's an accomplishment!
I'm extremely interested to know this... Who are you guys exactly? Students? Or how exactly did you learn to make your first game so in-depth and successful? You guys programmers?
Hi. Why do you need take all button? Containers usually have more items than your empty storage. Have you tried moving a container into another one? We did have a dev roadmap/todo list in reddit sidebar. But we have kind of stopped using it.
We're programmers. Its not successful on basis of downloads. We like to play a lot of deep games and got a lot of mechanic suggestions from our players as well.